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Concept »
A multiplayer mode that pits a large number of players (typically 100) in a winner-takes-all, last-person-standing battle as they scavenge and fight for survival. These games typically take place in a shrinking play zone.
A common concept in RPGs and MMOs, color-coded loot is a concept where the quality/rarity of loot items are defined by a series of colors.
Digging is a strategic mechanic of many games. Digging allows the ability to unearth valuables and strategize pathways.
Gibdos are mummy-like enemies from the Legend of Zelda series.
Constantly performing an in-game action to progress a certain attribute.
When approached, these seemingly harmless treasure chests will attack and attempt to devour those who have intruded in the Plane of Hate.
In many role-playing games, especially Western action-RPGs and roguelikes, items can be found that are unidentified - the player can see limited info about the type of item it is, but not specific stats. Usually a scroll or spell is needed to identify loot.
When an enemy drops an item that it had no business carrying, whether it's a robot with a sandwich or a dog with ammunition.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
The successor of the Aurora Engine. Created by Bioware for Knights of the Old Republic.
In EverQuest, phoboplasms are gelatinous cubes that absorb and digest anything in their path.
The maybe not-so-intended consequence of an enemy's own body parts being on their loot table and the player character being able to steal.
This platforming-inspired sub-genre of fighting games often includes varied stage designs, the use of items and a lighter emphasis on damage-based KOs. Four or more players may join the mayhem though party-oriented elements may also be toggleable.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
Enemies that appear out of nowhere and force the player into a battle.
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
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