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Concept »
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Quest givers that task the player with killing an enemy or specific number of enemies.
Public quests are area-specific, ongoing quests that are automatically assigned to each player that enters the area. All players are automatically working on completing that same quest (if they choose to do so).
A hub for quests.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
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