I don't know about you guys, but I can really do without quick time events in all my games. Having just played Battlefield 3's campaign, I have to wonder why they felt they needed quick time events. It's a beautiful looking game and I would rather enjoy the cool first person sequences instead of having to look at the bottom of the screen to see what the next prompt is. Then I wondered why any game needed quick time events, save for Heavy Rain which its only gameplay mechanic is essentially a QTE. I understand why devs put QTE's in games. They want to add interactivity in everything and give the player as much gameplay and control as possible and try to stray from MGS level cutscenes. But I can stand to see a cool action sequence without my interaction in it. I'm not going to complain about the couple seconds without gameplay if they want to show me something cool. Pressing a button to not die is not exciting gameplay and it doesn't add that much interactivity to the game. It adds frustration more than anything. I feel like this generation there are a lot of people concerned with games having as much gameplay and interactivity as possible. People no longer have the patience for cutscenes or having control taken off their hands and thus we get QTE's. But I see QTE's as nothing more than a button to trigger the next scene of the cutscene, the scene where you live. I don't feel like I'm performing the action on the screen just because I pressed one button.
Do you agree? Disagree? Do quick time events add anything to the gameplay experience? Does pressing a button to trigger a cool action sequence make you feel like you did that action? Or is it just a nuisance that distracts from what's happening on the screen?