The entire video game industry should follow their example and go on strike. The conditions of basically every single worker in the industry are disgusting and companies have spent way too long getting rich off what is sometimes just straight up free labour.
Here's the thing, game developers can work in any industry and make more money. If they really hate the conditions, then take a job at some other type of business or start your own company. In all industries there are going to be times when you have to work 12/14/16 hours for days and sometimes weeks at a time; it sucks, but it's a fact of life. I've had to work super long hours because of some bug/issue or a problematic project, and you know what, I love it.
Also, there are very few "disgusting companies" making money hands over fist. In fact, most video game companies are gone now or are barely making a profit. Of course you have a couple exceptions like Blizzard and Valve, but those companies treat their employees really well.
this is some really unbelievably bad arguing against unions and you should honestly be ashamed of yourself. go read marx dude
The entire video game industry should follow their example and go on strike. The conditions of basically every single worker in the industry are disgusting and companies have spent way too long getting rich off what is sometimes just straight up free labour.
Of course, in contrast to OPM, the artwork is a bit simpler, to keep it more in line with that of the original webcomic. That doesn’t mean there aren’t epic battles or dramatic scenes to be found in this show, but the animation has a little more “budget” feel to it. However, that’s just a minor qualm in an otherwise fantastic show.
idk how you came to that conclusion at all, Mob Psycho had the best animation of 2016 alongside like Hibike and Luluco. If you're valuing line density over the portrayal of motion you're looking at animation wrong.
No Man's Sky, then probably Elite: Dangerous, Minecraft, Daggerfall, Dwarf Fortress on large, etc. etc.
Minecraft's map is limited at 30 million x/y coordinate in all directions from 0 and you can pass the border but you'll die so I wouldn't count it as infinite.
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