Games I've beat in 2011.
New year, NEW LIST!
New year, NEW LIST!
Not bad for $3. Ending is super dumb though.
So sad, easily my GOTY for 2010 from what I played though. It is a game changer for the series imo, I don't think I could deal with the battle systems of the other games anymore after playing this masterpiece.
Fun little game with a cool art style.
Given that I beat it and unlocked every achievement except for 1 in 2 sittings I am very glad that I got it on the steam sale instead of buying it for $20 or whatever the ridiculous launch price was. That said I quite liked it, sort of Mario-RPG style turn based combat with that witty Penny Arcade humor made it fun.
Awww, how cute. Thanks Sony.
Wow a good game, a pleasant surprise after playing the first game...
It was alright, I guess
Amazing proof how far JRPGs have progressed over the past decade, a grim reminder of silver haired bad guys, flying all over the world, terrible AI, clunky UI, hot chicks dying, easily breaking battle systems, predictable story about young rebels opposing a large organization AND saving the world while being poorly told etc etc. The list of things wrong with this game just go on and on and make me appreciate modern JRPGs even more.
Totally need to grab the XBL version of this for achievements, absolutely amazing game even by todays standards. Challenging, but fair unlike most old-school games.
Even more awesome than Wolfenstein RPG, please make another one of these games for the love of god. They are basically Mystery Dungeon games except in first person and the combat is a bit more interesting given the various "abilities" you have.
Even though it is very easy to break the combat system like many other RPGs, it is still actually fun when you "break" it, maybe not challenging but I never found myself avoiding enemies or doing the same thing over and over. Thanks to a little thing called synergy. Even when combat is broke it can be very fun and rewarding if all the gears and cogs come together to make an awesome machine, and that is exactly what Eternal Sonata does.
Honestly might be better than R/S/E which I often consider the best in the series. Over 100 hours played with only owning it half a month and I don't feel like slowing down any. Heck, I have spent most of my time doing postgame multi-player related stuff, there is still a huge world out there to explore in the single player postgame.
This is honestly the best platformer besides Mario-related games that I have played in YEARS. Whoever made this thing should be out there making the Sonic series not suck since thats what it is most similar to.
Pretty fun, a bit short but probably for the better. Started feeling gameplay exhaustion on the final few chapters.
Overall a solid game, however, the combat really shows it's age. No actual challenging fights in the game and once I got Kai he broke combat completely, especially the final boss.
Totally awesome game in terms of design/gameplay, I do however find myself confused as to why people praise the plot of this so much, it's paced very poorly with only very minor plot development in-between hours of gameplay. I've heard some arguments as to how a lot of the story is passive, finding remains of something and guessing what happened yourself, such as a rebel camp full of dead zombies. Seems to be some confusion there, since that is fleshing out the world/setting, not the plot. The setting and world are both strong, but there is not enough plot for how big the game is.
So much better than HL2 itself, perfect mix of gameplay and story. I really actually care about the HL universe now and the characters. I look forward to playing Ep2 when I get it.
Won't go back for achievements but I mostly enjoyed it. Was cool stuff.
What an interesting game, I played through the iphone version and while I really enjoyed it at times the controls hampered the experience greatly. I really would actually like to try the DS version at some point.
I'll just assume this game got overlooked by the masses. So good though, not really challenging by any stretch of the imagination but still an enjoyable experience. It's sort of like Pixar Movie: The Game, very similar to Wall-E in fact. No spoken dialogue, the small story and cutscenes in the game are all told through facial animations and character action. It's all very endearing. Totally recommend it to anyone wanting a fun little puzzle game.
Someone played a lot of World of Warcraft before making this game, seriously. The controls are exactly the same on an almost scary level and the UI is almost exactly like WoW's default UI. That said, a single player WoW set in ancient Greek times was an excellent idea. The game was a bit buggy and it crashed on me several times, but I still totally loved it. Especially the fact it went the less taken road in RPGs and told a small-scale story about one man who owes his life to the gods for saving him near death, in trade for one small favor - to find a stolen item.
A tad on the short side, but I figure it fit in with the story that way. Speaking of the story, totally awesome. It was plenty cryptic and weird at times but overall it was coherent with a mostly cool ending. The combat though, oh man the combat. I never thought I'd ever play a first person game with fun melee combat. Thank you for proving to me it can be done Zeno Clash, so good!
Excellent game! It hasn't aged well in the least (at least the xbox version) as the controls specifically were a complete hassle at times. Auto aim was targeting mans I didn't want it to and movement felt insanely stiff. But I looked past all of that and just kept going on because the story was great. Not original but Max was a great believable character and I found myself wanting him to get his revenge fully.
Well, that turned out to be a much better clone than their Final Fantasy clone. While the game lacked any real depth in the combat (it really just all boiled down to spamming aoe knockdown attacks) it was still a fun little game. Gameloft really needs to take a step back and actually add some depth to their clones though. They look like pure copy and paste from the outside but all I've played so far are just so bare boned.
My first Ratchet and Clank game actually as I've never bought one. It has me intrigued about the series so I may come back to it again in the future. I guess people think this one sucks or something but I thought it was alright. Kind of sad about the length though....
Not a ton of content, but it was well worth it just to play Katamri with controls that didn't suck horribly.
Just not good all around. While a lot of the levels had some of the best design I've seen in a platformer in a long time, the controls just ruined the entire game. I understand they wanted to get away from say Mario-like controls where you have full precision on your jumps and movement, but they took it to far. I should never have to jump then immediately start auto correcting myself to make sure I don't fly off a platform, as jumping forward when you land your character will spend another 2 or 3 seconds just sliding forward. By the end of the game I had to force myself to finish it and contemplated just quitting a few times.
I am somewhat sad at the length (4 hours, I mean I was expecting it to be short but that is really short). Overall though, outside of some sluggish controls the game was really cool. Reminds me of Uncharted, with a lot of water. I am bummed the story didn't flesh out the characters much though and one of the main characters it didn't even bother to show and left his fate unknown.... Ah well, most of that is nit picky, it was a lot of fun.
A lot of fun for sure, but not the best game they've made. It didn't have that addictive feel like Kairo's other games. I believe this was because the only "competitive" part of it happened once per year, and it was fairly easy to come in first place. It was just really hard to tell how you were progressing through the game compared to their other stuff. But still, it was a lot of fun.
One of the most refreshing games I've played this generation. Sure it's a Zelda clone with God of War combat, but it's not subtle or tries to hide anything. Instead it nails both of those mechanics perfectly to make amazing boss fights and dungeons, all tied in a plot that was original and really cool. The ending was even awesome, while not ending on a cliffhanger at all it totally set up for the sequel which I am totally excited for now.
Interesting - though I felt like the whole game was fairly pointless when I completed it, a complete lack of closure or sense of any kind and nothing to chew on later. Meh
Possibly Kairosoft's best game. At least the best i've played. The level of customization is awesome. It's also much more detailed than past games which in turn requires a lot more thought. Sequel plz
Whoa, wtf. That might of been the most furry-filled game i've ever played. Oh also, not good at all.
Really short, but for the better given any longer and I may have punched a hole in a wall or something. That said this game was freaking awesome. It very much captures the old hard pattern memorization of games from the past. Top that with an adorable cast of characters and excellent 8 bit music and these devs have made one of the best platformers in years.
It didn't have the mind blowing experience like the original Portal but it's probably one of the most awesome games I've played in a while. Unlike most of Valve's stuff there was actually a strong story here, with a great ending, though it suffers like everything else they have in poor story pacing. It was awesome at the start, then the middle of the game was fleshing out the background some with literally no main-story development for hours, but then ends it all very strong. It doesn't hurt the game much but I did wish it was paced better. Also it was very easy, I literally did not get stuck a single time, maybe I am just really good but I am leaning towards it being much easier than the first game. All in all though, totally amazing experience.
Honestly, this just felt like more of the same. Is that a bad thing? No if you love Crackdown, yes if you do not. Its obviously not going to win over a lot of haters from the first game, but good for it - that pleases me. That said I enjoyed it more than the first game, but I don't love it as much. The first opened the door to these open world super power games that have become popular over the past few years and it just blew my mind. Anyway, I look forward to going back and getting the last 200 agi orbs I need as that's always a lot of fun!
Eh, it was alright but like 10 years behind in game design. Enemies virtually had no AI, generic story (though I appreciated its self-awareness), required grind to have any chance of going up against bosses, and overly large dungeons full of 1 hit kill traps or dead ends. It was a nice game to play mindlessly as I listened to podcasts, which was appreciated.
Adorable and awesome. A tried and true story (save x person for they have been kidnapped) with charming characters and visuals with some great exploration made this a treat (no pun intended) to play. Have to grab the dlc at some point as I am not filled even after beating it and collecting all the trophies. Also props for making a turn based rpg in a setting that doesn't involve the words punk, steam, castle, cyber, or future.
Absolutely awesome, one of the best game i've ever played I think. Seriously Ezio's tale of revenge was awesome (unlike Altair's random story of killing a bunch of dudes) while the main plot itself revolving around Desmond was very cool. With the "truth" fleshing out the universe a bit more (seriously, the truth was amazing) and the end of the game revealing things are bigger and more dire than they seem I am so hyped for the rest of this series.
Fun, simple but complex, easy to learn but hard to master, etc. Really fun mix of puzzle and platforming. Not really a fan of the combat though and it didn't help that when 1 enemy spawned it literally meant about 10 more would spawn after you killed one, over and over - kinda got annoying. Minor gripe though. Also the game looked amazing, great art, music, and mood.
Further proof I am bad at adventure games. Though really some of the puzzles put in front of you are just insanely vague. I enjoyed it, but I enjoyed it with a walkthrough for when the game just didn't give any sort of indication on where to go or what to do. Either way it was a nice little way to kill an afternoon.
Such a wonderful game, it redefines what it means to be a Tower Defense game in my mind. Taking so many of the overused and sometime problematic things of the genre and fixing all of it. It's not perfect of course, but the only complaints I have with it are really nit picking.
It's awesome, what else is there to say? The multiplayer is like gears, but better, and the singleplayer is the whole "playing a movie thing". Really not much negative to say about it.
Hmm. On one hand this is actually one of the more fun platforming games I've played in a while. On the other hand though I beat it in 2 sittings and it despite being a metroidvania game in design it was instead a super short linear game. Still though it was fun to play as short as it was.
The omg saw it coming from 10 million light-years away plot twist at the end of the game almost ruined the whole experience for me to be honest, but really it's been a while since I played a game where the universe seemed neat and interesting like this so even though I feel tense and terrified the entire time I look forward to play other games in the series.
Ugh. This game seemed so promising on the outset but man is it bad. The normal difficulty is too hard and even though there are very strict times when you can spend money/upgrade/restock ammo they seemed to love making me blow through EVERYTHING right after I got past the store, and if I neglected to buy anything I would be crap out of luck with the default gun. Honestly had to force myself to finish this, so many problems....
I've gone through the game a few times now and man am I impressed, this is easily one of the best games to come out this year. I almost regret not buying it at full price, I mean really. A game where a crazy chrisitan mom tries to kill her son as he runs away in fear his only weapon his tears, making pacts with satan to slay her. Secret characters including Eve, Cain, and Judas, I mean really this is a masterpiece.
This is hands down the best campaign they've made I believe. I really enjoyed how many enemy types there were with cool unique abilities and requirements to be killed. I have to admit though, this is the first time i've played through the campaign alone and its not as fun alone, something about the series really makes coop the way to go, always.
Er hmm. I don't... know? I mean on one hand I can't knock this game too much considering I assume it was an arcade game at one point meant to suck a pocket dry and the fact that it's as old as me... but dude this game was pretty bad.
That "good" ending, hrmm. Almost feel as if its a way for them to say lol at the people who didn't like the redesign so they can just move on from Cole and friends for good. It's actually a bit of a downer though... really. Oh yeah, was a ton of fun too. Like seriously when I got my spiderman power I literally just spent like half an hour swinging around the city. Felt goodman
It was pretty good, I might like it more if I wasn't terrible at flying, I guess.
As usual, amazing platforming, amazing graphics, amazing music, and amazing characters/story... but come on. After 3 games they still have not fixed the shooting scenarios. I mean how is it someone can put you in a situation where 10 enemies spawn on every side on the player while giving them absolutely no safe zone to stand in.... and 3 or 4 infinite ammo turrets surrounding and think that it's a good idea? Because clearly someone at ND did since it happens about every other chapter. This is the first game in my life where I have literally shouted at my tv "YOU SERIOUSLY THOUGHT THAT WAS GOOD GAME DESIGN?". Gah, UGH!
I am bad at these kind of games but I still somehow managed to beat it in a timely manner. I think I have to say: soundtrack of the year for sure. The game itself was good enough though I had a few gripes, but nothing major. But really the look, feel, and music is what made it an awesome game.
Curiosity got the better of me, and dear god that game is near unplayable... but I won, after grinding while watching movies.
It's a bethesda game. Though that isn't entirely fair. This is for sure the best game they've made and they put a ton of effort into it. Sadly I feel like somewhere along the line the whole open world and infinite quest thing got the better of them and they forgot to add a good UI, fun combat, and an interesting world. I actually frowned a little when the main plot was just a repeat of random warcraft Deathwing stuff.
Insta classic if I had to use cheap buzz words. Outside of the final boss nonsense (fighting 4 dudes with no breaks is bad game design, just sayin') the game was absolutely amazing. Almost feel obligated to get the 3DS version now just for an awesome portable version.
Co-op game of the year? I think so. Very surprised at how they managed to take the typical roles associated with say an MMO and put them into a tower defense game. I love being able to be the support class throwing down healing and slow auras while my friends tank bosses as the warrior while doing high melee damage or our other person tosses down his insane wizard towers. Can't wait to play more of this, already grabbed all the dlc.
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