So quests, huh?I never thought I could become so madly addicted to meaningless internet numbers, but here I am at level 14 and hot damn i'm feeling pretty fucking good about it. The clues may be a little vauge and there are some answers which are perhaps a little too specific (How is skeleton Warrior not a cliche RPG enemy?) but the harder the quests are the more smug I feel once I have inevitably completed them.
Possibly the greatest thing about the quest system is i'm actually learning stuff.I'm searching through all these wiki pages and forming a sprawling mental map of videogame lore which I barely knew existed. I'm contributing to the site in new ways, writing more reviews, adding wiki pages and generally contributing more than I normally would have done. The sluggish pace implies that many other users are doing the same - an indicator of yet another fantastic success for Whiskey Media. They made a feature which users enjoy using and which encourages and successfully rewards activity. Duders, I salute you!
As with every site update there comes the inevitable slurry of complaints. These complaints, no matter how subjective or trivial, tend to go ignored as the concept of progress dictates that regression is no longer par for the course. Simply put, if you don't like a new feature the chances of it being changed back are pretty slim.
Which is a shame, because I liked my user toolbar up at the top. (That was a joke. Don't eat me)
The paradox which finds me most frustrated is the prioritising of the sites features. The staff are, as we all know, awesome chaps. They are always open to suggestions and are just generally nice guys. I'm not going to tear into the site because I really like all the features that just got rolled out and I think giantbomb is a fucking awesome hive of activity right now - a hive that I do not want to stir up with my petty beefs.
There is now an impressive list of features and tools on the site which make giantbomb a great place to be.These tools and features all work. Some of them could work better, i'll admit. I have noticed that Whiskey has a habit of pushing features out into the internet ocean and then not waiting to see if they sink or swim. What this means is we get a constant stream of cool new features, whilst old features are left to stagnate. When was the last time you used the Trivia feature, for example?
Talk to Lies about the guide system. Snide I love you dude but I have a feeling if you attempted to write anything as staggering as his Fallout Guide then you would maybe be a little more understanding when he says that changes need to be made. It's the frequent flyers of the site, the users who are here every day, that are using these features the most and their opinions on how the tools work deserve to be heard. There is very little in the way of receptiveness to feedback other than bug reporting. So long as it's technically proficient it doesn't seem to be regarded as an issue. Or maybe it is, but I see no sign of it. Some more design blogs from Coonce and other members of staff would be an awesome way of letting the users know what's actually going on behind the scenes. A forum where users can post suggestions for new features officially would also be a great addition.
Last time I posted any real feedback I got angry replies from members of staff. That's cool, they can get angry if they want. If I have a problem then i'm going to let them know about it. I use the public features of this site more than they do so as far as i'm concerned my opinions are more important than theirs. I know that's a pretty arrogant approach to take but i'm just trying to help so I think it's justified. I also think more users should be vocal about the changes they want to see and the staff should be more communicative with their responses.
I calls em like I sees em. I'm a fucking whale biologist.
Thanks For Reading