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zus

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Thoughts on DarkSpore

I played this game for roughly an hour and a half before it decided to completely freeze-up my computer. I lost all the progress I made. Anyways, the time spent playing has left me with some impression on what I liked and what I did not about the game.

What I liked: Player Customization
There are a 100 heroes to choose from (eventually...), much more than the usual 3 or 4 you might find in a dungeon crawler. Even better, because of the Spore creature editor, you can basically customize your heroes to be uniquely yours. Chances are that playing multi-player I am not going to run into someone who, even if they had the same team as me, had the same looking monsters. This is amazing.

The Dungeon crawling aspect is also competent. Which is exactly what I want out of this type of game.


What Sucks: The Stick with the Carrot on it is way too long and I can't really reach the carrot and now I'm not that hungry anymore so fuck you carrot

Dungeon Crawlers work because they offer immediate satisfaction of new loot and new upgrades to the character. The problem with DarkSpore is that a) you can't access the loot until after the level is over, and 2) there's no real character stats customization to speak of, at least in the hour and a half i played. When I leveled up I just got a new power for my creatures that I couldn't choose myself, and there were no points to distribute on a character sheet or anything of the type either; the progress just doesn't feel like I'm accomplishing anyways. And since I can't access loot until after a level, I have no drive to go on for the "1-more-turn" mentality of finding that one last rare item I really want.


End result, since the game crashed on me and I lost all progress, I have no real desire to ever start the game up again. Should I?

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