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zanzibarbreeze

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Why Metal Gear Solid 4 is nowhere near as good as you think

In the following I make certain claims about Metal Gear Solid 4: Guns of the Patriots. In this preamble I want to briefly dismiss some common statements that will surely arise as a result of people reading this. For one, I do not think Metal Gear Solid 4 is a bad game. I merely think that it is nowhere near as good as people think it is. It is an average game. I don’t think it deserved any of the awards it received. It certainly did not deserve the scores it received upon release. I do not think Metal Gear Solid 4 is a bad game, and similarly I do not hate Metal Gear. I was once a devout fan of the franchise. I no longer am. I realized that its story is childish, its narrative is immature, and its script reads like it was written by thirteen-year-olds who think they can make a Hollywood movie with two handheld camcorders (to use an antediluvian term). Furthermore, I realized that there were many, many, many games that were far superior and that better deserved my time and money.

Nevertheless, Metal Gear Solid 2 remains one of my most beloved games, and I rank it in my top five “of all time”.

I repeatedly see Metal Gear Solid 4 brought up as one of the games to get when one first purchases a PlayStation 3. This is wrong, as I explain below. Metal Gear Solid 4 is not one of the best games on the PlayStation 3. It does not deserve to be on the same level as Uncharted 2. I find the notion that Metal Gear Solid 4 is as good as the first Uncharted, let alone Uncharted 2, to be nauseating.

But again, I do not think Metal Gear Solid 4 is a bad game. Anybody arguing that Metal Gear Solid 4 is a bad game is plainly incorrect. Simply put, it is consumed by its flaws and it is not as good as some have suggested.

I would also like to point out that I will rarely praise Metal Gear Solid 4 in the following. The game does have some fine portions, though I could certainly count them on two hands with some digits remaining. Instead, the following essentially constitutes a list of the game’s flaws. I posit that you, the reader, should consider the game’s positives in your own time. I would be very happy to see some of those positives highlighted as comments.

Note that I do not make any attempt to mask spoilers in the following. Read at your own discretion. However, it’s not like you’re missing out on anything. If there’s a part of Metal Gear Solid 4 that is indeed “bad”, it’s the story.

I am a man who readily accepts errors he makes. I have thoroughly read through the following many times over. In certain sections I quote figures – numbers and the like. If I am factually incorrect at any point, I will gladly recant my position and issue a correction without deleting the original text, as I believe is proper practice for errors found in any critical piece.

Finally, the following is purely opinion. I personally believe that it is all fact, that it is all gospel, and that I am entirely correct – this I believe in my own mind. However, I understand and appreciate the nature of opinion, that most if not all that people write about video games is opinion. That’s what this piece is. I do not want to destroy Metal Gear Solid 4 for you. The fact that I do not like it does not change the fact that you may like it, that it may be one of your favorite games. I am simply promoting one argument and opinion about the game. Most of it may happen to be factually true, but you may feel like you can forgive the flaws in the story, and the flaws in the gameplay. I am less forgiving. Because, check it out: I paid $60 for a game that by my estimation is worth about $10.

Enjoy!

Edit 9/17/2011: I just came across this review of the game by one Tom Chick, written when the game was released in 2008. As the gentlemen on the Idle Thumbs podcast said (Idle Thumbs Episode Three), this is probably the only valid review written about the game by someone in the video game writing industry.

Design

Long install times

50% done and there's still four minutes remaining.
50% done and there's still four minutes remaining.

If you only play Metal Gear Solid 4 once you’ll encounter five install screens. The first one launches before the game begins; it takes close to ten minutes to install. Subsequent installs occur during act breaks. Each install takes approximately three minutes save for the final install before Act 5 which takes closer to sixty seconds. Having to install data in the first place is irritating; having to install so much data is nothing more than poor game design. Uncharted: Drake’s Fortune was released six months prior to Metal Gear Solid 4. It requires no install and only shows the player one load screen before the game begins. That load screen is typically a mere twenty seconds.

No full install option is available

Since the game design is so poor, why not give the player the option to install the whole game at once? Perhaps the answer is that Kojima Productions didn’t want to reveal how poor it is at utilizing the ability to stream data. Overall the game would eat up approximately 10GB of hard drive space. This might not be space that the average player has to spare; nevertheless the option should have been offered. 80GB PlayStation 3s were available in 2007, well before game’s release. Consumers with less endowed units would just have had to put up with the act-by-act system. There should have been a choice to install the whole game at once. There wasn’t, and as a result Metal Gear Solid 4 suffers tremendously.

Long load times

The average load time throughout the game is between thirty-three and forty seconds. Repetition for effect: it takes thirty-three seconds (on average) to load between areas. Consider areas that the player jets through in less than a few moments, particularly the gameplay sequence on the back of Drebin’s truck. The gameplay is fragmented hopelessly and beyond recovery, and it completely destroys whatever semblance of immersion there is. What went wrong? For one, it’s what I’ve termed in the past as an arrogant approach to gameplay design. Kojima Productions insisted on having much of the cutscene audio uncompressed. Had that audio been compressed a ton of space could have been saved, and load times would be less stringent. Blu-Rays can retain a great deal of information but their read speed is slow. Compressing and reusing data, reburning the same data several times across the disc as Naughty Dog did with Uncharted and Uncharted 2, can reduce load times to mere seconds during gameplay. The load times are even more embarrassing when you consider Uncharted, which streams all its data right off the disc while the player is playing the game. This approach has been around since the PlayStation 2 era that I know of (for optical media). There’s no excuse here, especially considering the fact that Metal Gear Solid 4 was in development for close to five years. That should have provided more than enough time for Kojima Productions to acclimatize to the PlayStation 3. Naughty Dog had much less time and achieved much more than Kojima Productions could have even hoped to reach. The load times are embarrassing, pathetic, and disgusting, and the game should not have been released in such a state.

Press START to continue

If you consider that the player has to press START to clear the overwhelming majority of load screens, then Kojima Productions has very nearly gotten away with murder. At the end of the majority of the thirty-three second (on average) load screens, players are required to press the START button to proceed through and continue with the game. This quickly gets tiring. You’re forcing me to sit through a ridiculous amount of load screens; somehow you found the balls to make me press START too. And not even the X or Circle button either – no, it must be START. Thankfully the PlayStation button is very nearby the START button, so it doesn’t require too much extra energy to quit and find something else to play.

Choosing acts

It’s not possible to choose individual acts to play through after completing the game. The cynical part of me screams that this design choice was made because the only part of the game worth playing through more than once is Act 2. Maybe Kojima Productions did not want to reveal this glaring deficiency. Realistically, the answer is simple: you would have to install each time you wanted to play a different act. This is unacceptable. (Again, perhaps they should have designed the game so you wouldn’t have to install.)

No demo theater

Previous games in the franchise included a theater of cutscenes (a “demo” theater) that let players watch through all the cutscenes in the game. To be fair, Guns of the Patriots’ story is largely vacuous, poorly written, and boring, so maybe it’s for the better that no such feature was included. The simple reason why no such feature exists is that the player would have to reinstall each act every time to access each act’s cutscenes. Since the game doesn’t let you install all the data at once, this was probably deemed inappropriate.

There are no extra modes

It’s hard to fathom why Kojima Productions didn’t include extra modes as has long been tradition for the Metal Gear franchise. There are no VR missions or Boss Survival modes to be found. What’s provided is a shooting gallery mode that serves as a test ground for weapons. This had the potential to be interesting, but players are provided with stationary targets in an infinitely flat arena with no topographical variations or buildings or structures. Therefore the mode is redundant. It probably takes up around 50MB on the disc; it’s not even worth the space on which it’s printed. Metal Gear Online is touched on below; in short, it’s not worth the time or the effort or the 4GB install you’re forced to sit through if you select it from the menu.

Lasting appeal

Metal Gear Solid 4 has no lasting appeal. There are no extra modes worth playing and there’s certainly no reason to replay the game more than once, if you can bear completing it once.

The soundtrack is not the best

The part of the budget reserved for researching and developing seventy firearms should have been used to commission Norihiko Hibino.
The part of the budget reserved for researching and developing seventy firearms should have been used to commission Norihiko Hibino.

Metal Gear Solid 4’s soundtrack is alright, but it’s not the best, and I certainly wouldn’t call it amazing. The only person who ever made any good songs for the ‘Solid’ franchise, Norihiko Hibino, was jettisoned in favor of Nobuko Toda and Harry Gregson-Williams, and the result is a soundtrack that is lacking tremendously in punch or style. But what style would you give Metal Gear Solid 4? Metal Gear Solid 4 is a generic war game. It’s not like Metal Gear Solid 2, where there was a more science-fiction-y feel, where that nice jazz style really suited the game. Guns of the Patriots is just another war game, with just another generic Hans Zimmer-esque Modern Warfare 2 soundtrack.

Graphics and Animation

Bad textures

Metal Gear Solid 4’s main graphical faults involve textures, which generally look blurred and artifact-ed, and are poorly realized. Included in the screenshots below are some press screens among which a is texture that’s supposed to represent a range of rocks on a flat plain is attached. I have also attached some screenshots I myself captured using the in-game camera. Notice how terrible the tree looks! That tree is actually about six feet away from the player. There’s also something strange going on with the texture for the handgun. See also two side-by-side screens where there’s something weird that’s happened with a rock. Finally, I’ve included some Uncharted: Drake’s Fortune screens for comparison. You’ll recall that Uncharted: Drake’s Fortune was released six months before Metal Gear Solid 4, and probably finished proper development nine months before Metal Gear Solid 4 was released. Uncharted is plainly much better looking. Wasn’t Metal Gear Solid 4 meant to be the greatest game for the PlayStation 3, the best looking game, the game from one of the best developers currently operating, a developer whom we thank the heavens for? That’s me being sarcastic, which I realize is unpleasant, informal, and not proper conduct. Here’s the blunt reality: Metal Gear Solid 4’s textures look like garbage. They’re representative of a game released in 2006, not a game released in 2008, and they’re an utter embarrassment.

  1. The first image shows something strange going on with a rock. Also note how bad the tree looks even at this stage in the normal view. Wait until we look through Snake's eyes.
  2. This may very well be the worst-looking tree of this console generation.
  3. The blurred ground texture here looks like vomit. See also the rubble in the background.
  4. This ground texture is an order of magnitude worse than the previous image's ground texture.
  5. See the wall texture on Snake's left. Also the wall textures behind the hostile, that look fairly distorted even from this range.
  6. What's going on with the rocks in the background? Apparently Kojima Productions resorted to using stretched JPEGs.
  7. This ground texture was probably included as a joke. You thought nothing could look this bad -- you were wrong.
  8. That's a nice broken wall texture you've got there.
  9. In comparison, look at the ground texture below Drake's feet. If this was Metal Gear Solid 4, that would have been rendered as three massive pixels.
  10. Check out the sheen between the bricks.
  11. Check out the fidelity between the bricks.
  12. The ground texture and the wall texture here look great, and even though they're some of the worst textures in Uncharted, they're miles ahead of anything found in Metal Gear Solid 4.
  13. The stones on the ground are exceptionally well done (but not even I know what's going on with that grass).
  14. This mud looks almost photo realistic. All it needs is that tree from Metal Gear Solid 4 and it would be 100% lifelike, except not really.
  15. Another near-photo realistic stone texture.

Hair on the character models is terrible

The character models in Metal Gear Solid 4 are relatively well detailed though they are now outdated. The models nearly look as good as the textures look bad. However, all the good work was almost undone by the some of the worst hair modeling seen in any game this generation. Hair is stiff. Major strands do not move individually. Hair animates as one large, massive chunk. Vamp’s hair curtails across his back literally at two right angles with a flat base. It shimmies from side to side like a slider moves across in an options menu. Naomi’s hair acts similarly; the strands that fall down her face are particularly offensive. Snake’s mustache looks like it came straight from a mold. It never moves once throughout the entire game.

  1. In the first three images you'll see no change in the way Naomi's hair falls. It's always got the curl to the left, one small strand and one major strand, no matter what angle.
  2. The next three images feature Snake's mustache, which also never changes, and doesn't look all that great either, especially in the last one. I thought facial hair grows. Apparently nanomachines regulate hair strictly. If only Kojima had thought of that, he could of written it into the game.
  3. The last four images focus on Vamp's front strand which is almost identical to Naomi's. I want you to look carefully at the last one to see Vamp's perfectly square hair. Note that it's always stuck to his body like that, so it looks like it's part of his clothes. Also note that the cuts never variate.

Animations are outdated, stiff, and clunky

While the character models may look impressive, the way they animate is certainly not impressive. By in large the animations are stiff. They are slow, heavy, and unappealing. While the way characters move may be militaristically accurate, many of the actions they execute are completely unrealistic. Why maintain partial realism then, especially since those “realistic” animations are the ones that look the worst? Reload animations are also repetitive. CQC animations are more repetitive; there may only be one version for each action, but I cannot confirm this. (Also, this hasn’t been confirmed, but I’ve seen several comments online proposing that some animations are identical – that is, verbatim copies – to ones found in Snake Eater. I say this isn’t true, because Snake Eater’s animations are actually better than those found in Guns of the Patriots.)

Snake takes too long to fall through the air

The worst offender in the animation department is the action Snake makes when he falls down from a ledge or through the air. He sticks his arms and elbows out at an acute angle and bends his knees, resulting in a look like he’s treading water. Furthermore, it takes an impossibly long time for him to fall through the air. It’s like he’s wafting up there, or like you’re watching him fall in slow motion.

Gameplay

Much was made of Metal Gear Solid 4 implementing western-style gameplay mechanics into a game that is traditionally very Japanese. The development only goes halfway though, and it picks the worst parts of western archetypes to adapt.

Not actually a stealth game

Kojima Productions may like to think it has fooled you into thinking that Metal Gear Solid 4 is a stealth game, but don’t allow it the pleasure of doing so. The truth is that Guns of the Patriots is almost a bonafide action game. Sure, you could progress without setting off any alerts, but it’s much easier to simply blast your way through in the over-the-shoulder view and ignore the enemy’s advances. As a result, Metal Gear Solid 4 becomes Time Crisis, and that’s insulting Time Crisis because even Time Crisis has more depth. However, I find that Metal Gear Solid 4 is more enjoyable when you’re playing it like it’s Gears of War.

The psyche gauge is irritating

I would totally forgive all these flaws if Metal Gear Solid 4 had featured the Playboy issue with all the video game characters in it. That would have been too meta to handle.
I would totally forgive all these flaws if Metal Gear Solid 4 had featured the Playboy issue with all the video game characters in it. That would have been too meta to handle.

If there’s one thing that labors the player throughout the game, it’s the psyche gauge. In areas where too many guns are being fired or too many enemies are around Snake (so it’s bad for both action- and stealth-oriented players) the psyche gauge begins to fill up. Once the psyche gauge begins to fill up, Snake’s ability to aim and hold a firearm steady virtually disappears. He becomes clunky and he vomits a whole lot. It makes the game very difficult to play; it’s Sisyphus pushing the boulder up a hill, because the game coaxes and coaxes you to use the weapons and then takes that right away (like Mirror’s Edge); in the converse the game coaxes and coaxes you to stay stealthy and then it takes that right away as well. The lesson learned is that you should never enter a battlefield lest you lose your mind in sixty seconds flat – unless of course you can take a break to look at some non-nude Playboy models in some Playboy magazines you happen to have handy. This seems to sort everything out pretty quickly.

No cover system

For an action game, it’s amazing that there’s no native cover system. To be sure, there’s plenty of cover available – sandbags, low walls, indeed, a lot of proper walls, but the only way of hiding behind low cover is to crouch, and then hit triangle to shimmy awkwardly. You then have to hold down a number of buttons to attack. The system is identical for walls. What’s even more astonishing is that it was easier to take cover and use a weapon in Metal Gear Solid 2 and Metal Gear Solid 3, but Metal Gear Solid 4, with its more western-oriented approach design, has taken an inexplicable step backward.

Enemies are bullet sponges

On all difficulty levels, enemies absorb too many bullets. Previous installments in the series saw two shots – one for each leg – disable an enemy. This is ineffective in Metal Gear Solid 4. Enemies can take a multitude of rounds to the chest, certainly far too many to be realistic, even on the Easy difficulty; god forbid you play the game on Extreme.

Enemy AI is average at best

This has long been a problem throughout the Metal Gear series, but it’s at its worst in Metal Gear Solid 4. The game doesn’t compare well with its contemporaries, specifically games like F.E.A.R which released years earlier. The enemies fall into predictable patterns that involve standing up and letting you shoot them while occasionally firing back. To be fair, it’s no worse than many other games, but it certainly is not good, and one would expect better from a ‘monumental’ studio and a ‘terrific’ developer that is Kojima Productions, and the ‘brilliant’ mind of Hideo Kojima. Additionally, the threat of being caught or being chased is negligible compared to past games in the series because of Metal Gear Solid 4’s action-oriented play.

The camouflage system makes eluding enemies too easy

The octocamo: making every difficulty level akin to very easy.
The octocamo: making every difficulty level akin to very easy.

While the concept of the Octocamo may be impressive, in reality it almost breaks the game, especially once the player finds the head camouflage halfway through Act 2. It’s amazingly easy to achieve an 85% to 90% camouflage rating. At that point Snake becomes virtually invisible, even though there’s a blatant man-shaped lump spread-eagled across the ground. You might as well give the player the proper stealth camouflage at that point, as both achieve the same purpose, except that one is “legitimate” (according to the game) and one is not.

The Drebin Points and Drebin Shop systems break the game

Previous installments of the series had players attempting to conserve ammunition and limit their use of weapons. Not so in Metal Gear Solid 4, because as aforementioned, Metal Gear Solid 4 is actually an action game! Being an action game is fine, but don’t lie about it, and don’t take away any difficulty by making resources instantly accessible. Now, by navigating through the pause menu, players can buy near every gun in the game and stockpile up on ammunition at almost any point in the game, even during boss battles. How useful! Now any challenge the game might have had has been thrown by the wayside. Sure, Drebin points – the shop’s currency – have to be accumulated, but they are very easy to come by, for all it takes is eliminating one soldier to racket up points, certainly more than enough points to purchase a ton of ammunition for the one-size-fits-all M4 (see ‘the game can be completed with just one gun’ below). The very premise of the shop is absurd. The idea is that Drebin drives his truck around following the player and can therefore provide the player with firearms. How is Drebin supposed to roll his truck up into the basement level of Shadow Moses where the boss fight with the Cyborg Ninja took place in Metal Gear Solid?

Not enough chaff grenades

It’s amazing that the only item that’s not available in the overly prolific Drebin store is the chaff grenade. By the time Act 4 rolls around players will realize that chaff grenades are among the most useful weapons against machines in the game. So why not make them available to the player in the Drebin store? Just about every other weapon in the game can be abused through the store; it makes no sense not to include chaff grenades as well.

The game can be completed with just one gun

The M4 is the only firearm you'll ever need because it can turn into a sniper rifle, a shotgun, and a grenade launcher. And you can stick a flashlight on it, too!
The M4 is the only firearm you'll ever need because it can turn into a sniper rifle, a shotgun, and a grenade launcher. And you can stick a flashlight on it, too!

In all honesty, lack of chaff grenades probably isn’t that much of an issue since you can complete the entire game using only the M4, the very first weapon the player gets in the game. The weapon can be modified by equipping a silencer, a dot sight, a scope (to mimic a sniper rifle, a weapon which the M4 turns out to be surprisingly good at emulating), a shotgun attachment, as well as a grenade launcher attachment. Players will never run short of ammunition since the enemies seem to bleed 5.56x45mm rounds. All other weapons are weaker or less accurate or take longer to reload.

EDIT: Above I state that the M4 is the first weapon the player gets in the game. This is incorrect. Although the M4 is made available very quickly, the first weapon the player gets is the AK 102, not the M4.

There are too many weapons and not enough variation

In spite of this glaring deficiency, a total of seventy weapons are available to the player. Approximately fifteen of those are unique, and the remaining cache consists of variations with minor tweaks to the statistics (+1 recoil, -1 accuracy et cetera). What possessed Kojima Productions to include so many weapons? Grand Theft Auto IV had eleven firearms, and all of them had more weight, were more unique, and felt better than any of the weapons available in Metal Gear Solid 4. I don’t know how long it took to implement weapons, but even if it took Kojima Productions a short time – let’s say only three days for the sake of argument – to code, it was three days too many. Why didn’t they spend that development time to decrease load times or to make the textures look like they belonged in a game released in 2008 as opposed to a game released in 2006?

Beauty and the Beast boss battles

As with anything formulaic, it just gets stale after a while and that's a major disappointment.
As with anything formulaic, it just gets stale after a while and that's a major disappointment.

I can say that I enjoyed the first few Beauty and the Beast boss battles, but towards the end you begin to realize that the battles essentially follow a template. There’s a cutscene of a hostile (attractive) woman beforehand, then the battle begins, then the player defeats the boss, the boss transforms into a more feminine form, the player defeats the feminine form, and the feminine form writhes on the ground and expires for good. This occurs a total of four times. It was well done and very impressive the first time around, especially the final death sequence. The same compliment cannot be issued for the second, third, and fourth time around.

There’s no native first-person view

Many games feature a native first-person view – that is being able to look through the player character’s eyes at the press of a button. Splinter Cell: Double Agent does, as does Assassin’s Creed. Uncharted: Drake’s Fortune incorporates a useful zoom function. Metal Gear Solid, Metal Gear Solid 2, and Metal Gear Solid 3 included a native first-person view also. Amazingly, Metal Gear Solid 4 does not. For a game that reportedly revolves around analyzing enemy behavior, this is a tremendous oversight. The only way to access the first-person view is to equip a weapon and aim it. One can also equip the binoculars or the camera, both of which are sluggish and difficult to use. How can you miss such a crucial feature? I certainly cannot surmise why this was left out.

MGS as FPS

Hideo Kojima very nearly lied (who would have thought?). He promised that players would be able to play through Metal Gear Solid 4 in its entirety as a first-person shooter. This is actually possible to do, believe it or not: I almost achieved this feat but I could not bear to play past the midpoint of Act 2. It’s extremely difficult to play through Metal Gear Solid 4 as a first-person shooter. The main issue is the fact that Snake moves about as fast as a turtle when he has a firearm drawn (again, the only way you can access the first-person view is to have a firearm drawn). Snake’s movement rate is painfully slow, and it actually makes it hard to focus attention on the game. I think it takes, like, ten seconds to travel across a room that’s about twenty feet in length.

The stupidity of the escort mission

There are a number of logical leaps that once has to make if one is willing to accept Act 3 as a legitimate piece of gameplay and not something that an infant thinks is good video game design. Why, for instance, doesn’t the resistance member wear his PMC design from the very beginning of the sequence? Why does the resistance member loiter around when you haven’t caught up with him? Why does the resistance member whistle aloud while he’s walking down thesilent streets, even though he knows he cannot allow himself to be caught? And how did the resistance members visit Big Mama’s house the hundreds of times they had to before Snake arrived on the scene to help them get through the dangerous back streets of “Eastern Europe”? Furthermore, why is it that as long as you don’t look like Snake PMC soldiers won’t be bothered, even if you’re wearing one of the ridiculous alternate face camouflages? (Credit goes to Ravi Singh of The Snake Soup for pointing these things out.)

The escort mission cannot be completed by jumping to the finish

Even if you know where you’ll have to end up, you still have to guide the resistance member through the twenty- or thirty-minute sequence through “Eastern Europe”. Why not just let the emeritus player carve his way straight through? Okay, fine, because it’s part of the game. That doesn’t make it good, however, and it doesn’t mean that logical disconnect should have occurred. Act 3 is like Swiss cheese. Or rather, it’s like air with some incidental cheese taking up some space.

Act 3 is entirely ripped from other Kojima games

Haven't I played this before? The answer is yes.
Haven't I played this before? The answer is yes.

Following one individual around a nonsensical maze first debuted in Metal Gear 2: Solid Snake. Riding around on a motorbike first debuted in Metal Gear Solid 3: Snake Eater. Much of the framing in the cutscenes is a call-back to Snatcher and Metal Gear Solid 3. Has Kojima Productions just run out of ideas, or is it so intent on providing a ham-fisted nostalgia trip that its willing to plagiarize itself?

Act 4 is light on gameplay

Act 4 is tremendously light on gameplay. The game forces the player to clear hackneyed sections and boring passages filled with robots that will either infuriate or will pose no problem. Whatever gameplay there is gets fragmented repeatedly by long, laborious cutscenes and radio conversations that essentially boil down to “we’ve been here before”. What jokes there are aren’t really funny. Being asked to insert the second disc is a nice callback, but it’s entirely a throwaway line, just as most of the act (and game?) as a whole.

The Metal Gear battle was underwhelming

Since the first Metal Gear the bipedal robots were something to be feared, but the Metal Gear boss battle – REX vs. RAY – turns the robots into cheap cartoon entertainment. The control of the vehicle is heavy but as a whole the robot doesn’t pack any punch. There’s no kick behind the attacks; there’s no visceral feedback to let you know that you’re in a machine that deals death. It’s like a half-erect reproductive organ: it’s uncomfortable, it’s sluggish, and it doesn’t do anything. What was once feared simply becomes a shell of its former self, an unintentional parody.

Act 5 has no gameplay at all

Act 5 is the textbook definition of linear. It begins in one, long bottleneck arena before progressing into some short hallways and then a long catwalk and then a hallway and then a hallway and then a hallway and then an arena and then a hallway. I might have mixed the order up a little bit; it tends to blend together. You understand.
Act 5 is the textbook definition of linear. It begins in one, long bottleneck arena before progressing into some short hallways and then a long catwalk and then a hallway and then a hallway and then a hallway and then an arena and then a hallway. I might have mixed the order up a little bit; it tends to blend together. You understand.

The sum of Act 5’s gameplay is approximately fifteen minutes of control, five of which is spent alone, all of which is spent holding up on the analog stick, which is a forgiving way of saying that Act 5 is stupidly linear. For less able players it might be closer to twenty or thirty. Skill level decides how much mileage you’ll get out of this portion. Once more, the act is peppered throughout by cutscenes that are boring and melodramatic and poorly scripted and not worth your time.

Metal Gear Online is not good

Instead of having players register with the PlayStation Network, Konami has you register with them twice to play Metal Gear Online. You also have to have a PlayStation Network account; apparently one account wasn’t enough. At its very core, this multiplayer game just isn’t interesting. It suffers from the same flaws as Metal Gear Solid 4 does – its heavy controls and weak, unappealing weapons. Moreover, it never mustered a big enough user base and the few users that play now have been around since the very beginning. There is no room for debutants.

The in-game iPod is underwhelming

Having an in-game iPod is fine, but not letting the player put their own music on said iPod is not fine. The likelihood players will actually want to listen to some selected tracks from old Metal Gear soundtracks is slim, because Kojima Productions didn’t even manage to choose the best songs. Why not let the player stream music from the PlayStation 3’s hard drive? Who’s to say? It probably took too much time to implement. Either that or the way Guns of the Patriots was designed didn’t allow for the PlayStation 3 to simultaneously access songs from the HDD while its simultaneously struggling to spin the Blu-Ray and ripping itself apart. It’s the old Mirror’s Edge conundrum: if you’re going to make guns useless, don’t put them in the game. If you’re going to add an iPod, don’t make me wish that I could play my own music instead of Calling to the Night or Can’t Say Goodbye to Yesterday, thank you very much.

Emblems

Uncharted: Drake’s Fortune has a myriad of unlockables ranging from game-enhancing features to making-of featurettes. Naughty Dog did one very intelligent thing with Uncharted: they included achievements before Sony had implemented trophies. And the achievements? They actually did things. They unlocked weapons that you couldn't get in the game. They unlocked modifiers like god mode and infinite ammo. They unlocked new camera modes, costumes, and aforementioned special features – all of this adding an extra layer of re-playability to the game. To be fair, Guns of the Patriots has achievements as well. They’re called ‘emblems’, they number some forty, and they require the player to execute menial and ridiculous tasks for almost no reward. To get the ‘Chicken’ emblem, for example, the player must do the following: Trigger an alert over one-hundred-and-fifty times, kill over five-hundred individuals, require over fifty continues, use over fifty healing items, and rack up a total of thirty-five hours in playing time. What kind of achievement is this? This is literally as stupid as the achievements that XBOX360 games had in the console’s launch period. Madden NFL 06 gives you thirty points for scoring a touchdown. Metal Gear Solid 4’s achievements are worse. Here’s GameFAQs’ bfsrc’s guide’s advice for racking up the thirty-five hours of play time required for the Chicken emblem: “Plug your controller in the USB port to keep it charged. Hide somewhere [in the game]. Leave PlayStation 3 on overnight. Mess about in the game. Leave it on overnight again. You should pick up thirty hours that way. Watching cut scenes will help as they are included in the total time.” Note the shopping list-like grammar, denoting the banality of the task. To be fair, you at least got a Solar Gun and some face camouflage for getting the emblems. Because, you know, those are the kind of essential items that really provide the impetus for another playthough.

Story

The story is not good

Metal Gear Solid 4’s story is not good. It is largely vacuous and utterly third rate. In that sense it’s your quintessential video game story, so perhaps it’s not so much of a problem, then. It’s entirely nonsensical and is strung together by cheap, resigned, tired explanations for why things happen. “Nanomachines”, as we’ll see, Is not a legitimate answer for everything. Having a ten minute long wedding scene at the end of the game is completely unwarranted and silly. How many bullets do Meryl and Johnny absorb during their dumb quasi-love making marriage proposal sequence? Why would you inter cut a laughable scene with Snake being cooked to death in a hallway full of microwaves? It’s completely anti-climactic. Moreover, almost every character that is dragged from the annals of Metal Gear history only barely has a reason to exist. Why is Naomi even there? As if there aren’t any better scientists on the face of the earth. Why risk your entire operation by picking such a volatile scientist? There are so many silly holes and blatant pitfalls, I cannot hope to summarize them in the short space I’ve allotted myself here; perhaps I’ll do a separate post just analyzing the story, but it strikes me as fruitless endeavor.

Characterization

We’ll touch on this very briefly. Many of the characters in this game are uninteresting or broken or poorly developed. It’s impossible for Snake to do what he is able to achieve; he’s falling apart by the end of Act 1 and yet he’s able to survive and defeat Ocelot at the end of Act 5, and he’s still alive at the end of the game. There’s no point of showing and telling the player how Snake is close to death when he plays and acts just as his younger self. Then there’s Ocelot. Not even the writers can decide who Ocelot is. He’s Ocelot, except he’s actually Liquid, except that it’s the nanomachines playing tricks, except that he’s actually always been Ocelot and is just playing around, except that he thinks he’s Liquid, but he’s actually Ocelot. So we return back to the long running theme here: what is the point? Why not just make everything simple and spare the players the agony, and stop insulting their intelligence?

The story is largely retconned

The worst part is that the story doesn’t even need to be retconned in the manner which it is. It would surely have been easier to come up with original answers and new characters as opposed to reaching into the grave the franchise has dug for itself just to revive old characters. Kojima’s clearly a fan of conspiracy theories; a conspiracy theory involving the United States government and the Patriots (much as the player understood them as at the conclusion of Metal Gear solid 2) would have been more satisfying and more logical than “The Patriots were actually these people you knew all along except we hid it from you and the only reason we were able to hide it from you is because we actually didn’t know about it ourselves”. The problem with retconning is that you end up breaking things, and if they don’t get broken they get warped beyond recognition. That’s what Metal Gear Solid 4 did to the Metal Gear Solid “lore” (a phrase which affords the series’ narrative more credit and stature than it deserves).

Long cutscenes that don’t contribute to anything

Guns of the Patriots is full of cutscenes that are thirty or forty or fifty minutes too long. In many instance the same message could be conveyed using cutscenes of approximately five minutes in length. A fine example is the conclusion of Act 3, which runs near thirty minutes in length. Five minutes of this involves many soldiers arriving in the area; a further stretch involves the same soldiers being executed non-invasively by Ocelot. The remaining time is used up by long exposition and melodramatic dialogue, capped by EVA’s senseless death as she hurls herself into the water. The scene could easily have been truncated to what’s most important: Ocelot’s actions and the essential things he has to say for the narrative to keep ticking along. The ending sequences with Big Boss and Major Zero is much the same. Similarly many other scenes: fights with Gekkos, shots of soldiers sliding down rooftops – while impressive, these are ultimately nothing more than fluff when utilized more than once. It’s disappointing, but one can expect no less from unprofessional writers and ersatz film directors.

The script is bad

The story may have been a hair’s width more bearable if the script wasn’t so bad. Fans have long criticized Metal Gear Solid 2 for what they see as a terrible script; if this is true then Metal Gear Solid 4 truly paints Metal Gear Solid 2 in a divine light. The lines the characters vomit from their mouths hold no illusion of being good or well written. This is pure soap opera material. Not even a great writer could salvage the refuse of the train wreck that is Metal Gear Solid 4’s script. See here, one of many examples:

Raiden: It was never going to work out for me. It even rained the day I was born.
Snake: You've got it all wrong. You were the lightning in that rain. You can still shine through the darkness.
Raiden: The lightning....

Yes, Raiden. You were the lightning in that rain. The lightning. Get it? Because Raiden, also called Raijin, was the god of thunder and lightning in Japanese mythology. We’re so good! That’s gold, Kojima! Gold!

“The System” and “Nanomachines”

Characters sure like to say “The System”. In fact, the script has one-hundred-and-sixteen instances of that very phrase. There are sixty-seven instances of the word “nanomachines”, which, compared to the phrase “The System” may not seem that bad – but only when you forget the fact that nanomachines are the excuse for every single thing that has ever happened ever in the Metal Gear series. The nanomachine is Kojima’s ultimate deus ex machina, and he just cannot get past it. The way nanomachines are employed is desperately unfortunate. How can you justify explaining everything in Guns of the Patriots using just one thing? It’s so dissatisfying. It’s terrible storytelling. It’s unacceptable and utterly unconvincing, and Annie Wilkes from Stephen King’s Misery would have a lot to teach Kojima if she ever got her hands on him (those who have read Misery will recall that Annie Wilkes does not enjoy cheap answers to mysteries and tough situations). Why is Snake old? Nanomachines. Why can Snake still move like he does? Nanomachines. Why can’t Vamp die (except when he dies)? Nanomachines. Why can Vamp heal himself? Nanomachines. How does Naomi survive? Nanomachines. How does FOXDIE get transferred? Nanomachines. How does Liquid Ocelot control people? Nanomachines. Why is Liquid Ocelot so good at doing the jazz hands? Nanomachines.

Explanations about the Patriots are convoluted and unfair

The explanation provided about the Patriots is convoluted. Everybody you ever trusted throughout Metal Gear Solid 3 was actually working for the Patriots it turns out, except that there was never any sign of or a hint of this in any of the other games. So thanks for turning up and paying your admission fee. It’s like every bad episode of 24 compressed and then expanded again. Any good conspiracy theory is bulletproof: that is, any evidence against the conspiracy has simply been planted there by the people behind the conspiracy to cover the conspiracy up, and any evidence for the conspiracy is conversely a slip-up by the people behind the conspiracy. There’s no possible way to disprove the conspiracy theory, then. Metal Gear is a little bit like a conspiracy theory. I can sit here and say that the Metal Gear story is silly and immature and not well written, but on the other end of that people can sit there and say, “But don’t you get it? That’s the point.” Metal Gear’s story is bulletproof. Except it’s not. It’s just not good.

Act 3’s story is just as bad, if not worse, as Act 3’s gameplay

Why present Snake with revelations about the Patriots that are completely irrelevant to what’s actually going on? Why have Snake and Big Mama chase a van in which Big Boss’ corpse isn’t actually contained in the first place? Why does EVA jump in the river when she knows that body is actually Solidus? Why doesn’t FOXDIE harm Liquid at this stage in the game? (Credit goes to Ravi Singh of The Snake Soup for pointing much of this out.)

Drebin and the Beauty and the Beast

Part of the formulaic nature of the boss battles involves Drebin, who calls Snake after each woman is killed to launch into a three minute monologue about the character’s back story. That’s great, except the characters don’t really exist in the mind of the player because they’re never looked into with enough detail outside of the actual battle itself. The only time they appear in cutscenes is when they’re killing people. What’s the point of analyzing the character when there’s no character there to begin with? Why should the player care about their back stories when the Beasts are invoked only when they are to be killed by the player? Kojima knows this, and he knows the Drebin monologues are boring and pointless: case in point when Drebin says so himself.

Name drop

One of the many retcons that doesn’t make sense involves Dr. Madnar. Madnar was a character that appeared in the two original Metal Gear games for the MSX. He was not mentioned in the first three ‘Solid’ games. Suddenly his name is just randomly dropped in this game in relation to Raiden. The worst part of all is that the name doesn’t even elect a reaction from Snake, who’s meant to know who Madnar is! So what’s the point of even putting it there in the first place? Perhaps due to some weird twisted fantasy that the story will actually be important if you summon every Metal Gear character under the sun. Well, Running Man wasn’t included. Too bad.

There’s no game

That was a crass overstatement. It’s not an overstatement to say that Metal Gear Solid boils down to six hours of gameplay and ten hours of cutscenes. This is not enough to constitute a $60 game or even a $30 game that has no replayability. The player and the consumer expects more and deserves more. Perhaps it wouldn’t be as bad if the story and the cutscenes weren’t so atrocious. Unfortunately they are. When you really start to consider this, I’m amazed that Metal Gear Solid 4 took five years to develop. What were they doing the whole time? Infinity Ward took a little over a year and a half to develop a first-person shooter with a marginally longer single player mode and an excellent multiplayer mode. Kojima Productions couldn’t achieve the same feat in five years.

Bad characterization of women

If only this actually made any sense and had any relevance to what's going on in the game's paper thin story. Way to dispel popular stereotypes of the Japanese, Kojima Productions.
If only this actually made any sense and had any relevance to what's going on in the game's paper thin story. Way to dispel popular stereotypes of the Japanese, Kojima Productions.

You might be forgiven for thinking that Hideo Kojima is a pervert. I’m in no position to say, so I won’t, but I do know his latest Metal Gear game included being able to see a nubile girl (who looks to be all of fourteen years of age) in her panties. In Metal Gear Solid 4, players can see Snake look down women’s tops and look up women’s skirts. Each Beauty and the Beast character can be coaxed to pose suggestively. It’s nothing but sheer perversion that provides a tremendous disconnect with what’s meant to be going on in the game (you know, friends dying and the earth essentially going to hell).

Addendum: A brief and simple thought

Most of Metal Gear Solid 4’s worst problems could have been avoided if the game had been developed for the XBOX 360 as a multiplatform title. The crucial factor is this: a Blu-Ray holds 50GB of data while a DVD holds 9GB. What Metal Gear Solid 4 needed was streamlining. It needed to have only six hours of cutscenes and twelve hours of gameplay, instead of the converse. Load times would have been razed to nothing on the XBOX 360. Audio would have been compressed; the game would be smooth and visceral. Moreover, it would have helped to get to the very core of what the experience is supposed to be. In 2005, on GameSpot’s podcast The HotSpot, then-GameSpot editor Bob Colyaco wondered how many hours of cutscenes Hideo Kojima might be able to fit onto a Blu-Ray. The answer is seven hours too many.

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sjschmidt93

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@ZanzibarBreeze: 
 
 600x337 low quality still screenshots don't do justice to a game that runs in 1080p.
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Make_Me_Mad

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Edited By Make_Me_Mad

Going to have to pretty much agree on this one.  MGS 4 was made for the people heavily invested in Metal Gear games who needed to see the story finish, and they packed in enough callbacks and fanservice that everyone ignored that all in all it was a pretty piss poor sendoff to the series.

Edit: Well, a piss poor sendoff gameplay wise.  As far as the story went, it was pretty much exactly what I expect from Metal Gear Solid.  Absolute insanity.  The good kind, mostly.

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buzz_killington

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@OllyOxenFree said:

" @buzz_killington said:

" @OllyOxenFree: Good to know you feel the same way. "
No, I posted that picture because it seemed like the usual troll post you'd find on /v/, gamefaqs, gamespot, etc.  Or, this was your first MGS game and did not care at all at what was happening. "
It was in fact my first MGS game, but a game should be more than just its narrative and should be able to stand on its own.
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Met2609

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You can find faults in almost anything and I'm never going to claim that MGS4 is perfect, but I will tell you that no other game made me FEEL as good while playing it. It's probably the best video game experience I've ever had. No amount of analysis could possibly tarnish that for me. 
 
So, MGS4 is still as good as I think. 
 
But, what you have here is impressive. It's well researched, intricate, and well written. I'd like to see you do something like this for other big games that everyone loves: BIoShock, Halo, Call of Duty, etc. It could be cool.

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Diamond

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@ZanzibarBreeze said:
Just a general blanket response to some of the criticisms:
 
  • In terms of the analysis of hair, perhaps I didn't make the point clear: people actually claim that Metal Gear Solid 4 is one of the best looking games out there. They are plainly wrong -- that's not opinion, that's fact, because you can legitimately see it in how the game looks, especially in those screenshots I've included showing how bad the textures are.
Dude, not even Crysis has better hair.  That's got to mean something.
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OllyOxenFree

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@buzz_killington said:
" @OllyOxenFree said:

" @buzz_killington said:

" @OllyOxenFree: Good to know you feel the same way. "
No, I posted that picture because it seemed like the usual troll post you'd find on /v/, gamefaqs, gamespot, etc.  Or, this was your first MGS game and did not care at all at what was happening. "
It was in fact my first MGS game "
*walks away*
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Ramone

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Edited By Ramone

I really liked MGS4 so yeah. If i could be bothered I would do this for MW2 but it seems like general opinion has turned against it anyway.

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gamb1t

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I really really enjoyed MGS4. It was such a fucken awesome game. I suggest getting a life and move on instead of drinking haterade on the daily

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ProfessorEss

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  @OllyOxenFree said:

" @buzz_killington said:

" @OllyOxenFree said:

" @buzz_killington said:

" @OllyOxenFree: Good to know you feel the same way. "
No, I posted that picture because it seemed like the usual troll post you'd find on /v/, gamefaqs, gamespot, etc.  Or, this was your first MGS game and did not care at all at what was happening. "
It was in fact my first MGS game "
*walks away* "
What does this even mean?
Is this to say you refuse to respect the opinion of anyone who is not a pre-existing fan of the franchise?
An opinion based on MGS4 as a stand-alone title has no value?
 
Could one not argue that someone who's never played a MGS game before would actually have the truest opinion of this game because it's not based on nostalgia, anticipation or investment in the franchise? That they are judging this game purely on the merits of the game in and of itself.
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TheMustacheHero

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The whole sound track thing was true. 
 
I fucking hated that guitar crap when something involving Snake being old happened.

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deactivated-5e49e9175da37

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I liked it.  I'm sorry you don't like it.
 
@ZanzibarBreeze said:

... that Metal Gear Solid 4 is one of the best games on the PlayStation 3, a point that many people here like to claim. As I said before, calling it such is simply an insult to Uncharted and inFamous and the other great PlayStation 3 exclusives (we won't count multiplatform games in this one).
If we're talking exclusives... what's ahead of it?  Uncharteds, Infamous, God of War... uh, I wouldn't put Ratchet or Killzone ahead.  Nor White Knight Chronicles, or MAG, or Heavy Rain.  So it's 5th?  I dunno. 
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galiant

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@ZanzibarBreeze: 
 Read every word. You can do this to any game on the market, breaking it down and only highlighting the bad points. That'd make any game look bad!
 
You have to look at the good and the bad and decide for yourself which weighs more and, ultimately, if the game is good or not. I guess you did not get much enjoyment out of this game, considering your points. That's too bad!
 
Personally the good parts of  MGS4 far outweighed the bad parts for me, so the game is still "as good as I think it is", despite your opinion, and as such I will keep recommending this game to people so they can experience it and decide for themselves.
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zanzibarbreeze

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@SJSchmidt93 said:
" @ZanzibarBreeze:    600x337 low quality still screenshots don't do justice to a game that runs in 1080p. "
Unfortunately, the textures still essentially look the same no matter what resolution. I can send you links to full size screens if you want. Giant Bomb compresses images when you upload them; that was not by my own choice.
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lmenzol

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@ZanzibarBreeze: the psone game was my favorite you cant say it had bad dialogue or story. plus snake looked cooler with his slicked back short hair, when mgs2 came out long hair was apparently cool to everyone again
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sjschmidt93

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 @ZanzibarBreeze: 
Still they're screenshots. As in.... not in motion.
 
The textures don't really look the same as in their full res there are about 4 times more.
 
Also your Uncharted pictures are cams of it running in awesome resolution on an HDTV.

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zanzibarbreeze

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@SJSchmidt93 said:

"  @ZanzibarBreeze: 
Still they're screenshots. As in.... not in motion.  The textures don't really look the same as in their full res there are about 4 times more.  Also your Uncharted pictures are cams of it running in awesome resolution on an HDTV. "

Not all of the Uncharted pictures are camera shots, and I cannot vouch for whether any of them or all of them were taken of a game running at 720p. Many of the Metal Gear Solid 4 screenshots were taken using the in game camera facility. No, the textures look the same. They were bad then and they're even worse now with the benefit of hindsight. 
 
The evidence is right there. You may keep providing excuses if you wish, but the simple reality is in the empirical evidence. I have played the game in motion. It does not look any better. That they're screenshots does not change the fact that that's what the textures actually look like. They're are an embarrassment to what current generation consoles are capable of.
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MiniPato

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To be fair, the textures in MGS games always sucked ass. And MGS4 isn't as ugly as you make it out to be. It still has one of the most detailed character models in any game I've ever seen. Second only to maybe Uncharted 2. Seriously, enter the menu and examine that octocamo suit or the fabric in the tuxedo. 
 
I agree that it's the worst entry in the series and really isn't even much of a game. Acts 1 and 2 are the main bulk of the gameplay and only sections worth "playing." I say "play" because MGS4 is piss easy. Tranq everything in your sight and cake walk through the level. The problem I have with the 70 weapons is that the enemies are weak as hell and it doesn't matter what weapon you use. And since it's a stealth game, you vomit when you kill so many people, you lose psyche. The game practically discourages you from killing a shit ton of people, but gives you a whole fucking armory of machine guns, assault rifles, rocket launchers, and more. When the hell am I supposed to use these weapons?!
 
And I also hate how MGS3 all the sudden became the pillar of the series. The radio team is the mysterious organization known as the Patriots, Zero is the true villain, the Boss's death led to Outer Heaven and a big fucking AI network that controls the USA. I mean shit. MGS4 was basically Kojima going,"You want answers?! Here's your fucking answers!" and just winged it.
 
So yeah, I hate MGS4, but I acknowledge its strengths. I feel like you just make the game out to be worse than it actually is in response to people giving it endless praise.

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bellmont42

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when talking about metal gear solid 4 i like to say metal gear solid 4 about every other sentence when describing what i dont like about metal gear solid 4... otherwise very good and informative post  from a different view :)

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zanzibarbreeze

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@bellmont42 said:
" when talking about metal gear solid 4 i like to say metal gear solid 4 about every other sentence when describing what i dont like about metal gear solid 4... otherwise very good and informative post  from a different view :) "
While it's acceptable practice to turn proper nouns into acronyms, I've always thought that it looks a little bit strange for video games, so I avoid using video game acronyms. It's just a personal style choice. That's why I tried to mix it up by using "Guns of the Patriots" as a substitute. :)
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imayellowfellow

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disappointingly this is too true, that this game despite how much i wanted it to be good was just sort of underwhelming
metal gear solid 2, despite being the black sheep, was narratively much more interesting to me

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Deusoma

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@FlyingRat said:
" I respectfully disagree. "
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My only response to topic's like this makes sense here, too:

Who cares, I still had tons of fun.

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Metal Gear Solid 4 was the cinematic masterpiece to finish off one of the gaming world's greatest stories.
 
I kind of feel like you missed the point of it.

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If you actually give a shit about any of this, I don't know what to say. This really should have the title of, "Why I need to go outside".

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http://www.metacritic.com/games/platforms/ps3/metalgearsolid4gunsofthepatriots     
 
I read the whole thing and I just got way too much of a "I'm trying to dislike this as much as possible" . 
 
I've tried just leaving this alone but apparently I lack discipline so I'll go through some of the things I take issue with in your post. 
  

Design

Load Times/Installs

O.K. the load times are on the long and frequent side, but I personally (other than the truck section you mention) don't find it to negatively affect my enjoyment of the game.  
  

Press START to continue

Pressing start to exit the load screens? what? If you have long load times, what's more convenient for the player, letting them safely leave while it loads without danger of missing anything, or making them sit through the load  for fear of the same? I can't take your complaint about the choice of the button seriously so just focussing on it being necessary in the first place, it just makes sense. It's making the best of a bad situation, within the (admittedly shitty) context of long loads, that is a *good* design decision, not a bad one. 
 

Choosing acts

 One the one hand, you *might* be right about the installs between acts being enough to make Kojima productions not include an act select - and I'm not 100% convinced about that, it's not like the rest of the game does a great job at hiding it, calling it an "unacceptable" situation is hyperbole when the fact of the matter is it's never been the case that all games have had stage-selects. On a side note this is a super petty complaint IMO, if you made a new save at the start of each act, you would have your own act-select if it bothered you that much.  
  

No demo theater    

 It's not 100% identical to previous games demo theatres but MGS4 does have the Mission briefings section where you can watch the lion's share of the games more expository cut-scenes. It basically only includes the longer ones and misses out things like Snake's meeting with Drebin, Johnny in the barrel etc. It's not perfect, but it's nice that it's there. Not sure how you missed it.  
 

There are no extra modes

This is another super petty complaint. Extra modes are by definition 'extra', it's not really fair to complain about their absence especially when typically they've only been in the special editions (substance, subsistence) of past MGS games and not in their original releases. 

Lasting appeal

Your issue with this (removed from the lack of extra modes) just reads like "I didn't enjoy the game, why would I play it again?".  The replayablity (thought about in abstract) in a linear game is always going to fall short of a non-linear game but that doesn't seem like a good reason to criticise it. I don't play Uncharted 2 multiplayer and I would never dream of complaining about that games lack of lasting appeal, it is what it is and the fact it doesn't necessarily give me more when I go back to it, is not a fair criticism of either game.  My reason for playing MGS4/Uncharted 2 multiple times is that I have fun doing it.  
 

The soundtrack      

 This is a really subjective part of a game, a lot of games I can honestly say I don't notice the music and certainly there are very few games that after I play them I can remember the music. MGS 4 is (like all of the MGS games)   a game whose music I still remember very well long after the fact. 
 

Graphics  and Animation

 If the title of your post was "Why Metal Gear Solid 4 is nowhere near as good looking as you think" then this would make for a better read. We know as cultured internet dudes a few things about the current gaming landscape: -The PS3 is difficult to develop for 
-Naughty Dog are masters of leveraging the  most from it 
-Graphical fidelity is a matter of give and take, what do you want to improve at some other areas cost?  

If you know all these things and still walk away thinking MGS 4 is not a really good looking game then I think your vision may have been irreversibly ruined by Uncharted's (admittedly mind-blowing) graphics. Certainly though, I cannot see how you can hold the games graphics as a negative in regards to its overall quality.  
 

Gameplay  

Not actually a stealth game

Well, it is and it isn't, and that both is and is not a bad thing. To a greater or lesser extent all the past MGS games have been playable in a non-stealth way, principally because there are relatively few occasions I can think of where you instantly fail if you're spotted. The consequences  have nearly always been gameplay consequences, set off an alarm, guards come, but there's nothing stopping you barrelling through those guards and continuing on your way. 
 
With that in mind if MGS 4 is a guilty of a crime in this regard, it's in making it the easiest it has ever been to play in that way. Is that *really* a bad thing though? If you want to play it stealthily you can. If you don't? you don't have to. Is letting players play the game however they want a bad thing all of a sudden? You yourself say you have more fun (although from the sounds of it, that still doesn't sound like much fun) playing it like Gears of War, so how would structuring the game in a way that prevented you playing it in a manner you find fun, be a good thing? 
 

The psyche gauge is irritating

I honestly did not see this complaint coming! I thought you were going to say it was *pointless* not irritating! As I've said I've played through the games multiple time and I can count on ten fingers the number of times I've noticed the effects of the Pysche guage. I guess I don't play it like a run and gun that often but even so, I'm surprised it's that much of an issue. This could well be the down-side of playing it like a run and gun on harder difficulties but there are a whole bunch of in-game items specifically designed to regain Pysche, so it's a bit disingenuous to complain about the game being too easy to play as a run and gun, and then complain about the game not making it too easy to play as a run and gun - it seems pitched so either way you have a challenge, doesn't' it? 
 

Enemies are bullet sponges

Head-shots and additionally, the power of weapons varies immensely, if a particular gun is taking too many shots to bring down a guy, use a better gun - and this is true even on Extreme.      
 

The camouflage system makes eluding enemies too easy

 I actually think it scales really well to the difficulty, on extreme even if you have 95% camo on the ground, if you start moving quickly within line of sight of a guard, he's going to see you moving. It's a really powerful tool but I never found that it was more powerful than I felt it was supposed to be. 
 

The Drebin Points and Drebin Shop systems break the game

 I can probably get with you on this one, *probably*. In past games ammo was a really important consideration and often ended up being the thing that dictated how you played. In 4 it's impossible to run out of tranq ammo for example, making stealth much easier than it would have been. I view this as an unfortunate side effect of the game giving you more choice over how you play. It would suck if you had a favourite gun you loved (and I have several) but couldn't use it as much as you wanted because only enemies in one section of the game dropped ammo for it.  
 

Not enough chaff grenades

 Agreed, but it's pretty obviously a balance decision. Being able to buy a million RPG's and use them to kill 6 geckos is not the same as throwing one grenade and running past 6 geckos. This is another slight bummer that is directly related to your previous point about the Drebin store.  
 

Guns

 I'm starting to run out of steam so I'll start jamming stuff together. The M4 isn't the first gun you find, so ha! More seriously though it's a gun, what are you anticipating not being able to shoot? I could probably complete the whole thing with a shotgun (other than sections where you need to kill geckos) but I'm struggling to see how that's a bad thing. Would you want enemies that were bullet-proof or less M4 ammo or armoured so you at least needed to use something heavier? I could just be way more into gun porn than you but I think it's great the game has as many guns as it does and being able to use anything I like extensively is great.  
 

Beauty and the Beast boss battles     

 I think I agree with you *but* it's actually a kind of neat plot device. If each of the (pretty wildly different) boss fights weren't tied together by  the idea you're fighting one of these 4 women, how would they explain going up against a robotic dog, octopus, bird and crazy leggy knifey mantis? You'd either have to make them unique characters (in a game already top-heavy in terms of characters) or have them as bizarre context-less encounters. I agree it get's formulaic pretty quickly but having thought about it's well worth it.   
 

There’s no native first-person view 

 Actually you don't need anything equipped, it's just L1 + triangle = first person view.   
 

MGS as FPS

 Probably the most petty complain of them all. You're complaining that you can play a third-person game purely in 1st person, but that the movement speed when doing so makes it impractical? O....k? And saying that Hideo Kojima *nearly* lied? Why did you even need to mention that? 
 
-Again, running out of steam so I'm going to skip a lot, some valid points (act 4/5 being light on gameplay) - 
 

The Metal Gear battle was underwhelming

 Couldn't disagree more. The first time I played it I had no idea it was coming and I was totally blown away. To me you feel really powerful and the controls were so intuitive. Loved it. 
 

Story    

   You write a lot about the story but I think at the end of the day, you either love it or you hate it. I am by no means an expert on the story of the MGS games taken as a whole, but I think I can see a couple of places where you seem to have misunderstood things from the various games. I don't really want to do a point by point break-down of where my understanding differs from yours but I do find it telling that you're so caught up in the details of the story, but at the same time don't have them straight yourself. To my mind, if you sat down and played MGS 1, 2,3 and 4 in a row, the story you would get from watching the cut scenes and playing the games would be satisfying and honestly, IMO, coherent (within an obviously slightly fantastical setting).  
 
I think the problem you and many others have is that you latch so hard on to things revealed in earlier games that you accept them as the truth outright, so in a future game when understanding about something might change or develop (which is a perfectly valid story-telling device, just not usually deployed across games), you just see a retcon of things you've thought to be the case for the interim period between games.  
 
As an example (and feel free to stomp me anyone if I'm wrong, I am like I said, no expert): 
-It's not that everyone you knew during MGS3 was working for the patriots at that time, it's that those people later became the patriots, and the patriots themselves were eventually supplanted by AI's (as you learned about in 2) whose control eventually trickled down into The System (tm) (as seen in 4). I don't see any of that progression as a retcon and it makes sense within the game, or at least it does to me, and I haven't ever trolled MGS lore forums, I get what I have from the games.  
 
I'm not really trying to persuade you that the story is 100% fantastic and coherent and the best in a game ever, I'm just saying that to me it made sense at the time and I enjoyed it. 
 
O.K. I'm well and truly out of steam now. But yeah, all of the above, TL:DR 
 
also, write a review!
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SpiralStairs

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Edited By SpiralStairs

 
 
While I agree that the story in MGS4 is too crazy for its own good, it's not really the story that makes it so good, it's the characters. Revolver Ocelot is the greatest game villain ever, and seeing Snake and Liquid/Ocelot's final fight was epic. And even though I felt that Big Boss's appearance at the end was a little tacked on, the last moment he and Snake share made me feel pretty sad inside, which is a good thing. 
 
On top of that you get some awesome scenes like the fight between Vamp and Raiden, I think it deserved the awards it got. 
 
I thought the gameplay was perfect as well, and the graphics, while flawed, are some of the best I've seen on the PS3. I like Uncharted 2, but I still think MGS4 is the best game on the PS3.
 
BTW, you complain about MGS4's gameplay, then praise Uncharted, when really the Uncharted games have less gameplay than MGS4.

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lilbigsupermario

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Edited By lilbigsupermario

MGS4 may not be perfect but it did something different when it came out, that's why it gave such good praise.  Considering that it was the beginning of the PS3 generation, MGS4 actually succeeded in unique storytelling even though it was a real pain to connect everything that happened since the first Metal Gear.  In a technical aspect, it was "one" of the best looking games at that time, and the other one was Uncharted.  And as for the newer games, only a few live up to par with MGS4 technical achievement, and Uncharted 2 also surpasses MGS4 graphics for the current games.  Remember, Uncharted got like a 9.5 I think, and it didn't get a perfect score because it kind of had a typical action-movie story, nothing really different, but it was completely different from MGS4.  With MGS4, it was a story told in cinematics.  It actually started the trend of having movie-like cinematics, it's like watching a movie through a game. 
 
And as someone mentioned before, who really cares about the scores, as long as you had fun with the game, it's a good game.  I just believe nitpicking flaws in games just ruin the fun of actually playing it. :)

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Jaxboy

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Edited By Jaxboy

Wow.  I had the opposite experience with this game.  It was the first game I played on the PS3, and it blew me away.  It was more than a game - it was an experience.  I'm sure if I went back in with the intent to criticize I could agree with some of your points, but that's not why I play games.  Story immersion is what I get out of the games I enjoy the most, and this game has it in spades.  Maybe it helped that this is the first and only MGS game I've played.  I enjoyed UC and UC2 for the same reason.
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edmundus

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Edited By edmundus

I agree with most of these points; the game was a disappointment for me, mainly because of the story. I did like the big Metal Gear fight though, but by that point I had given up on the plot and was appreciating the action alone.

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copycatzen

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Edited By copycatzen
@CL60 said:
"I'm not going to read the majority of that on the basis of how stupid the title is. "
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TwoOneFive

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Edited By TwoOneFive

wait...what?! the hair looks fantastic. 

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natetodamax

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Edited By natetodamax

This is the longest post I've ever seen on Giant Bomb. Like, whoa son.

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SirPsychoSexy

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Edited By SirPsychoSexy

Judging by your name you may very well be a xbox fanboy which may distort youre opinion of the game

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Daneian

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Edited By Daneian

MGS 4 was the antidote to my hardcore MGS obsession.  After that, you couldn't pay me to play Peace Walker.
Its amateurish writing that seems innovative because of the fundamental concepts that each game is based on.

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Afroman269

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Edited By Afroman269

A lot of this is nitpicking but I agree with several of them. The story is just over the top and mostly dumb (part of why I like it in MGS4). I enjoyed the game more as an interactive movie than anything else. My most loved parts of the game are just certain parts from cutscenes, I could care less about the gameplay since it blows. I will agree that the game doesn't deserve so much praise but I won't completely shit on it either.

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MetalGearSunny

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Edited By MetalGearSunny

I can see why you don't like it and totally respect your opinions on why you don't. I do agree on the loading and the installs, that stuff was just dumb. Games like Uncharted do raise the bar on graphics and that sort of stuff. One thing Uncharted does is background loading, which I'm not a game developer or anything but that must be pretty challenging to pull off. But like you said Kojima Productions worked on this game way longer than any of the Uncharted games, so they probably could've worked some background loading into the game. I also agree on the textures and cheesy script. 
 
But with everything else, I can see where you're getting at, but I disagree.

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zanzibarbreeze

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Edited By zanzibarbreeze
@borodin said:

 The M4 isn't the first gun you find, so ha! 

I very much enjoyed reading your whole analysis. Thanks for taking the time to write it up! You pointed out the above error; I've corrected it and added a retraction as I promised I would in the preamble.  
 
Also, somebody mentioned earlier that my figure of Uncharted taking only twenty seconds to load is incorrect. I've yet to test it out to make sure, but if I am indeed incorrect I'll also post a correction for that.
 

@SirPsychoSexy

said:

" Judging by your name you may very well be a xbox fanboy which may distort youre opinion of the game "


Acutally, the name "ZanzibarBreeze" is a reference to the best Metal Gear song of all time from Metal Gear 2: Solid Snake's soundtrack. Also, my name is in blue. I'm a little bit confused by how you arrived at this conclusion, but maybe the last thought threw you off a little. :)
 
Some people have suggested this should be a review. Do you guys think I should dump this content in a review? It doesn't seem like review material in its current state. Let me know, won't you?
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deactivated-59694a80bc6d9

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I'm surprised you didn't pick-up on how bad the frame-rate is in this game.

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Origina1Penguin

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Edited By Origina1Penguin

I would take your fair arguments more seriously if I didn't have to read through nit-picking to find them. It's written and organized well, I'll give you that. 
 
Interestingly enough, I like MGS2 the most as well. Even though I don't like Raiden, that game was just made the best out of the series. I even collected every dog tag on every difficulty.

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RyanD

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Edited By RyanD
@ZanzibarBreeze: it's weird cause there are games that are much worse than MGS 4 but im guessing you don't write essays explaining why those are bad. it's almost like your attacking this particular popular game for a specific reason. maybe you secretly want some attention. but thats just the MGS fan in me talking. this is actually really well written and you had some good points
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LiquidPrince

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Edited By LiquidPrince

I read parts of this before realizing it was way too long to continue. All I'm going to say is I disagree.

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RobertOrri

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Edited By RobertOrri

I love you and I love this thread. MGS4 was also a huge disappointment for me after the previous games. Biggest disappointment of this console generation.

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zanzibarbreeze

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Edited By zanzibarbreeze
@RobertOrri: Thanks for the compliments, and the love. :)
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mxdirector

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Edited By mxdirector

excellent read. completely agree with you.

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kashif1

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Edited By kashif1
@ZanzibarBreeze: have you been on a fanboard lately, they are all aware of this games problems though i thnk you being a little harsh
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Dylabaloo

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Edited By Dylabaloo

 Nevertheless, Metal Gear Solid 2 remains one of my most beloved games, and I rank it in my top five “of all time”.    

 

I  wholeheartedly agree with you on this I have very fond memories with this game.
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AuthenticM

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Edited By AuthenticM

If you think the "Beauty" part of the boss battles don't serve a purpose, go play them again and pay attention this time.

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august

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Edited By august

Nanomachines.

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borgmaster

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Edited By borgmaster

yeah, as someone who hadn't played any of the MGS games before MGS4, I have to say that people who love that game are lunatics. I mean, after hearing from everyone and their mothers that it was AWESOME, I decided to learn the franchise backstory and take the plunge to play it. 
 
While I do admire that kojima went and threw out a lot of the archaic gameplay mechanics from the past games for the sake of playability, almost everything about it was insufferable. Even though it had high production values the graphics alternated between muddy and waxy for most of the game, and the messed up hair animations genuinely freaked me out. The story was convoluted and disjointed, which wasn't helped by the god-awful writing. The voice-acting was hit-and-miss, which didn't do anything to help the overall melodrama and poorly done characters. The music was decent though, I'll say that. I could keep going on, but ZanzibarBreeze makes the case rather nicely.
 
I just wanted to say that without the indoctrination of the past MGS games, MGS4 was an awful experience (with great production values) and I am less of a person for playing it.
 
edit: also, the perversion in it is a great example as to why we can't have nice things.

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addictedtopinescent

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I like MGS4 a lot, but I never thought about it this much, so I dont disagree with many of these points