Random Rambling (you should probably skip reading this blog)
By ZZoMBiE13 0 Comments
Learn to put up with X or accept Y. That seems to be the general vibe at the wrap-up of the video above. However it can't help but get me to thinking. They've forgotten the inevitable third option. "Just quit playing games". Which is sadly the path I've mostly had to take. I'm not a person for whom impulse control is an easy choice. It's my greatest failing and I'm aware of it and I try to control it. Sadly, the predatory nonsense shoved into nearly every game I was planning to play in 2017 just meant I played the least amount of new games of any year in my 40+ years of gaming.
Loot boxes are poisonous to me, because I know I'll keep hitting that button. Having an addictive personality means my choices were "be exploited" or "leave". It's like with cigarettes. I was a smoker for years. Once I quit finally (no easy task), I know I can't just buy and enjoy a cigar. Because I won't just have one cigar. I'll enjoy it, want more, and get more. Smash cut to two weeks later and I'm back at 2 packs of Camels per day. And I know that's on me, but it's also on me to moderate my bad behavior and do what I can to avert it. And sadly, that means looking at other hobbies now. Big game companies have chosen to see me as a money pinata they can keep whacking away at and I had to cut the string.
For the record, I had no problem with tiered releases (standard edition gets you the game, Gold and Silver editions get you the game plus baubles). More often than not, I was happy to fork over the extra cash for a bigger experience. Sometimes it'd need to be a proven brand, but often just looking fun or a decent demo would be enough to hook me. And if paying an extra $10 or so per game meant that I'd have kept getting a full experience rather than a piecemeal chopped up version that I had to reassemble later through DLC and Season Passes, it'd have been a far better option, but not a choice the gaming community was given.
DLC, I feel, didn't fail to sell because it was or wasn't released at a certain time but because the quality was dubious and more regularly than many would like to admit the offerings did not represent good value for money. Map packs for shooters were fine and most folks didn't have problem forking over cash for them. Story segments are great when they're done well, but I can count on one hand the number of games that have truly set a high bar with their post launch DLC for single player gamers. GTA4's Lost and Damned and Gay Tony expansions were great, Fallout 3 ended up with more good story DLC than bad, and... maybe Skyrim? Maybe Mario Kart 8? I dunno, each person will have their own suggestions
Anyway, sorry for rambling. I'm just frustrated and fed up with gaming as a whole. From the shoving of gambling style dopamine hits into the play structure to things like Destiny gating off content* and other games where you have meaningful story bits left out and sold separately, it's been a drag to be a gamer for the last few years. I've been gaming literally since the hobby began in the 70's so it's tough to think of myself as a person who may leave the hobby in the past. But at this rate, unless something changes, that's what will most likely happen. For the record I did have a few great game experiences in 2017. XCOM 2's expansion was really good as an example. And INJUSTICE 2 was a lot of fun as well, among others.
*Just for the record, I skipped Destiny 2 and the gating of content didn't personally affect me, but I am a long time Bungie fan who hates to see the company pulling those kinds of crap moves on their dedicated fan base.
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