The easiest rare achievement i've gotten this year
Tomb Raider - read 100 graves in the game Sacred 2: Fallen Angel. I don't know how this is actually rare as it's really easy to do and the first five minutes of the game has a graveyard with at least 30 graves in it.
The game I keep going back to after all these years
Last night while playing Quake 4 on my 360 the screen started to flicker, it did it twice and then the screen went black. I can hear the console startup but get no display or red ring. I've just ordered an x-clamp kit of Ebay and hopefully that should fix it otherwise it might be a new 360 for me. Worst still Saboteur arrived this morning just to rub it in.
Guess I was a bit behind the times because I didn't know anything about the free theme until I got the email last week. Only thing now is for Microsoft to get rid of the huge grey area at the bottom of the screen and make all the menus transparent after a few seconds (user configurable of course).
Happy 25th Birthday Elite and may you always be considered an outstanding game.
I honestly find it astounding that this awesome game had trouble finding a publisher because it didn't have a high score table. Lucky Acorn Soft weren't of the high score table / three lives mentality and released it on it's original platform the BBC Micro. I remember using the BBC Micro at school with it's distinctive black keyboard and orange function keys, oh man do I feel old now.
BBC Micro: MOS Technology 6502 chip running at 2MHz (the same processor used in the Atari 800 XL , Commodore VIC-20 and the Apple IIe etc. It's direct successor the 6510 was used in the Commodore 64). 32K RAM 8 colours 640x256 pixel resolution 4 channel SN76489 sound chip
A mighty machine and worth a purchase just to play some of the BBC's games.
After playing Call of Duty: World at War for a few minutes I ran slap bang into an invisible wall. I don't know if it's just me but I feel invisible walls are a sign of bad level design. You could get away with it in the days of old because of the severe limitations with game engines but nowadays there's nothing really stopping a level designer putting in a cliff face or an impassable river, anything other than an invisible wall. I'm running through a deep jungle and then I hit an invisible wall, talk about take you out of the experience, game developers should ban the use of them.