I was looking at the pricing and features of the pro and premium paid services for this game and noticed that they have more potential awards available for the paid service. Probably a lot of games do this, but they should not, because it connects the paid service to apparent success in the game. Unless the awards are map specific. Halo: Reach had that problem, they included new achievements in a new map pack, but they were not specific, so I who paid for the add-on now have a shotgun double kill achievement whereas someone else with a shotgun double kill who did not pay for the map pack does not have the achievement. Ultimately this makes scores dollars spent as compared to gaming prowess.
Quake Live
Game » consists of 0 releases. Released Aug 06, 2010
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