No recent wiki edits to this page.
OverviewProration occurs in many fighting games in order to stop combos becoming game breakingly overpowered. If moves did a constant amount of damage, in some fighting games it would be possible to defeat your opponent in a single combo.
The idea is simple, the more times a move hits the less damage it will do.
ExampleMove (A) does 100 damage and has 80% proration. This means that the first attack using move (A) will do 100 damage, while the second attack will do 80 damage the third attack doing 64 damage and the fourth attack doing only 51 damage all the way down to 1 damage.
Now say a player has 1000 health, and that you could combo move (A) up to 10 times. Without proration this combo would normally defeat the opponent, however with proration the combo would only do 446 damage, allowing the match to go on for longer.
Different moves in different games will all have different amounts of proration, but as a general rule fast jab attacks will tend to prorate worse than slow heavy attacks. So test out your combos with different start up moves to see which offer the least proration to get the most damage out of your combos.