That video was surreal. Since this delt with video games I kept expecting something wacky to happen, like the mega64 guys to jump out or something. Then I would come back to the realization that these were real people asking real questions over a real situation.
When I asked, for example, about balancing the fourth wall-breaking tone of the previous games:
“It’s hard to convey every aspect of the game pre-launch without ruining parts of it that we’d rather leave for players to discover,” he said. “Max has always been a wry character, struggling to gain some kind of self-awareness, and that hasn’t changed at all. In terms of tone, we wanted something that worked well with modern body and facial animation and still felt very much like Max Payne. I think when you first hear McCaffrey start speaking in one of the early scene-setting monologues, you know you're back in Max's painful psyche.”