Having to redo the last hour or two about 4 times? Eh, not super worth it, but the rest of the game is absolutely worth it. There's some really cool stuff in there.
As if Epic wasn't already on the receiving end of endless imitation after everyone and their mom put a "wave based survival" mode into their shooter franchise.
I said 90% because there's always a chance of error, but my mom has a pretty solid track record despite not being a game person. I'm sure Santa lists helped, but she also just paid attention to what we watched and played.
She tried to find a copy of Silent Bomber on PS1 one year. While she never found it, she didn't let the store clerks convince her I had actually meant Silent Hill (or Silent Scope, or Bomberman, etc). Its a minor thing, but having personally been on the clerk end of "parents horribly misinterpreting game titles" I'm kind of amazed she didn't have that issue for my obscure Japanese PS1 game. She also got me a Virtual Boy (on steep discount) and somehow managed to get the only good game for it (Wario Land).
Persona 4 came out in 2008 and its playable on PS3, so that. Xenoblade if we have to be absolutely beholden to the rules. As stated, the genre fell out of popularity pretty hard for consoles and most studios moved to handhelds. Endless Frontier is my favorite JRPG period, its a handheld one, but I will plug that game whenever humanly possible.
I think the one key lesson the industry learned is that resurrecting an old IP is incredibly hard. You might knock it out of the park, but that's the minority. Usually its either a sales failure, a critical failure, or both.
This is doubly true when a dimensional jump is involved. However, I do think these companies should be courting indie studios and shopping their IPs around. Sonic Mania's success shows that with the right group of fans and developers, you can make a lot of people very happy.
Bujingai is absolutely a B-Game. Total Overdose is absolutely a B-Game. Force Unleashed, a game released on 5 different systems, promoted as LucasArts' tentpole release of 2008, internally developed, and based on the Star Wars license, is not a B-Game. Its just a bad game. Fracture, the other bad 2008 game published by LucasArts, is totally a B-Game.
I don't think there's a magic formula for precisely defining a B-Game, but budget, scope, and marketing, are big factors. I'd say despite having a kick-ass team of developers and Capcom as a publisher, God Hand was a B-Game. Meanwhile, Okami was also made by Clover, released along side God Hand, and that was a AAA game. Largely due to marketing and scope.
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