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Originally released on the Xbox and PC, Psychonauts was later ported to the PlayStation 2 and made available for download on the Xbox 360, as an Xbox Original on the Xbox Live Marketplace, and on the PC, through Valve's Steam service.
Plot
Players take on the role of Raz, an impetuous boy with psychic abilities who runs away from home to attend the Whispering Rock Psychic Summer Camp, a training academy of sorts for young psychics, to realize his dream of becoming a Psychonaut. Raz yearns to prove himself in his quest to join up with his idols: the camp's supervisors, an elite group of mental maestros known as The Psychonauts.
Once inside Whispering Rock, Raz discovers that unknown forces are stealing the campers' brains and using them to power an army of psychic death tanks. By entering an individual's mind and delving deep into their psyche, Raz must battle through worlds of psychological trauma, ranging from the delusional to the downright delightful. These areas comprise the main stages of the game and with each successful mental realignment, Raz gets one step closer to uncovering the camp's dark secret.
Art Direction
The graphics and art design are wildly different from any other platformer.
The characters look more like Tim Burton creations than Crash Bandicoot clones, having a hand-drawn, hand-sculpted look to them.
Each mind the player enters has its own unique look tailored to the personality and problems of its owner. The environments range from topsy-turvy suburbs, to miniaturized cityscapes, to circuses made of meat.
Scott Campbell, Razmig Mavlian, and Nathan Stapley heavily-influenced the visual design of the game.
Critical Acclaim, Commercial Failure
Psychonauts' melding of strong storytelling and creative level design won it praise among critics, but failed to move copies off store shelves. Tim Shafer estimated that the game had sold 400,000 units across all 4 platforms. The units sold only refer to physical (disc) copies of the game sold at retailers, and not copies sold through digital distribution services or the store at the Double Fine website.
This commercial failure, combined with the failure of the big-budget Advent Rising, resulted in the near-bankruptcy of Majesco , who published Psychonauts.
Album name: Psychonauts Soundtrack
Music by: Peter McConnell
Album name: Psychonauts Soundtrack: The Original Cinematic Score
Music by: Peter McConnell





Developed by Double Fine Productions, Psychonauts is a platforming action-adventure game in which players take on the role of Razputin, a young psychic out to thwart an evil plot to subvert the minds of other powerful psychics.
Overview
Psychonauts is the brain-child of acclaimed developer and adventure game guru Tim Schafer. Released in 2005, Psychonauts combined the humor and witty dialogue of Schafer's previous point-and-click adventure titles with a full 3D platforming experience.Originally released on the Xbox and PC, Psychonauts was later ported to the PlayStation 2 and made available for download on the Xbox 360, as an Xbox Original on the Xbox Live Marketplace, and on the PC, through Valve's Steam service.
Plot
Players take on the role of Raz, an impetuous boy with psychic abilities who runs away from home to attend the Whispering Rock Psychic Summer Camp, a training academy of sorts for young psychics, to realize his dream of becoming a Psychonaut. Raz yearns to prove himself in his quest to join up with his idols: the camp's supervisors, an elite group of mental maestros known as The Psychonauts. Once inside Whispering Rock, Raz discovers that unknown forces are stealing the campers' brains and using them to power an army of psychic death tanks. By entering an individual's mind and delving deep into their psyche, Raz must battle through worlds of psychological trauma, ranging from the delusional to the downright delightful. These areas comprise the main stages of the game and with each successful mental realignment, Raz gets one step closer to uncovering the camp's dark secret.
Gameplay
The gameplay consists of traditional platforming elements combined with puzzles and obstacles that must be thwarted using Raz's ever-increasing arsenal of psychic powers. During the course of his adventures Raz learns new powers, including telekinesis, invisibility, and pyrokenesis. While proper use of these new abilities is necessary for completing the game's main story, Psychonauts allows for more creative uses of Raz's powers on friends and foes alike, often resulting in entertaining results.Art Direction
The graphics and art design are wildly different from any other platformer. The characters look more like Tim Burton creations than Crash Bandicoot clones, having a hand-drawn, hand-sculpted look to them.
Each mind the player enters has its own unique look tailored to the personality and problems of its owner. The environments range from topsy-turvy suburbs, to miniaturized cityscapes, to circuses made of meat.
Scott Campbell, Razmig Mavlian, and Nathan Stapley heavily-influenced the visual design of the game.
Critical Acclaim, Commercial Failure
Psychonauts' melding of strong storytelling and creative level design won it praise among critics, but failed to move copies off store shelves. Tim Shafer estimated that the game had sold 400,000 units across all 4 platforms. The units sold only refer to physical (disc) copies of the game sold at retailers, and not copies sold through digital distribution services or the store at the Double Fine website. This commercial failure, combined with the failure of the big-budget Advent Rising, resulted in the near-bankruptcy of Majesco , who published Psychonauts.
Soundtrack
Original Soundtrack
Album name: Psychonauts Soundtrack
Music by: Peter McConnell
- Meat Circus
- Whispering Rock
- Stay Out of the Moonlight
- Hagatha's Home
- Happy Flowers
- The Lungfish Lair
- The Milkman Conspiracy
- Dr. Loboto's Lab
- Duel With the Critic
- The Catwalk Phantom
- March of the Inmates
- Sasha's Immaculate Mind
- The Censors Unleashed
- Black Velvetopia
- The Wild Bull Run / El Odio
- The Matador
- Gloria's Secret Garden
- Bonita's Tragic Muse
- Bunk Time
- Title and End Credits
Original Cinematic Score
Album name: Psychonauts Soundtrack: The Original Cinematic Score
Music by: Peter McConnell
- Coach's Welcome - (2:30)
- Bobby Zilch & Sasha - (2:04)
- The World Is A Better Place - (1:01)
- March of the Psychonauts - (2:43)
- Lili Kidnapped - (2:02)
- Was That A Dream? - (2:36)
- Top O' The Lungfish - (2:03)
- Call Me Linda - (0:54)
- Dr. Loboto's Evil Plans - ((2:11)
- Ah, The Theater! - (2:09)
- Rise Up, Milkman - (2:33)
- My Patron - (1:27)
- Beauty And The Bull - (0:57)
- Love Found And Lost - (1:54)
- End of the Asylum - (3:19)
- The Fathers - (2:47)
- Summer's End - (4:45)
- Psychonauts Theme Medley (Remixed and Remastered) - (4:28)
System Requirements
Minimum
- Operating Systems: Windows 98 SE/2000/ME/XP.
- Processor: 1.0 GHz Pentium(R) III and AMD Athlon(tm).
- RAM: 256MB.
- Video Card: 64MB GeForce (tm) 3 or higher, or ATI(R) Radeon 8500 or higher (excluding GeForce 4 MX).
- Sound Card: DirectX(R) 9.0 or higher compatible.
- DirectX(R) version: 9.0 or higher (included on game disc).
- Hard Drive Space: 4.0 GB minimum hard drive space.
- CD-ROM: 16X or faster.
Recommended
- Operating Systems: Windows 98 SE/2000/ME/XP.
- Processor: 2.0 GHz Pentium(R) IV and AMD Athlon(tm).
- RAM: 512 MB of RAM.
- Video Card: 128 MB GeForce FX 5600 or higher or ATI(R) Radeon 9600 or higher.
- Sound Card: DirectX(R) 9.0 or higher and EAX(R) 2.0 or higher compatible.
- DirectX(R) version: 9.0 or higher (included on game disc).
- Hard Drive Space: 6.0 GB minimum hard drive space for full installation.
- CD-ROM: 16X or faster.
| Game Name | Psychonauts |
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| Original US Release |
April 19, 2005
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| Original US Release |
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| Aliases |
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