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zi11ion

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zi11ion

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#1  Edited By zi11ion

Loved the Swery 65 interview, that guy is awesome. You should follow that man on twitter, he'll always follow back and often responds to questions.  
 
Great job guys, keep it up! 

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zi11ion

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#2  Edited By zi11ion
@Roomrunner said:
" @zi11ion said:

" I heard that Akira Yamaoka isn't involved with this one... His music and sound direction were key aspects of what made Silent Hill so atmospheric and moody.  "

But they got the music director from Dexter to fill his shoes!  I love Yamaoka (he went to work for Grasshopper, BTW), but  Dan Licht is the most pefect replacement I can imagine.  
   
I am curious about what Dan Licht has to offer to Silent Hill. Is he going to try to emulate Yamaoka's style or bring something new and different?  Still, I wish Konami could have contracted out Yamaoka to do the soundtrack and design consulting for this one. Oh well. 
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zi11ion

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#3  Edited By zi11ion

So, it seems one of the under-spoken features of this game is a new version of the "Super Guide" featured in New Super Mario Bros. Wii and Super Mario Galaxy 2. If you start sucking at this game Mr. Miyamoto will bust through the wall Kool-Aid Man style to help you out. The live demo of this feature during the Nintendo press conference revealed that there are some obvious bugs to work out. 

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#4  Edited By zi11ion

I heard that Akira Yamaoka isn't involved with this one... His music and sound direction were key aspects of what made Silent Hill so atmospheric and moody. 

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zi11ion

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#5  Edited By zi11ion

So... could this game also be called "No Fail State"?