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Game » consists of 0 releases. Released Aug 06, 2010
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
An air shot is the exact intersection of two flying objects, your projectile and someone else about to be in pain.
In these games, there is an actual number or meter on-screen that shows how much armor the player has. Rather than being treated like equipment or a power-up, this armor serves more as a secondary health pool.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
A physical confrontation between two opponents without any outside interference.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Flat shading is a lighting technique used in 3D computer graphics. Its characteristic look is easily recognized.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A feature in many curtain fire games, the point where a character can be hit is a different size than the character itself. Whether this zone is visible or not (it varies from game to game), it allows players to dodge bullet patterns that would otherwise be impossible.
A common method of hit detection in shooters that disregards bullet physics. Basically, if the crosshair is on the target, the shot connects right away and without fail.
id Software's engine that powered Quake III and derivative projects. Previously known as the, "Quake III Engine".
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
Instagib is a gametype in many first-person shooter games where a single shot can instantly kill an opponent from any range
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
A comparison between how many kills a player has made and how many deaths they have suffered. A staple of multiplayer FPS matches as an at-a-glance measure of performance.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Small achievements awarded within multiplayer games during match progress, Sometimes accompanied by an in-game announcer callout. Usually awarded with kill streaks, multi-kills, objective modes, etc and are sometimes compiled into a "Medal Chest" which archives awarded medals and how many times they have been awarded.
A continuously updated tally of each player's score, kills, deaths, and other info in a multiplayer match. It can usually be pulled up while playing by pressing a button or key.
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