Ok, So What is Terrible About Psychonauts

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#1 Posted by YoungFrey (1321 posts) -

Since everybody managed to remain good and quite about the bad parts of Beyond Good and Evil until after it came back out.  And I consider a rerelease of Psychonauts an almost inevitability at this point.  I'd like to know (without spoilers) what are the things people didn't like about Psychonauts. 
#2 Posted by IBurningStar (2190 posts) -

You get about 3/4 of the way through the game and the difficulty abruptly sky rockets.

#3 Posted by litrock (170 posts) -

The last level is literally the worst thing ever. EVER. It stops being cute and starts being ball-stompingly demanding. I'll admit I never finished it. I kept dying and got fed up and youtubed the final boss and ending.

#4 Posted by buft (3320 posts) -

as above

#5 Posted by bartok (2582 posts) -

Yeah the last level is controller throwingly frustrating.

#6 Posted by Klei (1768 posts) -

Everything about Psychonauts is just excellent. Except the very last level that throws every charm it has out of the window, stops being funny like the other user said, and gets extremely hard/frustrating due to bad boss fight mechanics.
#7 Posted by Wrighteous86 (3823 posts) -
@YoungFrey said:
"
Since everybody managed to remain good and quite about the bad parts of Beyond Good and Evil until after it came back out.  And I consider a rerelease of Psychonauts an almost inevitability at this point.  I'd like to know (without spoilers) what are the things people didn't like about Psychonauts.  "
The last level is frustrating due to a crappy camera and unresponsive controls, but it's not impossible.  Aside from that, it's an amazing Tim Schafer game with PS2 quality platforming (Banjo or Jak level).  Characters and humor are some of the best in the industry, but the gameplay is just average.  Don't think an HD remake will come around though (even though Tim wants to do a sequel).  It's available as an XBox Original on Live, though.
#8 Posted by emem (1974 posts) -

Hehe, I pretty much agree with what everyone said, but even with that level it's still totally worth playing. I really fell in love with that game back then.

#9 Posted by EpicSteve (6499 posts) -

I don't really see how a re-release is inevitable. 

#10 Posted by atomic_dumpling (2482 posts) -

I just didn't like the voicework.

#11 Posted by Demyx (3237 posts) -

I liked the game a lot. I only played it like 3 years ago. I don't remember the last part to be that difficult though. But I honestly don't remember much.

#12 Posted by YoungFrey (1321 posts) -
@EpicSteve said:
"I don't really see how a re-release is inevitable.  "


A) I exaggerate a litte. 
B) Tim Schaffer said he would like to see it come out 
C) There are no shortages of re-released games right now (Sly Cooper, Team Ico,  Space Channel 5 2, Crazy Taxi, Sonic, Oddworld, Prince of Persia) 
D) As one of the examples people like to hold up as "games as art" it gets a ton of good "rosy hued" word of mouth. 
E) It being an X-Box backwards compatible title, releaseing a live version has to be pretty simple. It would probably require little more than hooking up achievements.
 
I do know that it was an X-Box Original until they killed that program.  But I doubt most people even remember that that ever existed.  I think the biggest resaons that it might not come out are Double Fine being in the process of releaseing 2 different XBLA games while doing DLC for Stacking at least.
#13 Posted by Monte (229 posts) -
@YoungFrey said:
"
And I consider a rerelease of Psychonauts an almost inevitability at this point.  
Why so?
#14 Posted by nintendoeats (5975 posts) -
@IBurningStar said:
" You get about 3/4 of the way through the game and the difficulty abruptly sky rockets. "
This this this. Also, the framerate in the PS2 version goes to crap at almost exactly the same point. I gave upa t the concert hall. Ok, I was like 15 and easily frustrated but still...
#15 Posted by Brians (1465 posts) -

Simple the Fucking Meat Circus, seriously fuck that level

#16 Posted by Wrighteous86 (3823 posts) -
@YoungFrey: Are the Originals no longer available?  Good thing I've got Psychonauts on my 360 HDD.
#17 Posted by BeachThunder (12407 posts) -

I didn't notice any skyrocketing difficulty =/
 
I did, however, notice a shitty camera, weird controls (well, PC version at least) and frustrating platforming sections. Oh, and there's a lot of collecting stuff...

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#18 Posted by YoungFrey (1321 posts) -
@Wrighteous86 said:
" @YoungFrey: Are the Originals no longer available?  Good thing I've got Psychonauts on my 360 HDD. "

I thought they were, but it looks like they just killed the name of the program. and stopped putting out new ones .  It should still be purchasable from Games on Demand. 
#19 Posted by captain_clayman (3328 posts) -

the game was really good except for: 
 
the framerate (on ps2 at least) 
the extreme difficulty spike near the end

#20 Posted by Jasta (2217 posts) -

I bet £10 of my cyber money that Psychonauts doesn't get a re-release.

#21 Posted by YoungFrey (1321 posts) -
@Jasta said:
"I bet £10 of my cyber money that Psychonauts doesn't get a re-release. "


And I bet 15 Batmans that it does.
#22 Posted by Matll (18 posts) -

Controls and camera are bad. Lack of checkpoints is stupid and bosses designs are horrible.

#23 Posted by YoungFrey (1321 posts) -

So got around to playing Psychonauts.  You we're pretty much all spot-on.  It gets stupid hard at the end.  Which is a shame because that is one awesome game.  It probably has more art styles than any game I can think of except Kingdom Hearts.  And I like it a lot more than KH.  Simply wonderfully funny, dark, and brilliant. 
#24 Posted by AlisterCat (5720 posts) -

If you want to play Psychonaughts in 'HD' just buy it on steam and play it with an Xbox controller. I played it in 1080p 2 years ago. Love it. It's like a Saturday morning cartoon.

#25 Posted by YoungFrey (1321 posts) -
@AlisterCat:
I didn't mean to imply I wanted Psychonauts to have the graphics redone.  I have yet to meet somebody who cared less about fidelity than me.   Maybe it's because I grew up playing Infocom games.  I still play games on an SD TV.  I like draw distance, and frame rate, but everything else is optional.  I know that Unreal Engine game have texture pop-in because I've been told, but it's nothing I ever noticed in a game.   I upgrade my gear when I can't see things or when the game won't run, not when it looks bad. 
 
But I recognize that it is something that most people really like.     
#26 Posted by aerozol (6 posts) -

Haha, yeah the difficulty spike at the end was horrible.
So horrible that I made some videos showing how to pass that stuff quickly- I thought it was such a shame to ruin what was so awesome right up until that point.
>.>

#27 Posted by TheGreatGuero (9130 posts) -

I don't remember the last level being THAT bad. I remember the final boss was pretty tough, but I don't think it took me all that many tries to complete. The game had a lot going for it. It was charming and unique, though I must say I wasn't terribly impressed with how they handled the game's hub world.

#28 Posted by translucentfish (124 posts) -

Nothing. It is the most glorious game to have ever been created. 
 
On a side note, which is completely unrelated, the Censors are not the best enemies. The idea is great, but they're freakishly annoying. 
 
I actually never had a problem with the Meat Circus, thought it was a well earned detour, but the obstacle course part was a bit repetitive as I kept dying.

#29 Posted by Demyx (3237 posts) -

I'm just gonna replay it, see how hard the ending is now.

#30 Posted by LordXavierBritish (6320 posts) -

They aren't going to re-release Psychonauts when you can buy it on XBL Games on Demand.
 
The bad part of Psychonauts is you have to play it, and it doesn't control particularly well. Should have just been an adventure game, but that probably wouldn't have gotten out the door.

#31 Posted by aerozol (6 posts) -
@LordXavierBritish said:
  it doesn't control particularly well.
I agree, it's a real headache at the start, but once you get to grips with the levitation ball, it gets pretty fun.
#32 Posted by AngryRedPlumber (215 posts) -

The game has some awkward platforming segments. The difficult curve is all over the place. It also suffers from being from the time when games of this nature had a billion different collectable items that must be found, saved, and traded in to some NPC for one arbitrary reason or another.

#33 Posted by TheDudeOfGaming (6078 posts) -

This reminds me of Drakensang it does.

#34 Posted by ThePickle (4166 posts) -

Framerate is jacked, frustrating difficulty, and overall poor gameplay.

#35 Posted by TheMustacheHero (6655 posts) -

I didn't have any trouble with the last level at all. I have no idea why anyone says it was hard. I completed that shit and thought there was going to be a sequel since..... 

#36 Posted by CaptainTightPants (2834 posts) -

I don't understand the complaints about the difficulty, I never had any problems with the game towards the end.

#37 Posted by buzz_clik (7025 posts) -

I feel really guilty that I never had the problems that other people seem to always say they had. I will say this, though: any problems that game has are eclipsed by how ingenious some of its design is. Everything fades into insignificance once The Milkman Conspiracy is beheld.

Moderator
#38 Posted by august (3866 posts) -

There's one jump on Meat Circus I had to try about 30-40 times.

#39 Posted by MEATBALL (3470 posts) -

@YoungFrey said:

D) As one of the examples people like to hold up as "games as art"

I have never seen anyone actually do this with Psychonauts ever.

#40 Posted by Loose (411 posts) -

I played through the game for the first time about a year ago and I really enjoyed it. The gameplay held up surprisingly well, all things considered.

#41 Posted by Elyk247 (371 posts) -

Last level was bad, but I still loved and its one of my favorites. 

#42 Posted by Thoseposers (791 posts) -

I honestly never had a problem with the last level. Apparently everyone else here aren't REAL gamers

#43 Posted by Trebz (487 posts) -

Most people in here have said it, and I'll say it again: The last level is atrocious. I nearly gave up entirely half-way through it. and, unfortunately, it's one of the most memorable levels for me because of that.

#44 Posted by ThunderSlash (1951 posts) -

Taken from the Double Fine FAQ:
 

"What’s up with Meat Circus?

What’s up with Meat Circus is that you’re a sissy. Sure, sure, invisibility is very important when Raz’s dad is trying to knock you off those tight ropes. And your shield will bounce the knife thrower’s blades right into those spinning target wheels. And also you can throw a confusion grenade at that bunny and then just go pick it up, instead of trying to grab it with Telekinesis. Those things are also true. But the main point I’m trying to make here is that first one, about you being a sissy."
 
That cylindrical fire cage is rage.

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#45 Posted by Loose (411 posts) -
@MEATBALL said:

@YoungFrey said:

D) As one of the examples people like to hold up as "games as art"

I have never seen anyone actually do this with Psychonauts ever.

Yeah that seems like a strange choice. To be fair though, I don't consider games art.
#46 Posted by Hunkulese (2876 posts) -

The problems in the game are minimal and easily overlooked because of the brilliance of nearly every trip inside a brain. Lungfishopolis and The Milkman Conspiracy are probably my two favorite levels from any game ever.

#47 Posted by YoungFrey (1321 posts) -

@MEATBALL said:

@YoungFrey said:

D) As one of the examples people like to hold up as "games as art"

I have never seen anyone actually do this with Psychonauts ever.

I'm not trying to argue that Psychonauts is art. But Psychonauts was one of the nominees for the Smithsonian's Art of Videogames exhibit. It didn't win (Halo 2 beat it and Jet Set Radio Future).

#48 Posted by spankingaddict (2736 posts) -

No thang!!

#49 Posted by HarlequinRiot (1098 posts) -

I kind of found the game a bit boring. It made an awesome first impression, but after a few hours I didn't want to play it anymore. I felt like I "got" the experience and didn't want to actually have to play through any more of it. I think it was mainly the out-of-level, HUB world stuff that got to me. 

#50 Posted by bryan10 (7 posts) -

I liked the last level. 
 
My only complaint is that after the final boss and the credits roll, that's it. It just dumps you back at the title screen. I was hoping it would put me back in the hub world and let me run around and redo any of the levels and collect all the items and stuff that I missed. I'm one of those people that doesn't feel like I've completed the game until I've 100%'ed everything. It also would have been nice to get to talk to some of the characters again at the end, just to wrap up the story a bit more.

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