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The 3D successor to Doom, Quake was one of the first games to make use of 3D graphics cards on the PC. Its influence can still be seen in many first-person shooters today.

Overview

Quake is a  first-person shooter that was released on June 22, 1996. It is credited with revolutionizing the genre with true 3D graphics and becoming one of the most popular competitive multiplayer games. It has spawned numerous sequels and spin offs since it's release and modification of the Quake engine became extremely popular, the most notable mod being the original Team Fortress. The very first machinima films were created using the Quake engine.

The game features intense action oriented game play with an overall Gothic theme largely accredited to John Romero, who acted as lead designer on the project. Trent Reznor also contributed to the sinister feel of Quake by providing sound and music. Other notable people involved with the game include American McGee and John Carmack, who was lead programmer.

The Half-Life franchise could easily be considered one of Quake's greatest legacies. The engine for Half-Life, named GoldSrc by Valve, was in fact a heavily modified version of the original Quake engine. GoldSrc in turn lead to the creation of Source, the Half-Life 2 engine that is responsible for some of the most popular games to this day.

Story

There is practically no plot development during the game. According to the manual, the story revolves around an nameless soldier who receives a call early in the morning from his commander. An enemy, codenamed Quake, has been wreaking havoc on the base by using slipgates to insert death squads from another dimension. The nameless soldier is assigned to lead Operation Counterstrike, a mission designed strike back against Quake by using their own slipgates to "get loose in his hometown."

In the final level of the game, Quake is revealed to be Shub-Niggurath. An immobile elder god that appears to be nothing more than a bloated mass a flesh with several large writhing tentacles. The demon is seemingly invincible until the nameless soldier discovers a way to destroy it from within... by using a mobile teleportation device and telefragging her.

Gameplay

Quake's singleplayer game is linear. The goal of every level is to get from one point to another, killing anything that gets in your way. There are often doors that require keys or switches that need switching, but Quake is an exceedingly straightforward game in the same vein as Doom. There are four 6-8 level episodes in the game preceeded by a difficulty selection level where the player must walk into a corresponding labeled portal for the desired difficulty. Enemies in the game run the gamut from posessed grunts, zombies, chainsaw wielding ogres, to the dreaded Shambler. Weapons include standard shotguns, nailguns, and even a lightning gun. The Quake rocket launcher is fondly remembered by many fans and considered to be the most powerful iteration of the weapon of any first person shooter since released.

Multiplayer

Deathmatch, team deathmatch, and full cooperative modes were included at release. ID eventually released QuakeWorld, an update for the game that improved the multiplayer component greatly by enhancing TCP/IP support. QuakeWorld allowed online games consisting of 32 or more players to take place between players on dialup with relatively low latency. Tactics such as bunny hopping and rocket jumping originated in Quake multiplayer. Tournaments all over the world still include Quake in their playlists, but most first-person shooters have since moved away from the unyielding speed and lethality of the original Quake.  
 

System Requirements

MS-DOS 5.0 or higher or Windows(R) 95/98 operating system  

Pentium 75 MHz processor or better  
Memory:  DOS - 8 MB RAM required (16 MB recommended)
                   Win 95 -- 16 MB RAM required (24 recommended)  
VGA compatible display or better  
80MB of Hard Drive space 
Double-speed CD-ROM drive      
GL QUAKE supports some Open GL 3D accelerator cards.     

Secrets

  • Nightmare Difficulty
  1. In the episode selection level, head up the stairs to the right to episode 4.
  2. While submerged in the water, move back towards the direction of the stairs until your back hits the wall and allow youself to fall through.
  3. You should have landed on a wooden platform and you should see a doorway to your left.
  4. The path leads to the nightmare difficulty portal.

Console Commands

Bring up the command console by pressing ` and type in these code
  • sv_nostep #    0 = Unable to go up steps, 1 = Able to go up steps
  • r_fullbright 1    All solid surfaces are bright (cancelled by r_fullbright 0)
  • impulse 9    All Weapons/Items
  • sv_friction #    Amount of friction when moving
  • cl_backspeed #    Backward movement speed
  • kill    Begin again on current map with original health, weapons, ammo, etc.
  • notarget    Enemies Can't See You
  • fly    Fly Mode
  • cl_forwardspeed #    Forward movement speed
  • impulse 11    gives 1 rune (do it 4 times for all)
  • give C #    Gives charge amount of entered # (0 to 255)
  • give H #    Gives health amount of entered # (0 to 32767)
  • give N #    Gives nail amount of entered # (0 to 255)
  • give R #    Gives rocket amount of entered # (0 to 255)
  • give S #    Gives shell amount of entered # (0 to 255)
  • give #    Gives weapon to entered # (1 to 8:1=Axe, 2=Shotgun, 3=Super Shotgun, 4=Nailgun, 5=Super Nailgun, 6=Grenade Launcher, 7=Rocket Launcher, 8=Thunderbolt)
  • god    God Mode
  • cl_rollangle #    How much the screen will angle when strafing
  • sv_maxspeed #    Maximum speed when moving
  • noclip    No Clip (go through walls)
  • impulse 255 or impulse -1    quad damage mode
  • skill #    Set skill to # (# is 0 to 3: 0=Easy, 1=Normal, 2=Hard, 3=Nightmare)
  • sv_gravity #    Sets the gravity to #
  • cl_sidespeed #    Strafing movement speed
  • sv_stopspeed #    Time it takes to stop moving

Type "map x" to load any map in the game from this list.
  • e1m1 - The Slipgate Complex
  • e1m2 - Castle of the Damned
  • e1m3 - The Necropolis
  • e1m4 - The Grisly Grotto
  • e1m5 - Gloom Keep
  • e1m6 - The Door to Chthon
  • e1m7 - The House of Chthon
  • e1m8 - Ziggurat Vertigo (a hidden level)
  • e2m1 - The Installation
  • e2m2 - The Ogre Citadel
  • e2m3 - The Crypt of Decay
  • e2m4 - The Ebon Fortress
  • e2m5 - The Wizard's Manse
  • e2m6 - The Dismal Oubliette
  • e2m7 - The Underearth (a hidden level)
  • e3m1 - Termination Central
  • e3m2 - The Vaults of Zin
  • e3m3 - The Tomb of Terror
  • e3m4 - Satan's Dark Delight
  • e3m5 - The Wind Tunnels
  • e3m6 - Chambers of Torment
  • e3m7 - The Haunted Halls (a hidden level)
  • e4m1 - The Sewage System
  • e4m2 - The Tower of Despair
  • e4m3 - The Elder God Shrine
  • e4m4 - The Palace of Hate
  • e4m5 - Hell's Atrium
  • e4m6 - The Pain Maze
  • e4m7 - Azure Agony
  • e4m8 - The Nameless City (a hidden level)
  • end - Shub-Niggurath's Pit

Credits

Programming


Design


Support


Sound Effects


Art


Biz


Projects


Game Name Quake
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Original US Release June 22, 1996
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Aliases Q1
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