Yummylee's forum posts

#1 Posted by Yummylee (22507 posts) -

@castiel said:

@randyf: Did you even see the video. They clearly learned a lot from TLOU and they are using it in this game. Look how Nathan stealths around some dudes and silently takes out others. It's not all out combat all the time like the old Uncharted games but gives you the option to hide/get away from some enemies and combat situations just like TLOU. This is very clearly a Uncharted game lead by Neil Druckman and Bruce Straley.

Bruce & Neil were the creative directors for Uncharted 2 as well.

Also, a lot of people seem to be forgetting that both Uncharted 2 & 3 already had elements of stealth in there. The core difference is that in Uncharted 4 it looks like you'll actually be able to lose their sight and retreat back into stealth should you be caught, whereas in 2 & 3 once you were spotted it was on from that point. Don't get me wrong, there's clearly a little more going on in Uncharted 4, but stealth has been apart of the series for a while now.

#2 Posted by Yummylee (22507 posts) -
#3 Posted by Yummylee (22507 posts) -

@gaminghooligan: Absolutely. The amount of patience and perseverance that guy has simply demands respect!

#4 Edited by Yummylee (22507 posts) -

A four second long yawn from Rorie is more interesting and has more character than the cast of the 2013 Tomb Raider. Even Lara herself wasn't anything special.

#5 Posted by Yummylee (22507 posts) -

I'd like to see them try a female protagonist. The main characters of all the past Far Cry games have been dreadfully boring. A different gender might mix things up a bit.

In terms of the setting, I want to hunt dinosaurs.

Yes. Not to mention T-Rex mounts.

#6 Posted by Yummylee (22507 posts) -

I've been watching a lot of Game Informer's Super Replay series and I've only grown to like Dan all the more. Such a supremely goofy individual.

Also, Tim Turi is kind of a living legend.

#7 Edited by Yummylee (22507 posts) -
#9 Edited by Yummylee (22507 posts) -

Drakengard 3. Like, no question.

I haven't played the game, but I have listened to pieces of its soundtracks... And man, those boss battle themes are pumpin'. It's like this year's Revengeance!

I think Far Cry 4 has some surprisingly great bits of music in there. Most of it is for the sake of ambience, but it works throughout most of it.

Alien: Isolation is another such example of having some great ambient music that really fits the tone.

Dark Souls II's soundtrack isn't as consistent as the original, but it has some alright tracks. Old Dragonslayer and the Ruin Sentinel themes in particular stand out for me.

#10 Posted by Yummylee (22507 posts) -

@sunbrozak said:

I'm torn on the collectible thing. Like you said, it provides a good excuse to spend more time in this beautiful, crazy world they have created. Yet I found myself spending most of my time feverishly looking at the minimap as I collected the many, many collectibles, leaving little time to enjoy the scenery. On the one hand I'd rather they spent more time thinking about how they could craft meaningful side content that would encourage exploration. On the other, this is a Ubisoft game and I didn't expect much more. That said, I actually found the main story more interesting because I had went to the trouble of collecting the Mohan Ghali journals. It's not perfect, but I think this is Ubisoft's best attempt at having a grey conflict as opposed to good vs evil.

Anyway, I came away from the game feeling pretty positive on it. Complaints towards the collectibles aside, the game is just really fun to play, as you have demonstrated in your blog. Good write up! :D

Hmm, I may have to actually indulge in some of those journals. I have at least taken a gander at those travelogue-esque descriptions as written from the side of Pagan Minn's dominion, which makes for some nice bit of flavour text.

As far as the collectables go I don't usually go out of my way to collect them, it's just as I'm traipsing throughout the world it's nice to stumble upon a nearby collectable to then spur me on to discover this new location. There is something strangely satisfying about pulling down posters, though... And again those masks are often always hidden in areas that are meticulously designed to show you something real rotten has occurred here! Which I really appreciate. The whole concept of tracking down some serial killer via a set of his mementos is something that really helps to give a collectable set a little more personality to it.

I think Far Cry 4's collectables are more engaging in general than most because its gameplay is vastly superior than most open world games and getting around the world is part of the appeal!

@karkarov said:

Sounds like a winner to me, Yummy don't let bad press drag you down! Now that my new pc is built I will be looking for this game to give it a spin on pc as well.

EDIT: My original post made no sense! I think I used a time machine and put my brain in one of those 80's drug commercials before I wrote it. Oh well that's what the edit button is for.

Heh, I was about to mention that I have no idea what you're trying to say there :P

Watching your videos I think I'd be into what seems to be a fun animal murder simulator. I just don't have it in me to play another game in the ubi-way at the moment. I found myself feeling like I'd had enough of the Far Cry way of doing things before Blood Dragon was over. Maybe I'll give it a shot some time next year though.

I wouldn't mind blowing up a rhinoceros.

Far Cry 4 will always be there, waiting. And I take it FC3 didn't have rhinos? This also makes me wonder if there are many animals that are specifically indigenous to Far Cry 3. I would guess so considering they're very different climates and all...

I just finished it. It was fun but definitely felt a bit too similar to the last game. The new stuff they added is fun but isn't really enough to make it feel that new. As such, it didn't make as much of an impact on me this time. Also, I had some issues with the aiming that I didn't have with the previous game, feeling like I missed very clear and clean shots frequently, but that might have been a side effect of going from PC aiming with a mouse to a PS4 controller for this game.

Any such criticisms that it's far too similar to FC3 are certainly valid. I'd probably feel the same way had FC3 on PS3 not been a complete mess. I can sorta see where you're coming from with the aiming, as I initially tried playing FC4 without the highly generous aim-assist and I found it to be extremely difficult to hit anything. It's no wonder it's turned on by default, as this game doesn't look like it'd be much fun without it. That or if you of course play with a mouse!

At the same time, Far Cry 4 does thusly feel a little on easy side unfortunately, especially once I came upon that sidearm grenade launcher. Still an awful lot of fun, though.

@noboners said:

@wemibelec90: I've had some trouble aiming in this one too. Arrows don't drop as much as they did in far cry 3 and it seems like bullets actually do drop some. I've had some headshots lined up that end up as body blows. It's kind of strange and frustrating.

I really dislike using the bows in this game, which is a shame as you'd think they'd be ideal! The first bow you're given just feels absolutely useless unless the thing you're shooting at is right in your face. The Recurve Bow is better, but I can't say I enjoy using that, either. They're both made to be redundant what with all of those crazy overpowered silenced Signature Weapons!