@nukesniper: That is indeed the case. It wants you to play the whole game from the start again.
It's disappointing that Puzzle Agent 2 didn't fix the issue where some of the puzzle instructions really aren't explained very clearly. I would expect them to at least improve the clarity of the instructions; I've all but given up on them hiring someone to make puzzles that are actually interesting, instead of "cut all the bars on the door" or "connect some ropes to equally distribute something" over and over. Or the puzzle that arbitrarily expects the player to know the value of pi, or to know where an integral sign should go in a calculus equation; I happened to know those things, but those puzzles were pretty unreasonable in a game that is otherwise more about logic puzzles and basic arithmetic than knowing specific mathematical notation.
Out of curiosity, which puzzle did you misunderstand? Was it the one where you're trying to throw a rock at a government agent, and the moon rays will move the rock, and you have to place trees in the right spots? I thought that puzzle was so vaguely explained that it almost forces you to just waste a guess to even understand how the puzzle operates. And then I said "Nuts to that, I haven't messed up a puzzle prior to this one", so I looked up the solution online.
I want to like that series so much, because it goes for "amusing madness", compared to Layton's "heartwarming English gentleman". Both are good in their own way, and I like the change of pace. The problem with Puzzle Agent is that the puzzles still aren't very inventive or interesting, nor are they always adequately laid out to you.
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