Zaph's forum posts

#1 Posted by Zaph (274 posts) -
#2 Posted by Zaph (274 posts) -
#3 Edited by Zaph (274 posts) -

Not really gaming related, but I think I know what's behind the equipment theft...

http://i.minus.com/ix0CxKHzOcdyC.gif

#4 Posted by Zaph (274 posts) -

@emuleader said:

@flip2000b said:

@wizeguy: It also means that you can give your buddy the game disc and he can install it for a fee and you can both play together online. Sounds awesome to me.

This is what I like. One person can buy the game and pass it around so other can play with them for a cheaper price with the same disc. And no one knows if Sony will be doing something similar or not. Just because it hasn't been brought up, doesn't mean it will not happen.

I strongly hope you can play the game off the disc for free, and it is an install fee only. But in the end, I do not feel it is that big of a deal. "Additional fee" doesn't always mean it will be near full price, but who's to say until these things really get flushed out, which I'm thinking will be around E3.

Huh, that would actually be a pretty exciting if only because I can see my friends who already trade games with each other doing that. Of course they're invested in Sony's platform but the idea is something that translates well.

It's basically a way to monetize the used game but seeding unique copies in more places rather than being tied to the disc for instance. I guess it will all come down to the pricing to determine if people are willing to accept it or not. People always have their price (speaking for the larger market anyway. There will always be die-hard ideologues who want their gaming very strictly like this or that).

Come launch, I would bet that activating a 'used' game (and paying the fee), would deactivate the original install. Without this the math would get very sketchy and Microsoft would have to set the 'used fee' at the full $60 just to avoid exploitation.

#5 Edited by Zaph (274 posts) -

No idea how to upload GIF's on this site, but here http://i.minus.com/i7IOB4yod6aKA.gif

#6 Posted by Zaph (274 posts) -

@lordandrew: Yeah, I thought the problem lies with the Nexus 7 having quite a high pixel density for a 7" tablet, so when browsing in portrait mode, it's triggering the full two-column site. But you're right, the Chrome reports a viewport of 603 to stop things getting too small.

Oddly enough, if you hit the 'Request Desktop Site' option in Chrome, you'll actually get the proper single column mobile/tablet site - but clicking/tapping still doesn't work.

I suspect they'll have to do some specific viewport + user agent detection to fix this. Hopefully it won't take too long.

#7 Posted by Zaph (274 posts) -

Not sure if this has been reported (can't get the search working), but using the Chrome app (both release and beta), the site loads up the desktop (two column) style, instead of the more touch-friendly single column 'mobile' style. This isn't a big deal, but the full site doesn't work at all because you cant 'click'/tap anything. All taps are detected as mouse-overs, making the site completely unusable. Resolution is 1280x800.

#8 Posted by Zaph (274 posts) -

Not sure if this has been reported (can't get the search working), but using the Chrome app (both release and beta), the site loads up the desktop (two column) style, instead of the more touch-friendly single column 'mobile' style. This isn't a big deal, but the full site doesn't work at all because you cant 'click'/tap anything. All taps are detected as mouse-overs, making the site completely unusable. Resolution is 1280x800.

#9 Posted by Zaph (274 posts) -

Using Chrome on a Android Nexus 7 (both normal and beta app), the site is unusable. It displays the full two-column desktop site (instead of the single column view you'd expect on a narrow tablet) and you can't 'click' on anything as taps are detected as mouse-overs. Resolution is 1280x800.

#10 Posted by Zaph (274 posts) -

"In 2013 Greg Zeschuk and Ray Muzyka went on to form PharmaSoft, a successful independent studio. Their first game under PharmaSoft brand was Dragon Effect for iOS. In 2016 PharmaSoft was sold to publisher Activison for an undisclosed sum"

...and the cycle continues.