Zvarri's forum posts

#1 Posted by Zvarri (144 posts) -

Giant Bomb user made a playthrough video of I Get This Call Every Day

Loading Video...

He very thoughtfully didn't expose the whole game, but it should give you an idea of what the game is like!

#2 Posted by Zvarri (144 posts) -

@Baillie: That meant a lot!

#3 Posted by Zvarri (144 posts) -

Well folks, I set out to make my first dollar from one of my games. In less than an hour, I have made my first one hundred dollars.


#4 Posted by Zvarri (144 posts) -

@Baillie: Sadly I was unable to create a proper Mac version in time for launch, but with some tinkering it is playable on a Mac.

1) Extract the .zip file, which can be done in Terminal or with a program like Unarchiver

2) Find the IGetThisCallEveryDay.swf file

3) Load that file in a browser

4) Done.

#5 Posted by Zvarri (144 posts) -

Oh god oh fuck oh crap FIFTEEN MINUTES

#6 Posted by Zvarri (144 posts) -
#7 Posted by Zvarri (144 posts) -

Ironically, I haven't linked once to the site where one could actually BUY the game.

#8 Posted by Zvarri (144 posts) -

Hi everyone,

To start things off, I'm this guy. In seven hours as of this writing, I will be making available for sale my "first" game, I Get This Call Every Day. You might think that I would be nothing but excitement and enthusiasm, but I've been nothing but a big ball of nervous stress.

Some of that is launch-related: I don't have time to make a launch trailer! and what if the payment processor goes down? and I'll be at work all day on launch day, what if something goes wrong and demands my attention?

Some of that comes from everything else going on around me: cash is tight, bills have piled up, the usual holiday gifting pressure, and medical scares for both my wife and my mother-in-law that haven't been resolved.

Two years ago at Christmastime, my dog Kayla got irreparably sick. I made the call to end her suffering. I constantly question whether I made the right decision. The memory of holding her during her last twitch, watching her limp body being carried away... it haunts me. Especially this time of the year. I probably should have waited until the Holidays were over, because ever since Kayla passed, I hate this time of year.

I know there's a part of me that has deliberately lowered my expectations. I've gotten super-enthusiastic about my work in the past, only to have it shot down (often by my own father). I've become resilient to criticism by lowering expectations. There's less disappointment if it wasn't a big deal to begin with.

Last night I imagined what would happen today if I woke up and found out I was dying. My first regret would be that I wasn't leaving the world with something more positive. I Get This Call Every Day is bleak. It expresses everything I hate about my day job - dealing with idiots, dealing with a bureaucracy sorely lacking in human empathy, existing in an ugly world for eight hours every day. There is no good ending to the game. Others have found humour in the script, but I find none of it funny because it is EXACTLY what I named the game. I get this call every goddamned day. It's not exactly how I want to be remembered.

I wonder if other gamemakers feel this way when a launch is upon them?

I specified "first" in the beginning because I Get This Call Every Day is technically my seventh game. Zombie Zapper, EscapeOut, Ouroborn, A Game For Ana, Josephine, and Apocalypse Later are all a) jam games, made in 72 hours or less, and b) browser-based games that don't warrant a page on this site. You can find them on my website if you're interested, along with my interactive fictions. I Get This Call Every Day is the first game I made outside of a jam, the first game I ever did a huge amount of audio work for (over 250 voice clips, which are bloody hard to produce), and the first game I invested a significant amount of my time and my personality. Part of me hopes that it does well, and another part of me doesn't expect it to do much of anything. That's the defense mechanism talking.

I have no idea how to end this.

#9 Posted by Zvarri (144 posts) -

Like @Deakor said, the X-Wing books are great (first four are written by Michael J. Stackpole, who also wrote I, Jedi, and they're the books that introduced Corran Horn).

Personally, the X-Wing series is as deep as I got into the Extended Universe. I'm not sad about that either.

#10 Posted by Zvarri (144 posts) -