Quick Time Event

Quick Time Event is a concept that appears in 121 games


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Originating with the LaserDisc game Dragon's Lair, Quick Time Events now show up in all sorts of games as a way to make cinematic cutscenes slightly more interactive.


A Quick Time Event is typically a form of interactive cut-scene, where main control of the on-screen action is replaced by a lengthy animation with limited user interaction. Most games that feature QTEs flash an on-screen icon to tell players which button or direction to press to successfully continue the animation. Failing to press the proper buttons in a timely fashion usually results in some form of penalty, such as failing to execute the attempted move, getting hit by incoming objects, and so on.

The term QTE originated in Shenmue,  but examples of similar sequences go all the way back to the laser disc games of the early '80s, such as Dragon's Lair and Space Ace. However, this form of gameplay has been criticized in modern video games for replacing action, rather than complementing it.

Quick Time Event games
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Concept Name: Quick Time Event
Appears in: 121 games
First appearance: Dragon's Lair
Aliases QTE
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