@SeriouslyNow said:
@phrali said:
@MariachiMacabre said:
@phrali said:
psychonauts is one of those games that like 50 people like but they won't shut up about it so it seems like there's this huge demand for it.
psychonauts 2 would sell 50 copies and lose buttloads of money.
No, no this isn't the case at all. Psychonauts is a very well regarded game. Critically acclaimed, in fact. At this point, now that Double Fine has secured a sizable number of dedicated fans, I think Psychonauts would do pretty well.
critically acclaimed has nothing to do with profitable. there are plenty of critically acclaimed games in the bargain bins, and plenty of critically panned games that make retarded amounts of money.
Psychonauts didn't flop actually, it just wasn't a huge money spinner. It also has a really strong market now, we live in a post Braid world where lots of esoteric titles are being made. The whole besmirching of this game because Brutal Legend blah blah seems mindless to me. Brutal Legend was really their first big game in a long time and its development cycle was arrested a couple of times as it passed from Activison to seeming oblivion and then on to EA.. Double Fine make lots of different types of games and they've really found their footing now, so I'm pretty sure not only could they make a fine Psychonauts sequel but they could also create many SP narrative based games into the future. They probably won't because they make more money from shorter development cycles but to say that Tim and the guys can't make a good SP game like Psychonauts is beyond silly.
Braid was a downloadable 2D platformer with sprites and no voice acting. Big difference in development costs and distribution from something like Psychonauts.
Saying that it has a strong market is quite a stretch. scratch that, it's completely not true. otherwise someone would already have made a sequel then trilogy then quadrilogy or whatever. A strong market is something like COD, where every iteration makes a profit, and where if activision decided to stop making COD games, publishers would be lined up around the block to buy the rights to the franchise.
The question is not whether or not they CAN make a good sequel or a good SP game, they question is whether they will lose money or make money doing it.
Log in to comment