Yeah, I like the idea. Maybe not a reissue of the China Don't Care, but something that'd be a homage to Ryan, like "We Love Ryan Davis" or "Summer jams forever".
zitosilva's forum posts
There's one thing I particularly loved in episode 4, that can only be seen if you take Clementine with you and it doesn't involve a choice. When you take her, she stays put in a classroom, and if you look around you'll see Lee describe that there's a shelf with paper and some crayons.
This little description reminded me how, not long ago (in episode 2, I believe), Clem was just a little child, complaining how bored she was, and mentioning that drawing is the only thing she could do. When I was reminded of that, it was shocking to see how her character had naturally grown and changed after the events have witnessed. She's no longer the child you rescued. She's part of the group, and she desperatly wants to help everyone else as best as she can. This was a great moment.
I'm not sure how I feel about it. It doesn't feel like a solution, it just feels like Valve's pushing the problem to us. I guess that maybe this was the intent of Greenlight, but I see more flaws in it than advantages. It seems to already be clogged with more games than we can evaluate, and there are many that seem to be unfinished or just unimaginative clones of popular genres.
I don't know. Right now I'll I'm seeing is the same problems of the App Store, with just a layer of voting that doesn't seem to make much of a difference. But maybe it'll be improved.
@CornBREDX: I agree with you completely. Diablo III is not, at all, a bad game, but there's nothing in it (for reasons you mentioned) that kept me playing. I played Diablo I and II for countless hours, and I'd still go for it today, while with Diablo III I just finished on normal once, finished Act I in the next difficulty and never played it again.
I'm one of the backers. The only sad part is that, when I receive the game, I won't be able to play it with ayone else, as I don't know anybody that helped with the kickstarter or has plans to buy the game later.
Hey, I'm wondering if anyone came across this problem as well.
Fez has stutter issues, I think anyone that played it noticed it, but it's not really something that damages the experience so it really didn't bother me. That is, it didn't bother me until I reached the "clock stage" (basically a scenario in which there is a big clock). For some reason, in this place, the frame rate drops to, like, one frame every five seconds, which makes it completely unplayable. If I exit this scenario, the game goes back to normal, but as soon as I return to it, the frame rate takes a dive. I've tried getting passed it, but there are some moving cubes that squash you, and with the broken frame rate it's impossible (at least for me) to make it through. Has this happened to anyone else? And, if so, do you have a solution?