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An organism consisting of both natural and artificial systems.
High-tech exoskeleton wearing, sword wielding warriors featuring prominently in the Metal Gear and Mortal Kombat franchises. Several characters assume the identity of a Cyborg Ninja throughout several console generations.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
A divekick is a gravity-defying move found in many fighting games that allows an airborne fighter to propel themselves downward at their opponent at a high rate of speed.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
A moment in a game where the main character walks slowly or stands/kneels still with their finger in their ear, hearing mission details.
Games that include a simulated economy which the player(s) can affect.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
The 2nd stage after being spotted in the Metal Gear Series.
Physical activity that leads to strengthening of the body.
Receiving damage or dying as a result of falling.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
Somewhat of a cross between Amnesia and Insanity, this is where a character replaces their own real original identity with a new false identity (i.e. a false reality/persona/memories), usually caused by either internal psychological trauma or external brainwashing.
You may think you know who you are playing as, but do you?
Some people will do anything for their families. They will fight, steal and kill to keep those close safe and alive.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
Finishing moves are typically moves that end a fight in a traditional fighting game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The special operations group from Metal Gear Solid that serve as that game's bosses.
Gekko are a highly advance form of metal gear made by ArmsTech.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
When a developer begs and pleads and offers to do laundry for even a tiny guest appearance, sometimes those famous characters will still flake on them. At least they still have their laundry.
A gunslinger is to guns what a swordmaster is to swords.
Games that feature characters whose hair movement is governed by a physics engine.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
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