Brad and Patrick put on their robes and wizard hats, but find that swords are much more effective.
Video posted by drewbert on Oct. 21, 2011
Dungeon Defenders combines the loot-driven combat of an action RPG with the strategy of four-player co-op tower defense in a colorful world.
US Release Date: Jan. 13, 2011
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neat
Generic title eh?
I want to get this
Its a great game, feels like you kinda need to be 4 players though.
Seems way more fun with 4 people but I found the demo enjoyable
I love this game. So very much.
Edit: also, Brad spends way too much time insulting my favourite class: the Apprentice. Lightning towers = godlike.
This doesn't look like a good game..
sounds alot like Fate.
The cartoony graphics look pretty nice. The levels' visual aesthetic reminds me of Orcs must Die.
Mmm, Squire is the way to play for beginners, and should be novice instead of Apprentice, buuut, i'm going to say you were probalby playing apprentice wrong, That character should be played TD style, relying almost fully on towers.
It's good fun, was playing it with my brother last night. The Squire and Apprentice complement each other quite well. The Apprentice has high damage towers, a ranged attack and a crowd-clearing knockback attack. The Squire has great defensive towers, high health and good defensive options, but relies more on getting in there and attacking with the sword.
Also, for you Apprentices out there, go for tower attack rate instead of attack power. You can take a full second off the attack time of the base tower in just a few levels, which is really useful.
Looks kinda ghetto after playing through Orcs Must Die! even though Orcs Must Die! had like 1 tileset and 10 character models total. But what was there looked pro and flowed well. This looks like a mod in its first stages.
No idea what Brad is talking about here, I played as the mage before the warrior and found it MUCH easier and more satisfying.
I've been playing the Hell outta this on Steam. The login issues from day one have been largely resolved. They just had more people purchase the game than they expected and it overloaded their TrendyNet secure servers.
On the Steam version you can choose to play on either ranked servers via Steam or Gamespy servers. At some point there will be cross platform playing between PC and PS3.
I've been playing the crap out of this game on PSN, it's really fun and addictive even if it is punishingly hard at times. Satisfies that diablo-esque loot lust while providing a pretty fun action-RPG/TD setup. For a $15 game, there's a surprising bit of depth.
Been playing as a Huntress, which combos really really well with some of the Squire barricades. Very tough for solo play though, but this game really does seem to be all about co-op.
The skill levels for each class is pretty accurate though. Trying to play Monk or Huntress out of the gate (which I did do) can be...really really hard.
I've been enjoying Orcs Must Die! way too much, and heard this was better. I'm not seeing it. Guess I'll have to check out the demo.
@RAStemensaid:
The visual style changes drastically from level to level--unlike Orcs Must Die's sort of 'generic dungeoney-look'.
Example:
@Paul_Is_Drunk said:
Despite the fact that they're both cartoony-looking, fantasy-themed, character-based, pseudo-role-playing tower defense hybrids, they're drastically different games. I've played both extensively, adore both, but man Dungeon Defenders is leaps and bounds more appealing to me than Orcs Must Die!.
I think the one advantage Orcs Must Die has is that everything feels a lot more responsive and tactile. If you like action real bad, OMD will likely be your sort of game.
On the other hand, the breadth of content, the depth, the RPG mechanics, the co-op... these are all things that Dungeon Defenders excels at. You've seen all the loot in the Quicklook, you've seen how you can distribute stats to whatever you like (you get about 4 points each level, the level cap is 70). On my most recent stage with 4 players, we had a total of 1800 mobs to kill and a legit (non-Ogre) boss. It was insanity. There are far too much loot to sift through (about 100 pieces each wave). I gained about 3 levels.
You can invest mana (currency) into any item to upgrade it, and choose to either counteract a curse (negative stat) or upgrade a positive stat to be more effective (like the amount of missles a staff shoots out, or the projectile speed. Likewise, there are hundreds of pets to collect and level up via a similar investment system.
Each class operates drastically differently. Apprentice and Squire both have a breadth of towers and barricades. The Monk and Huntress, however, have no towers or barricades at all. Understanding each class, and even more specifically, each player, is key to surviving later stages. Some choose to invest all their stats into towers, others focus primarily on their own damage; example: using that excellent DPS Squire to kill a boss while the tower-defense focused Apprentice fends off and repairs the other 100 fodder units is smart strategy.
Brad NOOB!
I played the demo as the wizard. The pea shooter is bad is you just spam it but if you charge it it does pretty good damage. Also I'm fairly sure that LT does an area attack. Also I think he can build more offensive towers so you can afford to be a bit more passive in you'r play style.
It doesn't seem to be on UK PSN yet but I'll be grabbing it as soon as I can. It has cross platform play with PC and Android.
That'll be great if it works.
Brad is worse than me at Tower Defense. Much worse.