Looks Like Radical Entertainment Shut Down

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#51 Posted by Mnemoidian (955 posts) -

I did think it was a bit weird how Prototype 2 still hasn't been released for PC.

Going to be interesting to see how it is received when it's out on Steam in a month.

#52 Posted by Napalm (9020 posts) -

Oh great, another developer assimilated into making Call Of Duty map packs until the day they fucking die.

#53 Posted by Godlyawesomeguy (6398 posts) -

@DFSVegas said:

@Jeffsekai said:

If you didn't want to shut down, then you shouldn't have made a bad video game!

Oh man! What a great idea! Make a good game, instead of a crappy game! It's almost too easy! What was Radical Entertainment thinking!??!?!?!

I can't believe it! It was staring us in the face the whole time! Weird how nobody pointed that out to them before they shut down.

#54 Posted by WilliamHenry (1203 posts) -

@Zaxex said:

Why does anyone choose to work for Activision, making games? Is there anywhere else in the industry to work, and have less job security?

Anyone care to list the developers closed by Activision? I'm still sore about Bizzare Creations. The presence of Call of Duty has left a growing pile of IPs and developers in its wake, losing a lot of its original developers along the way.

I don't want to undermine my integrity by ignoring the Call of Duty games despite their quality, but they aren't groundbreaking anymore and giving them money seems to come at a greater cost.

I get your point and it does seem that Activision shuts down studios more often than other publishers, but at the same time, if Radical was independent and Prototype sold the same amount, they'd still probably be forced to shut down. I feel for everyone at Radical. Hopefully it will work out for everyone.

#55 Posted by BBAlpert (1468 posts) -

Are game studios getting shuttered left and right lately or has it always been this way and I'm just now noticing?

#56 Posted by FoxMulder (1689 posts) -

Loved Simpsons Hit and Run and that Hulk game...shame their newer games weren't as good. Always sad to see people out of work.

#57 Posted by TheHBK (5482 posts) -

Hey, it's not personal, it's just BUSINESS.

#58 Posted by Alkaiser (358 posts) -

I fuckin hate game companies closing. Shit.

*knocks over trash can*

#59 Posted by zerdune (160 posts) -

@paulunga said:

Considering their best game (according to this here database) is Battle for Olympus for the NES I'm really not all that sad to see them go. Both Prototype games were also pretty awful past the initial 2-3 hours of fucking around with all the powers.

They developed the Game Boy version.

#60 Posted by Humanity (9205 posts) -

As shitty as it is for those guys to be out of work, ultimately it was on them to build on the handful on interesting ideas from Prototype 1 to make the sequel a resounding success - and they squandered that opportunity to instead release an almost identical game with a swapped protagonist. The games they made didn't sell that well and there was a reason for that. Visceral had an interesting idea for a new IP and Dead Space really nailed it. Prototype was interesting but ultimately the execution was sloppy and they must have known it.

#61 Posted by Xiemos2 (226 posts) -

I thought the prototype 2 was badass! It's fun being overpowered and just wrecking shit after a long day of work. Exploding enemies into piles of limbs and body parts, one-shotting helicopters, tanks, jumping city blocks; boo to you guys that didn't like it.

#62 Posted by Korolev (1706 posts) -

I didn't realize they had so much riding on Prototype 2.

#63 Posted by JazGalaxy (1576 posts) -

@BBAlpert said:

Are game studios getting shuttered left and right lately or has it always been this way and I'm just now noticing?

The industry is becoming more and more based on having "AAA" games that take a bazillion dollars to make. If it doesn't hit... everyone is out of a job.

We're seeing the same thing in films. Studios that have existed for decades are getting shuttered after one bad release.

#64 Posted by curlyq101 (44 posts) -

@TheHBK said:

Hey, it's not personal, it's just BUSINESS.

Oh man....

#65 Posted by zodstein (96 posts) -

I just finished Prototype 2 and it was a damn fun game. If it doesn't sell 40 million Activision just throws them under the bus.

#66 Posted by Paindamnation (805 posts) -

@curlyq101 said:

@TheHBK said:

Hey, it's not personal, it's just BUSINESS.

Oh man....

The fake-ness of this is so ridiculous.

#67 Posted by Stubee (378 posts) -

Still sore about what Activision did to Bizzare Creations.

Fuck Activision

#68 Posted by durden77 (303 posts) -

God dammit.

This industry is such a bummer nowadays.

#69 Posted by aquamarin (555 posts) -

@Paindamnation said:

@curlyq101 said:

@TheHBK said:

Hey, it's not personal, it's just BUSINESS.

Oh man....

The fake-ness of this is so ridiculous.

Ah the good ole days.

#70 Posted by fox01313 (5072 posts) -

Would be nice if Activision just shuffled projects around to try to keep these teams working together but just on something other than the franchise that might have not sold as well as the latest CoD game. Hope if this is true, best of luck to everyone from Radical. Must be sucky now to try to find a job in the game industry with so many recent studios shut down by stupid reasons.

#71 Posted by Darth_Mercer (65 posts) -

This is awful. This is really, really awful.

#72 Edited by fisk0 (4097 posts) -

@JazGalaxy said:

@BBAlpert said:

Are game studios getting shuttered left and right lately or has it always been this way and I'm just now noticing?

The industry is becoming more and more based on having "AAA" games that take a bazillion dollars to make. If it doesn't hit... everyone is out of a job.

We're seeing the same thing in films. Studios that have existed for decades are getting shuttered after one bad release.

More than this, the news that Mangled Eye Studios, an indie developer ran by some ex-Ritual Entertainment, Raven Software and Turtle Rock guys recently shut down kinda hit me much harder. Their (in all likelyhood failed - as it's barely 1% founded with only hours to go) Kickstarter is still up, but hasn't gotten a project update since may. Somehow the entire life of that studio flew under the radar even from indie scene coverage, neither their previous game or the kickstarter were marketed at all, nor were the studio's closure mentioned anywhere, they just vanished and suddenly their sites were replaced with "We've closed, thank you for the support all these years" stuff. With guys that have worked on some really memorable games like Star Trek Elite Force 2 and Counter-Strike (though mostly Condition Zero and the Xbox port) it's kinda odd and sad that even as an indie studio they could remain so unrecognized.

#73 Posted by jamesisaacs (221 posts) -

No more Prototype?

#74 Posted by Maitimo (201 posts) -

They were lucky they got a shot at Prototype 2. Activision would've shuttered most studios after the first flop.

It's a shame, but we know this is what this publisher does.

#75 Posted by glyn (382 posts) -

@WilliamHenry said:

@Zaxex said:

Why does anyone choose to work for Activision, making games? Is there anywhere else in the industry to work, and have less job security?

Anyone care to list the developers closed by Activision? I'm still sore about Bizzare Creations. The presence of Call of Duty has left a growing pile of IPs and developers in its wake, losing a lot of its original developers along the way.

I don't want to undermine my integrity by ignoring the Call of Duty games despite their quality, but they aren't groundbreaking anymore and giving them money seems to come at a greater cost.

I get your point and it does seem that Activision shuts down studios more often than other publishers, but at the same time, if Radical was independent and Prototype sold the same amount, they'd still probably be forced to shut down. I feel for everyone at Radical. Hopefully it will work out for everyone.

They got shut down for a reason. They had two chances to produce a worthy game and they failed.

#76 Posted by Rowr (5625 posts) -

@glyn said:

@WilliamHenry said:

@Zaxex said:

Why does anyone choose to work for Activision, making games? Is there anywhere else in the industry to work, and have less job security?

Anyone care to list the developers closed by Activision? I'm still sore about Bizzare Creations. The presence of Call of Duty has left a growing pile of IPs and developers in its wake, losing a lot of its original developers along the way.

I don't want to undermine my integrity by ignoring the Call of Duty games despite their quality, but they aren't groundbreaking anymore and giving them money seems to come at a greater cost.

I get your point and it does seem that Activision shuts down studios more often than other publishers, but at the same time, if Radical was independent and Prototype sold the same amount, they'd still probably be forced to shut down. I feel for everyone at Radical. Hopefully it will work out for everyone.

They got shut down for a reason. They had two chances to produce a worthy game and they failed.

It is sad that it's AAA or bust for so many developers, it's not good for depth or innovation in the industry either.

#77 Posted by AngeTheDude (672 posts) -

I like how Activision complains that their games didn't find an audience yet they didn't even bother to advertise for Prototype 2 AT ALL.

#78 Edited by vinsanityv22 (1064 posts) -

As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.

Translation: Another Activision-owned developer forced into Call of Duty Map Pack slavery. God this fucking company is awful. When will the COD Bubble pop? Kotick and co. are quickly destroying everything they have EXCEPT that one franchise - when it falls, they're screwed.

I don't even like Prototype, but Radical was a good studio. Especially when they made stuff like Crash Bandicoot games - Crash Tag Team Racing and Crash of the Titans (believe it or not; quality games). Stuff like Spimpsons Hit and Run, Scarface...even Dark Summit and Mario is Missing were interesting. This company didn't deserve to bite it...especially when Prototype 2 sold over a million units between the 360, PS3 and PC SKUs. Yeah, it didn't sell as well as the first one, but I'm sick of studios shipping million-selling games and getting closed down.

There is something wrong with the industry when that is grounds for shutting a studio down!

#79 Posted by Roodog (52 posts) -

They made a game that was not good enough to keep the studio open.

#80 Edited by ProfessorEss (7361 posts) -

I thought the original Prototype was a pretty great. It's always a shame when a sequel fails trump the original and it rarely bodes well for the developer of that franchise.

#81 Posted by AhmadMetallic (18955 posts) -

Acti strikes again.

#82 Posted by benspyda (2034 posts) -

Perhaps it would of helped if they made their lead protagonists even a tiny bit likeable. Still sucks and is weird Activision is just shutting them down outright, they had potential to make something cool, it just wasn't prototype.

#83 Posted by vinster345 (128 posts) -

The console gaming model is still massively flawed. 1 million units is now chicken feed compared to the investment needed to get the game done. And games are going to need more investment, not less, when the next consoles hit.

#84 Posted by Xeirus (1305 posts) -

@AngeTheDude said:

I like how Activision complains that their games didn't find an audience yet they didn't even bother to advertise for Prototype 2 AT ALL.

Exactly what I was thinking, how the hell do you expect to sell if no one even knows the damn thing is out?

Not that it was a good game or anything, but jesus man...

#85 Posted by Manhattan_Project (2155 posts) -

@Xeirus said:

@AngeTheDude said:

I like how Activision complains that their games didn't find an audience yet they didn't even bother to advertise for Prototype 2 AT ALL.

Exactly what I was thinking, how the hell do you expect to sell if no one even knows the damn thing is out?

Not that it was a good game or anything, but jesus man...

Are you guys serious? They ran commercials for the game on everything from ESPN to A&E. In the middle of playoff games and Storage Wars. A shitload of them.

#86 Posted by Redfield (94 posts) -

Saw this one coming. It should almost be illegal to shut down a developer when the biggest reason why the game sold so poorly is because the company provided basically no marketing on it. Not that I suspect that Prototyp would have sold a whole lot even with marketing behind it. But the way they completely buried that game makes me kind of disgusted that they are jusst throwing the team out.

#87 Posted by CJduke (788 posts) -

@Manhattan_Project said:

@Xeirus said:

@AngeTheDude said:

I like how Activision complains that their games didn't find an audience yet they didn't even bother to advertise for Prototype 2 AT ALL.

Exactly what I was thinking, how the hell do you expect to sell if no one even knows the damn thing is out?

Not that it was a good game or anything, but jesus man...

Are you guys serious? They ran commercials for the game on everything from ESPN to A&E. In the middle of playoff games and Storage Wars. A shitload of them.

LOL seriously, I was watching a UFC pay per view and it was sponsored by Prototype 2 for gods sake. Not to mention all those live action commercials. And there were ads all over the internet, how did you guys miss all that?

#88 Posted by Grixxel (766 posts) -

@jamesisaacs said:

No more Prototype?

I'll raise you.

#89 Posted by Rox360 (1059 posts) -

@Gremmel said:

1991-2012? Maybe not but all your money into one basket ey...

Who keeps money in a basket...?

#90 Posted by LordLOC (186 posts) -

Great, so Radical goes down the drain and the PC version isn't even released yet! Sure bodes well for Prototype 2 on PC lemme tell you.

Also, sucks people lost their jobs and shit. Stupid Activision.

#91 Posted by onan (1286 posts) -

That's really unfair. Why does an Activision mandate to create a shitty piece of software doom a perfectly good company? No one told you higher-ups to greenlight Prototype 2. Even I could have told you no one was demanding that, let alone executives making $250k+.

#92 Posted by swat200 (242 posts) -

I can't wait for the day CoD implodes and activision is fucked because it has ZERO new IP.

#93 Posted by Brendan (7804 posts) -

@CJduke said:

@Manhattan_Project said:

@Xeirus said:

@AngeTheDude said:

I like how Activision complains that their games didn't find an audience yet they didn't even bother to advertise for Prototype 2 AT ALL.

Exactly what I was thinking, how the hell do you expect to sell if no one even knows the damn thing is out?

Not that it was a good game or anything, but jesus man...

Are you guys serious? They ran commercials for the game on everything from ESPN to A&E. In the middle of playoff games and Storage Wars. A shitload of them.

LOL seriously, I was watching a UFC pay per view and it was sponsored by Prototype 2 for gods sake. Not to mention all those live action commercials. And there were ads all over the internet, how did you guys miss all that?

Yup, this doesn't seem so damning for Activision to me. A company made an expensive game that wasn't good and didn't sell well, and so they failed. This isn't out of the norm for any business, and I don't think it's intelligent to simply blame the head honchos for everything.

#94 Posted by eatatwhiteys (65 posts) -

@vinsanityv22 said:

As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.

Translation: Another Activision-owned developer forced into Call of Duty Map Pack slavery. God this fucking company is awful. When will the COD Bubble pop? Kotick and co. are quickly destroying everything they have EXCEPT that one franchise - when it falls, they're screwed.

I don't even like Prototype, but Radical was a good studio. Especially when they made stuff like Crash Bandicoot games - Crash Tag Team Racing and Crash of the Titans (believe it or not; quality games). Stuff like Spimpsons Hit and Run, Scarface...even Dark Summit and Mario is Missing were interesting. This company didn't deserve to bite it...especially when Prototype 2 sold over a million units between the 360, PS3 and PC SKUs. Yeah, it didn't sell as well as the first one, but I'm sick of studios shipping million-selling games and getting closed down.

There is something wrong with the industry when that is grounds for shutting a studio down!

"Spimpsons Hit and Run" Now THAT I would play ;P

#95 Posted by Xeirus (1305 posts) -

@Manhattan_Project said:

@Xeirus said:

@AngeTheDude said:

I like how Activision complains that their games didn't find an audience yet they didn't even bother to advertise for Prototype 2 AT ALL.

Exactly what I was thinking, how the hell do you expect to sell if no one even knows the damn thing is out?

Not that it was a good game or anything, but jesus man...

Are you guys serious? They ran commercials for the game on everything from ESPN to A&E. In the middle of playoff games and Storage Wars. A shitload of them.

I haven't watched TV in like 2 years, I don't even know anyone who regularly watches...

#96 Posted by Xeirus (1305 posts) -

@CJduke said:

@Manhattan_Project said:

@Xeirus said:

@AngeTheDude said:

I like how Activision complains that their games didn't find an audience yet they didn't even bother to advertise for Prototype 2 AT ALL.

Exactly what I was thinking, how the hell do you expect to sell if no one even knows the damn thing is out?

Not that it was a good game or anything, but jesus man...

Are you guys serious? They ran commercials for the game on everything from ESPN to A&E. In the middle of playoff games and Storage Wars. A shitload of them.

LOL seriously, I was watching a UFC pay per view and it was sponsored by Prototype 2 for gods sake. Not to mention all those live action commercials. And there were ads all over the internet, how did you guys miss all that?

All over the net? I spend plenty of time online and I never saw a single spot for it. They even mentioned it on the bombcast that they hadn't seen any either. I know I'm not alone...

#97 Posted by SmilingPig (1337 posts) -

The prototypes where decent B titles. I guess Activision expect blizzard result from all its companies.

#98 Posted by djaoni (338 posts) -

I hope one day we'll see articles like this concerning Activision and EA.

Ahh, what a glorious day that would be.

#99 Posted by AngeTheDude (672 posts) -

@Xeirus said:

@CJduke said:

@Manhattan_Project said:

@Xeirus said:

@AngeTheDude said:

I like how Activision complains that their games didn't find an audience yet they didn't even bother to advertise for Prototype 2 AT ALL.

Exactly what I was thinking, how the hell do you expect to sell if no one even knows the damn thing is out?

Not that it was a good game or anything, but jesus man...

Are you guys serious? They ran commercials for the game on everything from ESPN to A&E. In the middle of playoff games and Storage Wars. A shitload of them.

LOL seriously, I was watching a UFC pay per view and it was sponsored by Prototype 2 for gods sake. Not to mention all those live action commercials. And there were ads all over the internet, how did you guys miss all that?

All over the net? I spend plenty of time online and I never saw a single spot for it. They even mentioned it on the bombcast that they hadn't seen any either. I know I'm not alone...

Prototype 2 had NO net buzz whatsoever. TV is so fractured at this point that it is impossible to advertise to every demographic you want. If even the Bombcasters didn't know that Prototype 2 was coming out, then something was definitely amiss.

#100 Posted by Nightriff (5075 posts) -

That sucks...I enjoy the Prototype games even thought they do have their issues.

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