Games I've beat: 2012 edition.
Dude, it's a new year.
Dude, it's a new year.
Wasn't expecting it to only be about 20 minutes long, but not really bad for one whole dollar. I thought the premise was amazing, but a lot of the jokes just seemed too obvious (Horse armor, really?).
It was Zelda. Way easier than I remember, but this is like my 6th or 7th time beating the game... So I guess not really that surprising.
Well, as much as I can beat anyway. Not really interested in the dark world and stuff to be honest.
I am really starting to get way into this rogue-like (previously called by myself "mystery dungeon" (thanks to pokemon!) games) genre and this was another fun one with a twist. I don't feel like the game is particularly balanced well (I put it on easy to win and it was still a bit rough) but it was a lot of fun. I don't think I will go back to it like I still do with BOI but it was great for 1 play through.
I just want everyone to know that I hate Sega and/or Tri-Ace for putting out this gem 1 week after Final Fantasy 13. Like seriously this is one of the best RPGs I've played in a while and it just offends me at the thought we'll probably never get another sequel or anything.
More like Seriously disappointing. I thought the premise of the game was amazing, but it was clearly not balanced at all. Maybe that was intentional? I can't say but either way it really let me down, the final boss was so stupid I ended up cheesing it and killed him in 2 turns. Oh well, can't argue much for $1 really.
I will be honest, sort of went into this not expecting anything at all given it was a remake of like a cell phone game. Oddly surprised at how amazing it was, pretty much every bit of it. Each world changed the genre of the game, and the few times there was normal combat it used the system from BBS which was just as amazing here. The story is weird though, it fills in random info from all the games (fate of Sora's heartless, why the journal was erased, why Sora is important, what KH3D is about) but none of that is really important stuff unless you're a hardcore fan of the world (such as myself). Whatever, was nice to be surprised by the quality of the game.
So much better than XIII in every way, if you didn't like XIII and play this and don't appreciate the changes you should stop being a bad. Seriously this game is awesome and I look forward to seeing what else comes from this universe.
Whoo! Pleasantly surprised at how this is better than AC2 which was already amazing.
Surprised at how good this turned out. Outside of a poor ending (I mean it was good, but it was normal. That is not what I expect from a NMH game) the rest of the game was a billion times better than the first. Surprised at how much fun combat was too, same basic design but refined like crazy.
Meh, some neat concepts but it falls apart when you need to do a lot of micromanagement due to the poor UI and limited screen space.
Meh. Only reason I managed to finish it is the stealth upgrade was so OP I literally walked through half the game without firing a single bullet. Game wasn't bad, but absolutely nothing about drew me in and fighting the aliens was so freaking boring. Game was absolutely amazing to look at though.
Ehh. It's certainly not a bad game but it makes me thankful for how progressive the genre has been over the years. There is a solid 30 hour game here trapped inside of a padded 55 hour game. Seriously getting the boat about halfway through the game was such an unnecessary mess: Can't ride a NPC boat to a different island for a dumb reason so we have to get our own. But to do that I had to find an old boat trapped in a desert, to move it I had to travel to a castle and talk to a demigod man, to get him to move it I had to go get a harp, to get the harp I had to go through an underground dungeon to fight a boss. Pretty much 10 hours of potential story wasted right there, what a mess. I honestly can't see myself buying another DQ game if they are all designed like this. Enemy AI was downright awful and it pretty much removed any strategy or challenge from boss fights... There is just too much wrong with DQ8 for me to even consider it a "good" game unless you want to play an RPG that feels like it's from the NES era.
Ugh, 4 games in a row now that have been duds basically. Unfortunately this is the one that surprises me the most given all the positive praise it got at it's release. The art style is no doubt one of the best in gaming as a whole and the core game is fine but unfortunately the small things really hold this back. No dodge/block mechanic for combat ruins 75% of normal enemy encounters and a lot of the platforming design is just terrible (placing an enemy right inside a beam you have to jump... like what). It's a shame, Housemarque have a lot of awesome ideas but everyone I play one of their games I am let down by the execution of it.
It was pretty good. As someone who actually plays JRPGs on a regular basis this certainly isn't some sort of game changer or saving grace for the genre like many hype-outlets would lead you to believe (I mean it really doesn't add much on top of what FF12 did back in 2006 outside of the affinity system) but it's exactly my type of game. Big open areas to explore, tons of unique and challenging mobs to kill, and plenty of great secrets to see. Unfortunately it's held back by some downright awful story pacing and crummy AI as they layer depth onto the combat which is what really kills it for me. Shulk/Riki rarely use their positional attacks, the tanks refuse to use lock on auras or AOE abilities, Sharla's healing AI is pretty awful, and the AI in general just never does what you want it to. Also I beat the final boss of the game with 2 chain attacks basically back to back, how underwhelming. Pretty much all of this could have been solved if they would of stolen the best part of FF12 which is the ability to pause and dish out commands at your own pace.
Awesome little rogue-like... but too "complex" for it's own good - or rather too many stats. It's unclear what half of the buffs in the game do, I died to the final boss 4 times and then attacked him a couple of times and then went down to 40 hp and ran away to heal but while he was chasing me he mysteriously lost 70% of his health over a few turns and died. I have no idea what I did or what happened which is a feeling I had to much playing the game. Regardless, it was fun and I will go back to it with a different build at some point.
It's Pokemon therefore it's awesome. I bought Diamond a long time ago but never got around to it (mostly because I picked it up after Platinum so it was hard to go back to). Really hate how slow battles were in gen 4 as well, and how unbalanced the elite 4 was. Either way I had a ton of fun with it no doubt.
A bit rough around the edges but honestly pretty awesome. Has that big action movie feel to it like an Uncharted, but far better executed imo. That's not to say it's perfect, however. I mean every other level I found bugs (some of them game breaking) and the difficulty is all over the freaking map. Also no efficient way to protect yourself from harm makes for a lot of very very poor deaths.
*shrug*. I feel like this was pretty underwhelming compared to episode 1. Too much car stuff I think. I really despise the vehicle sections in the HL2 games. Not bad, but not amazing. "Good".
Hrm. It wasn't bad, but it also wasn't amazing. I'd settle for "good". I guess my biggest complaint is every death I had felt cheap and impossible to avoid. I guess the other issue is the fact that the game is only about 3 hours long. Not sure how on earth that happened. Luckily I only paid $2.50 for the game on Steam during a sale, so it doesn't really bother me much. Overall it was worth playing if just for the visual style alone.
Wow! This is like the best puzzle game I've played in a while. I really love the concept of the match 4 formula but having your blocks form a picture. Also holy crap the soundtrack is absolutely amazing. This game needs some sort of 3DS followup, the art is just begging for some amazing 3D effects.
...Meh. I honestly think this might be the most over hyped game in all of existence. It's not really bad, but it sure is bland. What's a real downer is that the game is 3 hours long and I got sick of the environmental puzzles about 40 minutes in.
Rough around the edges, but has me interested in the sequel to say the least. One of my biggest problem with Action RPGs is how combat eventually devolves into just spamming 1 or 2 attacks over and over. Unfortunately Torchlight falls into this category and it really bums me out. The more action RPGs I play the more I realize KH BBS spoiled me, I really don't think I am ever going to find another Action RPG with combat on its level where blocking, dodging, and proper ability/combo use is VITAL to winning. Sighhhhh, Torchlight was still cool though.
Man, seriously. That ending and last part of the game was just awesome. It's really a shame the first half of the game is so bad (Opening + Mexico specifically) and the story is aimless, game probably would of ended up as one of my all time favorites if they would have trimmed the fat a bit. Either way, without a doubt the best game R* has ever made, not sure how they can top it.
You know, despite how shameful it is the game is pretty fun. No real plot to speak of or anything but the combat is just a carbon copy of FFX and it plays mostly well. Basically became my podcast game since there is little music/cutscenes, just a lot of fighting.
I feel good about never playing this game until now. Seeing it in glorious HD with a better controller really makes it a lot of fun, if not a bit easy. Really crappy boss fights though, and well, combat in general I guess. Not a big deal except there are enemies EVERYWHEREEE. Also wat at the ending, sort of a cliffhanger? Good thing Psychonauts 2 is out- oh wait.
This.Game. Oh man I am in love with it. Grapple gliding everywhere, grappling enemies to crap and killing them, nearly endless missions and take overs to do. This is exactly my kind of game. It's like the parts of Crackdown and inFamous I like without all the other crap (bad controls, "story") getting in the way. I just want to keep playing and playing. :)
What's with all the super obvious plot twists in the Dead Space games? Oh well, was still a good game. I think it was paced better than the first game but I really did not like the removal of boss fights, those were the highlights of the first game. Combat was still really good, though, I absolutely love shooting off limbs and the sniper rifle made that even more enjoyable (if a bit easy). Oh well! Can't wait for the next one!
Weirdest game ever, just because the setting. Post-Apocalyptic-Scifi-Fantasy-Western. Wat. No really, there are cowboys, magic and castles, satellites, and rayguns. Such a weird mash up. The writing was lacking a bit and the story was basic but the characters were lovable and the combat was pretty good, though dated at this point. Glaring problem has to be limited MP which is really a sign of the times eh? Oh also the encounter rate sucked hardcore.
Wtf...? I feel like I was trolled. The game almost literally had no story yet it ends on a cliffhanger? I mean I was fine with the direction it was going despite the first 20 hours of the game being filler, because the gameplay was fun, but then the final 2 cutscenes of the game it finally decides to have a story? They introduced a ton of concepts and it finally started to seem interesting.... then it just ends? Wtf. Why didn't they put that stuff in the first 20 hours of the game where nothing was going on whatsoever.... I guess at the end of the day it was still a fun game, but as a HUGE fan of the first 2 games I can't help but feel like Dark Dawn was just taking a giant shit on me the entire time I was playing.
Hmm, game is only about half an hour long but there is something about it I really like. The concept of running through a maze trying to dodge things until you reach the end is pretty fun and not many people really do games like that anymore, so for that I liked the game. Problem is it wasn't executed all that well. Enemy AI patterns were crap, sometimes just circling an area you HAD to go in. Also, there was a very short timer every stage which forced you to play sloppy. It's a shame because the mechanics of waiting at edges to look around corners and such was cool but had to be avoided in most cases because you needed all that time to run to the end of a level.
It's Katamari, it's still a lot of fun. Game looked absolutely amazing, though, some of the field of view effects were absolutely mind blowing. The controls still kind of sucked though, but that's not really surprising I guess. I liked the different dudes you could play as and all of the accessory stuff. I should really look into buying some other Katamari games at some point.
At first I was kinda having a rough time and annoyed with some of the changes, but after grinding some to upgrade my gear I started to really appreciate all the new things. I am sad to see some of my favorite items nerfed but I've already moved on to new favorite items! I guess my only complaint is that going back to very few items after relying on the variety at the endgame for the first game it was really hard to compensate here. Regardless, at the end of the day it's a lot more fun than the first game and endless mode is AMAZING. Oh yeah coop, I guess that's a lot of fun too.
Hey, a fun action RPG with mostly good combat! What's up with that, that's crazy! I hear it all falls apart the higher I go in difficulty but my normal playthrough as my barbarian was some of the most fun I've had in an action RPG outside of the KH series. Leaping onto some dudes, then stunning them to gather them up then cleaving them until they explode is so much fun.
Amazing for sure, but torn on whether I like it more than BBS. The melee combat is without a doubt even better somehow (honestly didn't think they could top BBS) but the magic took a significant beating, removing magnet really kills a lot of the fun, but, at the same time there was new spells like tornado that was fun and useful. I guess my saddest complaint is the lack of any sort of endgame. Only one optional boss to my knowledge! Oh well, still better than 99% of the other action RPGs out there, time to do critical difficulty!
Why did I not play this earlier, why! Absolutely amazing, best TPS I've played since Gears 2. Combat similar to deadspace but with weird rpg mechanics like party management, stats, and weapon upgrades. Not to mention the characters/story are all handled very well. Already started a second playthrough to see how things play out with different characters!
Was not expecting this at all. Instead of a third version just going for a straight sequel. Tons of new towns, entirely new story, and soooooo much content. I mean THERE IS A STORE SIM IN THIS GAME, and it's amazing. How crazy is that?
Don't think it's my GOTY, but it certainly is high up there. Mostly for the ending alone. I've had plenty of emotional responses to video games, crying, anger, bitterness, and so on, but I don't think any game has made me downright depressed as much as the ending of Walking Dead. Like honestly just based on it alone I don't even want a Season 2 if there is one. I just don't wanna go on in that storyline.
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