Nathan Drake is back in the saddle, and so are his tilt controls!
Video posted by drewbert on Feb. 14, 2012
Nathan Drake pursues the legend of the Seven Cities of Gold in this PSV-exclusive prequel to Uncharted: Drake's Fortune.
US Release Date: Feb. 8, 2012
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Excellent
i wish they had a tv out cable or something, i can't really tell how good the visuals are. i guess it's probably not available yet...
If only Ready at Dawn made this, then it would have been a legit portable Uncharted game.
What's happening with these games? It's as if there have never been touch-screen games before.
@SpunkyHePanda said:
It is kinda funny how they're just shoehorning these controls into every launch game whether they make sense or not. It's just like the launch of the Wii or other similar devices, eventually developers will just give up and build the game around the best possible control scheme regardless of the potential controls.
Urrgh, I hate this video player. Lags all the time, then if you pause it to buffer, you lose the sound. Should just stick with the YouTube vids.
@P_Pigly_Hogswine: it is youtube vids
@Draxyle said:
Well, the Wii had a totally new way of controlling games that developers had to learn to make the most of. Whereas this... You can pinch the front and back, that's a new thing. If they want to show off their new system, these launch games should be nothing but pinching.
They've come a long way since Bubsy 3D.
Nope nope nope nope.
DO NOT WANT.
@csl316 said:
lol clearly ^ :P
@MAD_JIHAD said:
Reminds me of my 2 year old...
@JazGalaxy said:
I hardly call that flushing money down a toilet when those games go one to still sell great.
The touch control stuff is occasionally annoying, but I found it never ubiquitous enough to really bother me from what felt like well...a good Uncharted game, which is what I was looking for. Particularly for a non-Naughty Dog developer, they seemed to land a lot of the trappings I was looking for. The menu navigation was pretty trivial, the only real problem was some of the 'puzzle' stuff, like dusting off an artifact (which was, admittedly, dumb). It absolutely could have done without that, and would have probably benefitted, but they are pretty ignorable. Especially the platforming touch-stuff which I just ignored and never used.
Not to mention, the game looks and sound absolutely phenomenal.
Remember when every PS3 game had to have six axis control?
Man, launch games.
@patbaer said:
That never happened. It was always an option, and even developers were mostly like "nah, we're cool."
@patbaer said:
Remember Lair?
Man, Factor Five.
Man, I don't like the touch screen swiping or the motion control stuff.