62 user reviews
3.8 / 5 avg score
Reviewed on June 10, 2009
The range of absurdly destructive combat powers stops just short of the kitchen sink in this wild open-world superhero game from Radical Entertainment.
Read Brad Shoemaker's full review
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Prototype is an open-world action title from Radical Entertainment. Players take control of Alex Mercer, an amnesiac with super strength, speed, and agility as well as the ability to shapeshift into increasingly varied and powerful forms.

Overview

Manhattan is your playground.
Manhattan is your playground.
Developed by Radical Entertainment and published by Sierra Entertainment and Activision, Prototype is an action game with a sandbox style of gameplay similar to  Grand Theft Auto and Spider-Man. Set on Manhattan Island, players take control of protagonist Alex Mercer, a man with a mysterious past  whose true nature is revealed through the coarse of the game. By performing various tasks in the game world, from story-driven quests to causing random destruction, players earn "evolution points" which may be spent on new abilities. These abilities range from simple stat upgrades to access to new shapeshifting forms.

Synopsis

A Shapeshifting Weapon
A Shapeshifting Weapon
The game opens with  Alex Mercer awaking in a morgue, the doctors having believed him dead. Struggling against a painful case of amnesia, Mercer escapes the morgue in search of his sister, Dana. Working with his sister and other allies, Alex seeks to uncover his powers' origins as well as stop a mysterious viral outbreak that has also appeared on the island.

Unfortunately, Mercer is hindered by the United States military as well as the merciless Blackwatch. These black ops soldiers will stop at nothing to contain the virus and capture Mercer, even if it means destroying everyone and everything in their path. With martial law declared and an iron blockade isolating Manhattan, Alex has no choice but to confront both the viral monsters and the miltary forces at every turn, all the while uncovering the terrible secrets concerning the nature of the virus and the nature of his powers.

Gameplay

Tanks? No problem.
Tanks? No problem.
Prototype iterates heavily on Radical Entertainment's 2005 superhero game, The Incredible Hulk: Ultimate Destruction, with both sharing a focus on chaos and destruction. Locomotion is also similar, with both games' protagonists capable of running along the facades of skyscrapers and leaping hundreds of feet into the air. Augmenting Alex Mercer's superior running and jumping skills is his ability to " auto parkour". As long as he is running, obstacles in Alex Mercer's path are automatically leapt and flipped over, providing a single, fluid direction of movement regardless of the path taken.

Prototype also introduces new stealth mechanics where players may literally consume other humans and take their form, using the disguise for both evasion and infiltration. The act of consuming another being also replenishes Mercer's biomass, effectively turning any person into a health boost. In certain points in the game, consuming another being does more than just replenish health. Alex Mercer may also absorb the memories, skills, and even the personality of his victim, allowing Mercer to uncover story elements, gain new skills, and improve existing ones.

Powers

Combine the blade and armor powers.
Combine the blade and armor powers.
Alex Mercer possesses a wide variety of abilities, many of which require manual activation by the player. These active powers are separated into categories. At any one time, Alex may simultaneously equip one offensive, defensive, and visual power. His disguise power, however, may only be simultaneously used with visual powers. Intelligent use of these abilities allows the player to conquer any obstacle the game presents.


Miscellaneous Powers

  • Consume - Alex can absorb the biomass of the people he kills into his body, replenishing his health. Larger, inhuman enemies may also be partially consumed once weakened. Consuming specific targets may also improve combat skills or provide insight into various story elements, also known as the "Web of Intrigue".
  • Regeneration - If Alex is injured and no longer receiving damage, his body will automatically repair itself and slowly regain hitpoints.
  • Strength - With superhuman strength, Alex can punch through armored tanks and hurl the resulting husks at helicopters.
  • Movement - Alex can sprint indefinitely through oncoming traffic and up the sides of buildings.
  • Glide - When running isn't the best option, Alex produces filaments extending from his arms and legs, allowing him to glide short distances.
  • Devastator Abilities - By possessing sufficient biomass, Alex may turn his body into a weapon of even greater destruction, hurling his form as ground spikes, airborn tendrils, or a single pillar of death. 


Offensive Powers

  • Claws - Each of Alex's fingers becomes a vicious claw. These weapons are relatively weak in melee, but they grant Alex the ability to send his claws underground, erupting underneath an opponent.
  • Whipfist - Alex's right arms transforms into an elastic, whip-like tendril with a terminal hook. The Whipfist is best used on multiple or distant opponents as well as latching onto distant obstacles and pulling them closer.
  • Musclemass - Alex focuses his biomass into both his arms, drastically increasing his strength. While he no longer has access to special moves associated with other offensive powers, Alex's traditional combos and thrown objects now deal increased damage.
  • Hammerfists - Alex shifts even more biomass into his hands, transforming them into enormous bludgeons with which he can smash through the protection of armored targets or even turn himself into a human projectile.
  • Blade - Alex's right arm transforms into a single, elongated blade, deadly against both armored and unarmored opponents. Despite its shape, Alex is still able to grab and pick up people with it... somehow.


Defensive Powers

  • Shield - Alex's left arm grows into a shield, protecting him from damage, though it can break if given enough punishment. It regenerates over time. It also disables his parkour abilities, in favour of holding the shield in front of him and smashing straight through obstacles.
  • Armor - Alex's entire body becomes encased in an incredibly durable armor skin, reducing all received damage. Such increased mass, however, decreases Alex's mobility. He can no longer parkour or glide and his jumping ability is greatly diminished.

Sensory Powers

  • Thermal Vision - Alex's visual senses attune to the infrared band, allowing him to more easily spot heat signatures through fog and smoke. Drawbacks include reduced visual range and a decrease in auditory feedback.
  • Infected Vision - By connecting his mind to the viral hive mind that guides the infected, Alex sees the world as his enemy sees. Enemies become more brightly illuminated, and line of sight is no longer reduced. Auditory senses, however, are decreased to only a low rumbling at all times.

Disguise Abilities

  • Disguise - Alex takes the form of the last healthy human he consumed (he cannot take the form of the Infected). Doing so has many applications, chiefly evading pursuers and using the shape of military personnel to infiltrate fortified military installations. If no alarm has been raised, Alex may even silently hijack vehicles without breaking cover.
  • Stealth Consume - If no one is watching, Alex may consume and take the form of an individual in one fluid motion without raising an alarm.
  • Patsy - Only available while in military disguise, Alex accuses another soldier of being himself, convincing surrounding allies to open fire on the luckless individual.
  • Air Strike - Again only available in military disguise, Alex can radio in air support. Alex can only make so many calls, however, before he must consume a military commander to restock the ability's uses.
 

Vehicular Skills

 
  • Jack Helicopters - Once Alex has consumed a helicopter pilot, he can steal flying choppers from their pilots by leaping onto them as they are flying through the air. He can then fly around freely and use the attack chopper's arsenal of weaponry.
  • Jack Armor - Once Alex has consumed a tank driver, he can steal tanks and APCs by jumping onto them,  wrenching open the lid and killing everybody inside. After that, he can freely ride around and he obtains full access to the tank's variety of guns and cannons.

PC System Requirements

OS: Windows® XP (with Service Pack 3) or Windows Vista® Processor: Intel® Core™2 Duo 2.6 GHz or AMD Athlon™ 64 X2 4000 or better Memory: Vista 2 GB RAM / XP 1 GB RAM Graphics: All NVIDIA® GeForce® 7800 GT 256 MB and better chipsets. All ATI Radeon™ X1800 256 MB and better chipsets DirectX®: Microsoft DirectX 9.0c Hard Drive: 8GB of free hard drive space Sound: DirectX® 9.0c compliant sound card 
 

Xbox 360 Install

Prototype requires 6.8 gigabytes of free space on your Xbox 360 HDD. Installing the game will greatly decrease load times.

Game Name Prototype
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Original US Release June 9, 2009
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Original US Release June

2009
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Aliases [PROTOTYPE]
OFLC
OFLC: MA15+
ESRB
ESRB: M
PEGI
PEGI: 18+
Unlockables, Secrets, and Collectibles
A list of various things you can do in Prototype that you may not know about
Prototype Achievement Guide
Brad: Quick Look Start to Death Time
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a list of 37 items by Ujio
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