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yyninja

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yyninja

278

Forum Posts

83

Wiki Points

5

Followers

Reviews: 91

User Lists: 4

@noboners said:

Before I start playing, I gotta say my hesitance with this game stems from the art presentation. I love these dialogue focus narrative games, and was so happy to hear positive buzz around this, but the animation style just irks me for some reason after watching trailers.

I'm hoping that once I see it in the game, as opposed to being cut around with little flow in the trailers, it'll be less distracting.

Yeah... I think I was able to overlook the presentation due to how much I enjoyed the narrative. As Dusk Falls is basically a gussied up visual novel. I would say give it a shot at least until end of Chapter 2 to see if it hooks you in.

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yyninja

278

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83

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5

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Reviews: 91

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@efesell said:

Is controlling party members that big a deal? The AI knows what to do as long as you scan enemies.

I know it was memed all over the place but that shit only happened if you let it.

For the most part it's okay, outside of Mitsuru casting Marin Karin randomly, but as @atheistpreacher mentioned the Reaper is infuriating to fight against. The boss has several phases with completely different moves and affinities, so sometimes your AI party members would either heal the boss or get their attacks nullified/repelled. I remember the only way I could beat it was to intentionally use Rush to skip a party member's turn when I knew their attacks wouldn't work against a particular phase.

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yyninja

278

Forum Posts

83

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5

Followers

Reviews: 91

User Lists: 4

Yep, P3P being playable outside of a PSP or emulator is big news. I think Persona 3 is heavily overlooked compared to P4 and P5. Another thing to note is that the games are no longer Playstation console exclusives.

I guess my hope now is that after it comes to PC some fan will mod in the missing 3d social environments from FES (I can live without The Answer). But it doesn't seem likely to happen, as that would not be a simple mod. *sigh*

Probably not going to happen because the female protagonist model is only rendered in Tartarus. I can see it maybe working for the male protagonist though.

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yyninja

278

Forum Posts

83

Wiki Points

5

Followers

Reviews: 91

User Lists: 4

#4  Edited By yyninja

While I don't share the same tastes as Jeff (I'm still disappointed at how he overlooked a vital mechanic and proceeded to shit on Outer Wilds), I have absolute respect of the impact Jeff has made in video games coverage.

Thank you Jeff for creating this website which provided thousands of hours of entertainment for me. For the last 10 years, I grew up on Giant Bomb. Hope the future remains bright whether or not you decide to stay in the games industry.

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yyninja

278

Forum Posts

83

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5

Followers

Reviews: 91

User Lists: 4

I think the timing (no pun intended) of having a countdown clock whilst announcing the founder of the site leaving is very poor.

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yyninja

278

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Reviews: 91

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@nodima

You make an excellent point. Basically Square Enix would have generated more money investing in 10 Year US Treasury Bonds (it was 4% at 2009 which was when they acquired the studios) than the profit earned from Crystal Dynamics and Eidos.

As hard as it sounds, those studios were too expensive (CD is located in San Francisco) and weren't profitable enough to keep in their portfolio. Guess Square Enix will now be doubling down on its JRPG roots. Final Fantasy will be their graphical showcase, Dragon Quest is the easy revenue generator and they also have all those 2D pixel remasters that cost very little to produce.

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yyninja

278

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83

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Reviews: 91

User Lists: 4

#7  Edited By yyninja

Highly recommend reading the original article as it brings more context to how the two bosses ran Moon Studios: https://venturebeat.com/2022/03/18/despite-its-beautiful-ori-games-moon-studio-is-called-an-oppressive-place-to-work/

My take is that this is different from other game studio controversies like at Activision Blizzard, EA and Team Bondi. Unlike those studios, the co-owners at Moon Studios seemed to genuinely care about making a good video game and not about maximizing profits or having a bro-like atmosphere.

I think where it all went wrong was the structure of Moon Studios being a fully remote international company. Moon Studios was one of the first studios that did this and it was way before COVID popularized remote work. It didn't help that the two co-owners liked to communicate through text and encouraged an open atmosphere where anyone can say anything which served as an excuse for them to talk shit and make inappropriate jokes. Then you read that the co-owners in person are really nice people and pleasant to be around, only to realize they turn into monsters once they are back on their keyboards.

But back to the OPs question, it's a yes. As terrible as the situation is, not everyone at Moon Studios is at fault. The people there spent a lot of hard hours working on the game and it would feel very shitty if no one got to experience their work.

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yyninja

278

Forum Posts

83

Wiki Points

5

Followers

Reviews: 91

User Lists: 4

I get the sentiment of the OP. Using guides rob the experience of learning from your mistakes since you are leveraging another person's experience instead of overcoming the challenges yourself.

Where I do find guides useful is when they explain how to obtain secret content like the Ultimate weapons in the Final Fantasy games or easily missable narrative cutscenes that the Trails series is infamous for.

With that said, I don't believe there is a right way to play a game. This includes using mods or cheat engine, why yuck other people's yum?

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yyninja

278

Forum Posts

83

Wiki Points

5

Followers

Reviews: 91

User Lists: 4

#9  Edited By yyninja

@wollywoo said:

@yyninja said:

Tried pushing enemies over the cliff with shield bash, unfortunately doesn't work. The enemy just gets stuck on the edge. Really neat concept that I wish makes it in the final game though.

Pushing enemies off cliffs now confirmed! (OK not with that move, but still.)

Sweet! It should make sense for the shield bash to work the same way since they both seem like movement displacing skills.

I played the final demo too and I think it's the perfect for people who are on the fence. I didn't get the game yet but read and watched most reviews and they mirrored my feelings on what I played in the demo. The game is extremely narrative heavy and out of the 4 hours I played, half of it was going through cutscenes. I think because of this, the game is not going to sell well on Switch due to the mostly younger playerbase and only get a resurgence in interest once (or if) it gets gets to PC.

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yyninja

278

Forum Posts

83

Wiki Points

5

Followers

Reviews: 91

User Lists: 4

Well shit. "Special Military Operation" does not sound good at all. @gornogorno I don't know what I can really say to you. But please be cautious and have an exit strategy if things deteriorate.