Hmmm so used games kill the industry huh? Not enormous budgets and unrealistic sales expectations?
Man the horror of having to get up and actually change discs when you want to play a different game!
I like how everyone on the internet believes enormous budgets are an easy thing to lower. You literally have no clue what your talking about and how hard it is to manage budgets.
I'm a facilities engineer and have manage to multiple contracts yearly, and it is the hardest part of my job. Things come up, man power/equipment changes, and deadlines aren't met, these all cause projects to go over budget and can't be accounted for. Also, games now have to have large budgets to look good alone. Not everyone wants to play 2-D pixel plat formers forever, we want large Transformers/Avengers type blockbuster games. Now with developers not being able to count on getting money on every sold copy due to Used games it's eventually going to lead to bad things in the industry. Online Passes, more expensive retail prices, more microtransaction/dlc game devs need to make their money back somehow and MS tried something new and everyone shit on them for it. I believe last console generation was the last we see any large budget games taking risks because they know people will buy it but then just sell it back when they are done. Look how bland the last couples years were for new IP's yeah we had a couple but they were pretty much copies of successful franchises.