Best of 2010
Zippedbinders: Best of 2010
Zippedbinders: Best of 2010
Bayonetta is crazy, over the top, and oozing style and sexuality. It's action is lighting fast and immediately satisfying. It starts off on a broken church facade falling off a cliff and you are immediately killing bizarre enemies as a narrator explains vague back story that is mostly ancillary. Then it only gets better from there. Kamiya and Team Little Angels knocked this out of the park, and more than any other game on this list I found myself championing this game to anyone who'd listen, I'd push the game into their hands and tell them to play it.
I've said it before and I'll say it again, Bayonetta is a game so good that Capcom realized that they could never make DMC themselves again.
Bright and colorful; familiar and inventive; goddamn fun. These are a few things I would say about SMG2, a game that somehow tops its incredible predecessor in just about every way. More levels, more objectives, better unlockables, new ways to play. Galaxy 2 might be a sequel, but it never once rests on its laurels or takes the easy way out. Start to finish its a game that had me smiling, yelling, humming, and having a fantastic time all while I guided the world's most popular plumber through the cosmos.
This game is flat out broken in numerous ways. Yet, thats how Fallout as a series has always been. Its early days at Black Isle were equally infamous for its bugs as they were famous for its story telling. Josh Sawyer, Chris Avellone and Feargus Urquhart return to tell many parts of the story for Van Buren on Bethesda's infamous engine. The story, the characters, the variety, and the sheer spectacle of this game easily eclipses Bethesda's Fallout 3 in just about every way imaginable. Between playing it myself and watching others play through incredibly different scenarios I never found myself bored or wanting.
Is it buggy? Yeah, but I'm not sure I'd want it any other way. What's a freeze up or two among old friends?
Admittedly, the biggest draw for me is the inclusion of veteran comic artist Joe Mad. His super chunky and powerful designs have personally pushed me into being an artist and influence the way I work to this day. It helps that the game is pretty effing sweet as well. Its very much a love child of Zelda and a host of other games, but it pulls off (what I'm calling homage) in such a satisfying and clever way that it never really matters. War controls like the hulking badass he should, the Zelda esque overworld is well thought out, and even though the Apocalypse is a tired trope in the realms of video games, Vigil and Joe managed to craft what is easily the most visually exciting interpretation I've gotten to play through. Its story lies a little heavy on foreseeable conclusions and, yo, this game is Zelda. Its just what I wanted.
Solid gunplay, creepy ass forest, great characters, and one hell of a thriller, Alan Wake plays like one of the most exciting TV shows I'd ever want to watch. A crazy mash up between Twin Peaks and Max Payne, Remedy manages to deliver a well paced game with plenty of surprises. The DLC wasn't half bad either, I'm looking forward to how they'll continue the story. I just hope it doesn't take another four or five years to get there.
Did I say I like crazy games? I LOVE crazy Japanese games. No More Heroes 2 comes from the borderline insanity that is Goichi Suda's mind. Football stadium robots, Touhou minigames, cat training, and you can even turn into a fucking tiger. Travis's story of redemption and revenge is often nonsensical, borderline racist, and completely unpredictable. If this is any indicator of what to expect from Shadows of the Damned, sign me up.
I actually didn't play this season, or season one or two. Telltale's games hold the distinction of being piloted by my girlfriend, though they are decidedly co-op affairs. Both of us snickering at the jokes, being frustrated by the puzzles, and complaining about the film grain amounted to some of my favorite memories from a game this past year. I'm of the opinion that every game benefits from multiple people yelling at the screen. Doing so with your sweetheart is even more rewarding.
I don't get to play many fighting games, or at least I haven't in a long time. The issue comes from simply not having friends that want to play them. Somehow this changed with the release of Super. They said "Dudley" and I was already throwing my money at Capcom (it helps that I never picked up regular SF4). This unleashed a cavalcade of friends being "All right, lets play some Street Fighter". Between having newbies enjoying Dudley's gentlemanly demeanor, or Juri's Juriness, or my intense as hell RYU ON RYU battles with my two friends who are at my level, Super Street Fighter 4 is a great ride, I just wish I had more time with those friends before moving out.
Who can stop Commander Video? Trick question. No one can. Incredibly addictive and furiously unrelenting Runner lives by one mantra "Always be running." You will fail many of the game's 30-some odd levels more times than you feel like counting, but the punishment is both cruel and forgiving at the same time. You don't die, there are no lives. Instead, you just reset at the beginning of the level in a second or two and try again. Its encouragement for you to keep trying can be dampened by the fact that YOU TOTALLY PRESSED DOWN AND IT DIDN'T WORK I HATE THAT RED BLOCK, but the glorious music and vivid visuals coax a "one more try" out of you before you even realize it.
All of the DLC talk ended up reminding me that I played this game. I loved the universe that the first had set up, but felt that after a certain point in the story it all fell apart. BioShock 2 has no such issue of a lost narrative, its briskly paced and every bit as strong a story as its predecessor. Many of the characters are equally as strong, Elanor and Sinclaire are great constant voices that help drive it along, and even Lamb is a great character to hate.
Its ending is also LEAGUES less retarded than the first, and I don't think enough people give it the credit it deserves.
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