An action-platformer game with RPG elements that is based around Viking mythology. After a mysterious tornado carries off Brian's entire village, he is encouraged by Odin to chase after it and defeat the source of the problem: Loki.
We're just a day away from the advent of SGDQ this year, not to mention the new season of the deliciously weird Rick and Morty, so I'm getting excited about having stuff to watch again. That isn't to say the site hasn't been killing it lately between robo-UPFs and throwing people the horns and asking them what it would mean to them, but more distractions are always welcome.
Talking of distractions - I realize that I'm procrastinating on MGS4 despite edging ever closer to the juicy parts - we have this week's ST-urday. Rather than burn out on CRPGs, I'm going with a UK-developed action game this time around about which my impressions have shifted considerably in the twenty-odd years since I last played it due to the benefit of acquired knowledge and years of additional video gaming.
(I didn't realize while playing it, but just like Federation Quest 1 last week this game is also the first part of a planned series that would never see a sequel, but was still so cocky as to include a "1" somewhere in its official title. Weird.)
Prophecy 1: The Viking Child
Prophecy 1: The Viking Child's about as mainstream as I'm willing to go for the rest of this series. While the game was built for the Atari ST and saw the requisite Amiga and PC DOS ports, it was also released on the Game Boy, Atari Lynx and Game Gear. There are a number of games I want to cover further along that also saw console ports, usually the SNES and Genesis, but I did find it a little odd that this game came out for every prominent portable system released at the time but nothing for the home consoles. We're talking a 1990 release, so it's perhaps before the purview of the Super Nintendo (which was launched in the US in 1991 and Europe/Australia in 1992), but I might've assumed a Genesis release?
Well, actually, there might be an issue with that. You see, Viking Child is a flagrant clone of Wonder Boy in Monster Land: the first in Westone's Wonder Boy series to start adopting light RPG mechanics like purchasing weapon upgrades and finding secret routes through stages. Sega kept a stranglehold on the console rights for Westone's Arcade series, denying Hudson the use of the name and forcing them to find creative ways to get around it for their NES/TurboGrafx-16 ports of the same series: The NES's Adventure Island, the TurboGrafx-CD's Dynastic Hero and the TurboGrafx-16's Dragon's Curse are just a handful of these workarounds. While Sega evidently weren't watching the Game Gear too closely - like Sony and the PSVita, they'd all but written it off after it was clear Nintendo were whupping their asses in that market - maybe a Wonder Boy clone wouldn't have been quite so welcome on their flagship system. Of course, that's all conjecture. It would be equally fair to surmise that most big console developers simply didn't consider games coming out of Europe at the time unless they were getting rave reviews. Viking Child's were acceptable, but not glowing.
Nailing down who actually created this 1990 game is trickier than I thought it'd be. DMA Systems (apparently unaffiliated with DMA Design: the developers behind Lemmings that would later become Rockstar North) is credited as the developers in affiliation with UK developers Imagitec Design Ltd. It's possible the former is a subsidiary of the latter, or maybe just a guy who joined Imagitec's team to develop this one game. It was published by Wired for the Atari ST; another company I'm unable to track down because, understandably enough, Google points to a hundred different articles from Wired Magazine with every variant of "Wired game publishers". The inclusion of Imagitec meant the musical influence of the talented composer Barry Leitch, whose in-game music tracks are definitely a highlight. Here's a sampling: Intro, Title Screen, Level One: Village.
I actually still like this game, for as much as I realize how transparent a clone it is in retrospect. Keep in mind that I didn't have internet back in those days and thus very little knowledge of the Wonder Boy franchise, so I really appreciated how "uniquely" it managed to combine aspects of my beloved (if not necessarily great on average) ST action games and the complex RPGs that belonged to my parents that I could only follow half the time. Music's a bit more bloopy-bleepy than I recall but still has a lot of craft behind it, and it certainly doesn't look bad for a game made in 1990. I say that a lot, but then I've considered a side-by-side comparison with the games that were released on NES and Genesis around the same time frame. I bet the ST would acquit itself nicely.
I guess the most exciting thing to take from this, at least personally, is that there might've been a whole bunch of games I thought were novel but were actually based on Japanese games that the developers hoped were too obscure for the general gaming population to know about. The classic example would be Super Mario Bros. and The Great Giana Sisters, and the various Capcom ports of variable quality we'd receive on the Atari ST, but I'm hoping to dig up more elusive cases like "Wonder Brian the Viking Boy" here in the weeks to come.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along
with your edits. Make sure this is what you intended. This will likely
increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other
Giant Bomb users. This process takes no more than a few hours and we'll
send you an email once approved.
Log in to comment