Nice work burning your entire studio and everyone else with it. Valve have absolutely no reason to do business with someone making death threats against their CEO. I would be surprised if anything by Code Avarice will be distributed on Steam in the future. And maybe you shouldn't call your next employer a "shitty corporation" in your public resignation letter. Grow the hell up.
Zlimness's forum posts
Never ignore lockers in Fallout games! Those containers tend to hold most of the desirable loot. Especially the lockers in army depots. The lockers in Navarro Army Base in Fallout 2 for example contains one of the best armors in the game, lots of expensive ammo and guns.
Another fun locker, is this one:
You wouldn't want to hide in this locker, that's all I can say.
Try playing Resident Evil 6's missions when different stories converge and 2 more AIs join up. The AI is so bad in RE6, they had to make the AI characters invincible. Otherwise, they'd be dead within seconds. As much as I hate that game, I take every opportunity to recommend it. It's simply hilarious in all it's awfulness and the AI is a major part of the reason why.
Was she really that visible after Assassin's Creed shipped though? She was all over the place to promote that game. But after AC was out, I never saw much of her again. I definitely got the feeling that she didn't want to be a front person like Michel Ancel and continued to work on Ubisoft behind closed doors.
Well if she's leaving to join something much smaller and more creative, I'm all for it. Best of luck.
I still think this is a load of BS. Ubisoft are terrible at optimizing their games for PC and this has always been the case with Assassin's Creed especially. If MS and Sony are pressuring Ubisoft to gimp their games, why are 2K games and EA games generally pretty good at PC versions then? No other publisher have the same consistent track record of bad PC ports as Ubisoft. At best, the people at Ubisoft could claim that the consoles aren't as powerful as they'd like them to be, which is why Watch Dogs didn't end up looking as good as they wanted it to originally.
Step up your game, Ubisoft, and stop blaming someone else.
- Star Control 2. Holds up surprisingly well. It's absolute massive and the same experience is hard to find any where else. Gameplay feels a bit old maybe, but if you can get past that, there's few games of the same epic proportions as SC2.
- Metal Slug. The 2D side-scrollers peaked with MS I think. Excellent graphics and awesome gameplay. I never liked the sequels. They dropped the ball with the fantasy and sci-fi shit.
- Fallout 2. Still the craziest RPG ever made. How about making a character with zero intelligence so you can't even talk with other NPCs, or set your Luck to zero and select the Jinxed trait and watch how enemies will constantly crit themselves. This game is completely bonkers. They don't make RPGs like this anymore and Fallout 2 hasn't been surpassed in this respect. The visuals are grimy in just the right way and holds up better than other RPGs of that time.
- Curse of Monkey Island. I like the first 3 Monkey Island games, but I always come back to Curse once in a while and that's saying a lot about an adventure game. I think the visuals are much more appealing to a new audience today, than the art of the old games. They did a terrific job with the Special Editions, but the cartoon style of Curse is just timeless. In general, I think Lucas Arts's adventure games set a standard that other games in the genre could never reach and still can't, despite the adventure game renaissance happening right now.
Not too surprised by this. Notch never struck me as a person that liked the attention he got from Minecraft and all the money it made him. Getting out of Mojang (Which seems like a smart thing, since that studio wasn't going anywhere beyond Minecraft) and taking the money to maybe finance some projects you like, doesn't sound like a bad deal. I hope he sticks around the Swedish indie scene, because people like him inspire others to try their luck at making games.
- Divinity: Original Sin
- Wolfenstein: The New Order
- Dark Souls II
Yeah, I don't know. This year has been really weak so far. A few solid games, but no real bangers. There are some games I'm looking forward to, but we'll see happens.
I pitched in a few dollars. Dan moved to SF just two months ago and he's got a new job. A lot of new things are happening in his life and suddenly his home gets invaded. I'd hate for this to be how his new life in SF and GB started. If something good came out of this in the end, I'm all for it.