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Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
Flat shading is a lighting technique used in 3D computer graphics. Its characteristic look is easily recognized.
The Izuna Drop's origin began in the 1969 manga called Ninpu Kamui Gaiden OP (The Legend of Kamui). Kamui learned this move from watching weasels leap from trees and attack birds. Many fictional ninja and/or video game characters use Kamui's move to this day, such as Vega (Street Fighter), Ryu Hayabusa (Dead or Alive / Ninja Gaiden), and Kage-Maru (Virtua Fighter).
Games that have had television shows based on them.
An arcade system board by Sega, used from 1992-1994. It is their first that was designed for 3D polygonal graphics, surpassing their "Super Scalar" series.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Drifting is a technique used in motorsports that involves intentionally over-steering the car to create a slide. This is done both as a competitive and exhibitive technique.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
When a developer creates a game that could be perceived as a new instalment in an existing franchise that they've worked on before, but doesn't share the same name due to licensing issues or other reasons, it's called a spiritual successor.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Damage modelling is used to show damage that has been inflicted. Damage can be modelled on game object so long as the game's engine will allow for it
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Xbox Live is Microsoft's online gaming service.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
A staple of almost any racing game, the pit is the on-track location where players fix their cars, as well as modify their setups to account for changing track conditions.
"LAN" is short for "Local Area Network," which is exactly as it sounds. Setting up a LAN allows players to join together locally in multiplayer games through a small, computer network rather than through the internet.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
A grid that is organized for the start of the race in rows of 2, 3 or more. Very useful for standing starts in various racing titles.
The wheels are already in motion when you begin the race, there's no turning back.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
In auto racing, standing starts have the cars or go-karts stationary in the starting grid as the race begins. To commence racing in a standing start, a set of red lights is needed before the green one goes off to start the race.
Some arcade cabinets have multiple monitors in use, either to display additional information, to have multiple player perspectives on the same machine, or to show a unique "ultra-wide" display.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
Various effects using "particles" (billboard/sprite planes or full models).
See? The exploiting, soulless people who run the video game industry DO care about their fans!
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