It's a great podcast game, but yea that can be infuriating if your audio setup doesn't allow for that. I personally have my PS4 running to both my speakers and my TV, so while I generally mute the TV to avoid audio echo I can easily turn down the speakers or unplug the system from them to separate audio when I'm attempt to podcast Destiny. Where I first noticed these options were missing was when I started partying up for the harder missions prior to most of my friends ditching the game.
The headphones I use (Klipsch Image x-11) come with a speaker which makes them more ideal for chat than the pack-in headset, and they're also fantastic gaming headphones since the sound is so rich and stage so sealed from the outside world, but they are SO good that the game audio easily overpowers the voice chat with all that bass and rich orchestral swagger. I quickly found that the only way I could party up was to start a voice chat separate from the game where you can easily balance the headphone audio between voice chat and game audio.
Yeah, tried setting up a one man party where you can slide the slider all the way to the headphone side, still the game is too loud.
The lack of sound mix options is probably (weirdly?) the biggest red flag to me that Destiny 1 is a flawed platform and should not win GOTY. I played at least 60 hrs of it, but it is not a polished product. The polish is there in the graphics and gunplay, but much on the backend is lacking.
I just could not believe it when I noticed the lack of sound sliders, and it is an increasing trend amongst console games.
The "complex and complete soundscape" argument does not gel for me when the sound has very little impact on gameplay mechanics.
Yeah, coming from the PC side im used to not having graphics options or control options but sound? Thats very new to me.
It does have great mixing though and good effects and music and they are obviously very proud of them since they approach them like one would do when mixing a movie.
I'd like to point out that most of that $500 million budget is dedicated to marketing the franchise over the duration of the 10 year deal with Bungie. The amount that the devs get to spend on building this first game is closer to $50 million than $500 million.
Ok. But still, how ever much they use of that 500 million to market the game i still think including options for music and voice and sound effects should be in the game.
I am just dumbfounded by this, i bought the game for a podcast game since it seems it doesnt have that much in the story compartment in it but i tried the demo and the shooting was alright so why the hell not but jesus christ no options to turn the music or voice down?
I just dont understand why.
I really dont.
Thats like one of the most basic things you have in the options, along side you know, set your brightness levels and shit like that. What the hell Bungie?
And people made fun of the XB1 controller for using regular batteries.
At this point I never play with my controller unplugged. It seems one solid session with a game is enough to drain it down to the red so why bother. On the 360 when I could use those Eneloop rechargeable batteries they would go for weeks and I always had a spare ready to pop in.
Not sure if the light on the PS4 pad is draining that much juice but there really ought to be an option to have it off completely. I've set mine to "DIM" but as I said, one longer session and it's dry again.
(one longer session being like 3.5 hours or so while also using voice chat)
So DS4 has a built in battery that you cant change?
Why on earth?
I just bought a PS4 and plan on using it with my DS4 wired to the thing, will it still become useless in a year because it doesnt understand to bypass the battery when its connected with a USB cable?
I mean i use a Xbone controller on my PC and i dont have batteries in it since its always connected to my PC via USB.