Zlimness's forum posts

#1 Posted by Zlimness (504 posts) -

@zlimness said:

It seems like a strange thing to be worried about indeed. Why would Firaxis go back to Civ IV when Civ V was so successful? It will definitely be more in the vein of V rather than IV. My only worry is that it will feel too much like Civ. Alpha Centauri wasn't wildly different compared to Civ, but different enough. But Firaxis knows what they're doing, so I'm not putting too much stock in that concern.

You know, thinking about it, I think that there in some ways Alpha Centauri is really radically different from the Civ games. I mean, you're right that the core economic part of the game is the same, but there are three things that I think are really different to Civ (although I'm not a Civ expert so please correct me if I'm wrong!):

1: The native life forms. It's not so dissimilar from barbarians in Civ, or Native Americans in Colonisation, but it's interesting having them tied to geographical features (fungal bloom). Is there a similar system in civ that does this? like, do barbarian camps appear more often in forests or anything?

2: Customisation of units. I used to love this feature, although when I go back to it it always seems a little bit under-developed. I remember when I first realised that I could put colony pods on any chassis, and make a really fast moving colonisation unit, I was pretty impressed. I don't know whether it ever serves a practical function - maybe it could help to tailor slightly cheaper units that are only slightly ahead of your enemies tech level or something to add a bit of economic strategy to the military aspect. Whatever it's awesome anyway.

3: The biggest one though, is definitely the fact that there is a sort of proto-XCOMish narrative to the game. not basing it even loosely on real history allows a weird sort of through-line to bleed in through the periphery. In some ways I think it helps that there is a tight focus to what the game is doing, each game sort of ends up being a snapshot of a possible future for human development, as it is shaped by an alien environment. Honestly I wonder if that sort of thing will be possible under the Civilization brand, but I hope it is!

1. Barbarian camps tend to spawn near water and in remote areas. I don't think it's a hard rule, but that often seems to be the case.

2. The customization is one of the core parts of what makes AC different from other Civ games. It also mean't a lot more micromanagement. I expect Beyond Earth to have this, but hopefully streamlined a bit and to the point where it really matters.

3. Well, AC was set so far into the future, all the technology was theoretical for the most part. But even if the setting allowed for some really out-there technology, like planet busters, all that stuff was late game. Since the premise is colonization of a new planet with initial low resources and little knowledge of the planet, it still works mostly like a Civ game. Except with a lot of cool technology that opens up for very different strategies compared to Civ.

#2 Edited by Zlimness (504 posts) -

I live in Sweden, Gotland.

I have 100/10 Mbit

I pay 200 SEK a month for fiber. No cap limit. I also have phone and TV included in that cost.

edit: 200 SEK is roughly $30. It's hard to compare prices like that, but 200 SEK is pretty cheap here in Sweden.

#3 Posted by Zlimness (504 posts) -

It seems like a strange thing to be worried about indeed. Why would Firaxis go back to Civ IV when Civ V was so successful? It will definitely be more in the vein of V rather than IV. My only worry is that it will feel too much like Civ. Alpha Centauri wasn't wildly different compared to Civ, but different enough. But Firaxis knows what they're doing, so I'm not putting too much stock in that concern.

#4 Edited by Zlimness (504 posts) -

Oh, fuck me. I'm excited about video games again.

#5 Posted by Zlimness (504 posts) -

Apparently, the black knights have low resistance against getting crushed by a 5+ Dragon Tooth. And they really can't take the heat from being drowned in a Chaos Storm. If all else fail, run like hell.

#6 Edited by Zlimness (504 posts) -

Burial At Sea. Some parts of that DLC reminded just how striking Bioshock Infinite looked a year ago. And still does apparently, because my jaw dropped several times playing it.

Sadly the jaw-dropping didn't transfer over to the story. Without going into specifics, it feels like Ken Levine responded to a lot of criticism regarding the story in the main game and tried to patch things over with the critics. The whole thing just came off as an apology letter or something. Really bummed how it turned out. Could have been great!

#7 Posted by Zlimness (504 posts) -

The fun thing to do, would be to go to the local Mercedenz-Benz dealer dressed like a complete bum and put in an order for a new S63 AMG and fill out the entire options list. Then I would spend the rest of the money on rubber, doing donuts all day long.

The responsible thing to do, would be to pay off my mortgage, my mom's mortgage, renovate her house, save some money and maybe withdraw like $500 extra each month.

#8 Posted by Zlimness (504 posts) -

"Let's get real off topic, you sons of Mitches. The title is a quote from the movie Don Jon, and it made me think, how important it is for a relationship that there be financial security. How much weight do either guys or girls put on such a thing when engaging in a more serious relationship?"

A lot. I don't think I could live with a person that doesn't understand the importance of economic stability. Money is the reason I have a roof over my head and food on the table. If I can provide for myself, my partner can provide for herself. I hate it when adults have to rely on others.

"As a student on the way of becoming someone with a "real job," sometimes I feel like the weight is put on guys in monogamous straight relationships to be "freaking successful." Like, "hey, I love you, but if you had a real job..." I haven't heard this from anybody, but still, the way I've heard girls talking with their girlfriends they make it sound like a wet dream to be taken care of by a strong, mature man who has everything figured out. Even the strong independent types salivate at the thought."

Find a job that YOU like. You'll be spending most of your time on the job, so how the job makes you feel will reflect back on you. I understand there's a bit of pressure about finding a "real job", but having A job is better than having none. It's hard to land the perfect job the first time, but eventually you'll get where you want to be. You want make sure you can provide for yourself, before you start focusing on a perfect job.

Also, women can take care of themselves. Yes, women have a lower income than men (Which is unfair and it sucks), but they still manage to work it out somehow. I hope this can change someday. But don't make a big deal out of providing for someone else, because it's not. I'm sure many women would appreciate a partner that acted as the leader in the relationship, but it also goes both ways. Men like women with this feature as well.

#9 Posted by Zlimness (504 posts) -

Just finished the DLC. I think Elizabeth is a great character, I love the atmosphere and overall this game just looks and sounds fantastic. I don't need much of a reason to go back to this awesome series. But I have some reservations regarding the story.

I don't buy into the ties between Bioshock 1 and Infinite this DLC presents. As far as I'm concerned, everything ends in Infinite. Columbia, Liz, Comstock, none of that could continue to exist. That's the whole point of Infinite's ending. End the cycle. Close the Comstock-timeline entirely. But in BaS, Liz with superpowers is still alive, even though she shouldn't exist.

Meanwhile, we learn that Suchong and Fink have closely collaborated, even though Columbia would have been erased from existence. Was this even necessary? In Infinite, we learn that the Fink looked into tears and stole future technology. In Bioshock 1, it seemed plausible that all of the crazy technology originated from Rapture, it being a high-tech city with no ethical restrictions and all.

To me, the connections between both games always seemed spiritual. Infinite will acknowledge that Bioshock exists, but in a distant universe. Liz just goes there in the end because she can. Because why not, she can do anything at that point. Why not blow the players mind while she's at it.

All in all, I'm glad I played the DLC. Just like the Last of Us DLC, Left Behind, most of the content in this package focuses on the interesting character from the main game. After a bit of thinking while writing this post, I think I'm gonna settle with this conclusion: If you absolutely wanted a universe where Infinite and Bioshock connects, this is it. But I can happily live in a world where they don't.

#10 Posted by Zlimness (504 posts) -

Sometimes a picture says more than a thousand words.