This week's TNT

#1 Posted by MC_Hify (321 posts) -

Just to help out.
 
If you still don't get it after listening to the Bombcast:
 
1. Get Quake (for windows anyway):
 
 http://store.steampowered.com/app/2310/  (cheaper!)
 http://www.idsoftware.com/store/ 
 
2. Install Quake

3. Get NQuake:
 
 http://nquake.com/
 
4. Install NQuake. 
Hint: your PAK files for your Steam copy of quake are in: 
C:\Program Files\Steam\steamapps\common\quake\Id1
 
That is all

#2 Posted by ajamafalous (11845 posts) -

I think it's pretty crazy that Quake is still 10 bucks.

#3 Posted by Jadeskye (4366 posts) -
@ajamafalous: as soon as i watched i love mondays i went onto steam and was horrified. I just spent half that on Torchlight!
#4 Posted by ajamafalous (11845 posts) -
@jadeskye: I bought the Quake Complete pack during (I think) Christmas for like ~$15, thankfully.
#5 Posted by Jadeskye (4366 posts) -
@ajamafalous said:
" @jadeskye: I bought the Quake Complete pack during (I think) Christmas for like ~$15, thankfully. "
i purposely avoid steam at christmas generally. I find my wallet tends to lighten considerably.
#6 Posted by BunkerBuster (1042 posts) -


Giantbomb. I am Dissapoint!
#7 Posted by ajamafalous (11845 posts) -
@jadeskye said:
" @ajamafalous said:
" @jadeskye: I bought the Quake Complete pack during (I think) Christmas for like ~$15, thankfully. "
i purposely avoid steam at christmas generally. I find my wallet tends to lighten considerably. "
I should, but I'm a sucker for a good deal.
 
"Oh man, $50 for a pack of 18 games, 5 of which I'll actually play?
 
 
TAKE MY CREDIT CARD"
#8 Posted by Driadon (2995 posts) -

Awesome! Thanks for this

#9 Edited by redjacked (47 posts) -

If you're having trouble getting the game installed from an original disc in Win7/Vista 64, dosbox works nicely (crank up the CPU cycles though, or it takes foreverrrr).    You'll also likely need to patch it up to 1.06 - you can get the patch here and run it through dosbox (another 16-bit dos app!).  After that's done just install nquake and point it to the pak as usual.  
 
p.s. I ran into a strange issue where nquake had created a dir called pak1.pak in <installpath>/nQuake/id1 instead of just copying the file over.  In that dir was another copy of the paks.   I fixed things by just renaming the pak1.pak dir and moving the pak1.pak file out of it.  If you're finding you can only access the shareware episode and none of the dm maps, check this out first. 

#10 Posted by ViciousReiven (818 posts) -

For those of us who despise the updated graphics, can we still play using OTHER source ports? 
I mean when the GB server is up can I still connect to the IP in oh say WinQuakePro? 

    

 Fullscreen 640x480 with no graphical enhancements of any sort, this is how real men play Quake.       

#11 Posted by hannibal127 (4 posts) -

OK, here's a question:  Jeff mentions EZQuake and NQuake in the Bombcast.  They both look to do the same thing (updated Quakeworld client).  What are the pros and cons of each?  I've used the various Doom source ports (ZDoom etc) in the past but I've never delved into the world of Quake source ports.

#12 Posted by Gizmo (5389 posts) -

I'll be there.

#13 Posted by allenibrahim (377 posts) -
@ajamafalous said:
" I think it's pretty crazy that Quake is still 10 bucks. "
#14 Posted by AlwaysBeClothing (1446 posts) -

I'm curious what the turnout for this will be, hopefully enough to keep the servers full.
 
Still, Kane and Lynch got released last week or possibly even some other game.  Hell, even Quake 3 might be more accessible to that young hip "console only" audience.

#15 Posted by ajamafalous (11845 posts) -

I imagine the turnout will be relatively small (still enough to fill the server a couple times over, though) for this one, which is a shame since it's a game I actually have and would be moderately interested in playing. I have class for the first hour and a half of TNT, though, so that means no TNTs for me until December.

#16 Posted by WhiteBrightKnight (166 posts) -

Awesome, thanks.  This week is going to be awesome!
#17 Posted by TMThomsen (2070 posts) -

Better buy the Quake pack on Steam in case of Quake II next week!

#18 Posted by Diamond (8634 posts) -
@AlwaysBeClothing said:
I'm curious what the turnout for this will be, hopefully enough to keep the servers full.
I hope not, I want to actually play!
#19 Edited by redjacked (47 posts) -
@hannibal127 said:

" OK, here's a question:  Jeff mentions EZQuake and NQuake in the Bombcast.  They both look to do the same thing (updated Quakeworld client).  What are the pros and cons of each?  I've used the various Doom source ports (ZDoom etc) in the past but I've never delved into the world of Quake source ports. "

nQuake isn't actually a source port, it's more of an automated installer for ezQuake that adds a bunch of preconfigured packages like high-res textures, maps, and bots to play against offline.  It takes a lot of the guesswork out of getting a client working with that stuff.
 
edit: weird stuff going on with the forums today :o
#20 Posted by Halfdeaf (70 posts) -

OK, you can call me a n00b but I can't find any general info on TNT on the site like what time it is and how to join and stuff?

#21 Posted by hannibal127 (4 posts) -
@redjacked:  Thanks.  Took a look at it, got it installed and working after taking care of some issues.  (When I'd try to go to 1920x1200, it'd kick me back to the desktop; after updating my ATI drivers it works now)
#22 Posted by SunKing (686 posts) -

I just wish the guys were playing Quake Live instead. Don't have the original Quake. :(

#23 Posted by hapgood (13 posts) -

So how do you go about adding a custom ip address when they announce it on thursday? Do you have to go into the console?

#24 Posted by Dr_VonBoogie (348 posts) -

Sweet! Can't wait to buy Quake and immediately get owned.

#25 Posted by Mechwing (265 posts) -

o God. i install nquake. hop into a Multiplayer map and my Comp freezes at the connecting screen. the Horror!

#26 Posted by Vager (1653 posts) -

Installed it and played against some bots. Lost really really badly.
There's no railgun in Quake 1, eh? :(

#27 Posted by 19nazzy (64 posts) -

Thanks for the post. Bought the id pack a while ago, never bothered with the old Quake games. Should be fun. 

#28 Posted by Mesklinite (804 posts) -

When I try to run ezquake I get "Could not load OpenGL subsystem" You need to have proper graphics card drivers installed. [GLW_StartOpenGL()] Is there a way to make this run in direct3d?

#29 Posted by redjacked (47 posts) -
@Vager said:
" Installed it and played against some bots. Lost really really badly.There's no railgun in Quake 1, eh? :( "
Hehe, there's no rail, but the rocket launcher is almost a railgun.  The shots are very fast (like everything else in the game!), and one direct hit to an unarmoured guy will kill him unless he's found a megahealth.   With the ridiculous player speed having a weapon with spash is what you'll want to be using in most situations anyways, at least starting out.   If you're running nquake, the bot difficulty's pretty by default.  You can lower it by typing "skilldown" a couple of times before adding the bots.  It's much easier to get a handle on the game when you're not getting blown up every three seconds :D
#30 Posted by Spiritof (2019 posts) -
@ajamafalous said:
" I imagine the turnout will be relatively small (still enough to fill the server a couple times over, though) for this one, which is a shame since it's a game I actually have and would be moderately interested in playing. I have class for the first hour and a half of TNT, though, so that means no TNTs for me until December. "
In the same boat, but I might not see another TNT (live) until next May!
#31 Posted by voidcoefficient (2 posts) -

Unless there is some crazy vulnerability (like the rcon exploit in Quake 2), I think I will just roll with original quakeworld. Putting high res textures on a low poly world has never looked right for me.
 
Hopefully this will be a success and Quake 2 (and maybe a mod like Q2CTF) will be next.

#32 Edited by buckybit (1455 posts) -

deleted

#33 Posted by Driadon (2995 posts) -
@buckybit: They haven't posted it yet. Hold on to your butts.
#34 Edited by holybins (155 posts) -
@buckybit said:

" how-am-I-gonna-put-it-politely?  w h e r e   i s   t h e   I P   a d d r e s s ?  warm-up-sessions? "

I'm sure they'll have instructions and stuff when they put up the TNT blog post, either before it starts or when they start streaming the video. 
 
I'm too afraid to even go play against bots...I'm going in cold and horrible, then I'll probably be kicked for the next round of people.  Can't wait! ;) 
 
--Chuck
#35 Edited by buckybit (1455 posts) -

deleted

#36 Posted by Steve_C (1750 posts) -

I'm thre worst at pc gaming. I've got ezquake now, but what's the difference between 'ezquake' and 'ezyquake-gl'. gl just seemed a bit brighter.
 
More importantly, where in the interface do I connect to the specified server? I gather that i'll be typing in an ip address at some point to connect, but where do you even input that address.

#37 Edited by Vager (1653 posts) -
@Steve_C:  
Press the Insert key in the server browser.
#38 Posted by Steve_C (1750 posts) -
@Vager said:
" @Steve_C:  Press the Insert key in the server browser. "
Oh, I see. That confused me since I was just looking for a join game thing.
 
This is my first time playing quake actually. Multiplayer is pretty ridiculous. People are too quick or they just spawn camp and gib me straight away.
#39 Posted by ArbitraryWater (11471 posts) -

Well, I downloaded and installed it. I can't wait for the humiliation that will ensue.

#40 Edited by onarum (2012 posts) -

For some reason I can't get bots working... installed nQuake all fine and dandy, Start a bot match, then there are options on the menu for adding bots, I try that but all I get is "UNKNOWN COMMAND ADDBOT", anyone know why?

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