I miss having a PC to play old strategy games.
Seven Kingdom is a real-time strategy with unconventional CIV-lite mechanics. One had to convert neutral villages and hire them to work or recruit from the villages to have a militia and slowly train them to become good fighters. Villagers are happier when the village has access to multiple artisan products. I think at level 60, soldiers gain their nations' special attack. Generals were so important because they helped train soldiers faster. The espionage component was super neat too, infiltrating the enemies militia or factory and turning cloak when necessary (or even after a promotion!). I've sunk a lot of hours into this game, but barely touched the sequel later (got more complex too).
Kohan is another late 90s/early 00s real-time strategy with a hybrid economy. The best part of the game is the combat system. We build companies of units (like in Ogre Battle) selecting front-liners, 2 backlines, and 1 captain. They move as a unit and retreat as a unit. The companies exert a zone of control and when it touches an enemy zone of control, the two companies engage. The only option left is to retreat or rout. Backline units tend to be pretty strong and so are the unique captains. It's pretty fun to have a full line of companies duking it out, while trying to have free/mobile companies go for a flank and try to take out the strong backline. The player also has to tell some companies to retreat in order to heal and replace with fresher troops. The economy is based on rates of resources per second and accumulated gold. Buildings, units all have upkeeps in resources and a one-time gold cost. I loved the animated sprites in a 3/4 view. I didn't care much for the sequel's 3D models.
Master of Orion is a turn-based 4X game from the late 90s that I still play once in a while today (thanks to GOG). I think this game is the pinnacle of 4X games as it has a satisfying level of abstraction and the mechanics are simple enough and elegant. The tech tree is a marvel (for sure some tech choices really suck and others are way too good, but I guess that's part of the charm). Designing ships is fun. The artwork is great. There are multiple ways to win. This is really a game I wish Rorie would do a feature with Grubb or Dan.
Sid Meier's SimGolf was another game I sunk so much time into. If you haven't watched Ryan and Jeff play it, you should! I don't really care much about golf, but to design the courses in an abstracted way to reward the different kinds of players is very satisfying. Players are rated on distance, precision, and creativity. They also want variety throughout the course, so even just being to stand in front of a magnificent tree before the tee off is rewarded. I really want a new version of this game, because it's really hard to find a copy to play it anymore. Apparently, the IP is in limbo somewhere (maybe at EA).
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