Raptor: Call of the Shadows
Raptor: Call of the Shadows is a video game that consists of 0 releases
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Raptor: Call of the Shadows is a relatively straightforward, though quite polished, top-down shooter. Released in 1994, this PC-based shooter doesn't have a lot to differentiate it from other top-down shooters, but it is a well polished and very entertaining game.
There are a few things that separate Raptor from the rest of the field. Most obvious is the ability to upgrade your ship. Early stages, of course, would let you get away with a minimally powered plane, usually only the machine gun you started out with. But before long, the ability to add missiles, bombs, and shielding to your ship became key, useful, and very entertaining. You could play through levels multiple times to earn extra money by blowing lots of ship, ground targets, and pretty much anything else that your bullets would stick to. The levels consisted of a main boss at the end and many also having an easier boss halfway through the level.
Eventually, you would earn enough money to buy a turret system, one of the more unique weapons in the game. The machine gun turret and laser turret would target any enemy, anywhere on the screen, and was key in allowing you to plow through waves of enemies with ease. You could eventually unlock some devastating forward blasters that would rip through nearly every enemy in the game, boss or no.
Overall, Raptor is mainly notable for a great deal of polish and a heck of a lot of fun. The graphics were quite good at the time, and the fast action, replayability, and addictive gameplay are exactly the kind of highlights of any great overhead shooter.
Raptor: Call of the Shadows is a PC-based top-down shooter that allowed you to upgrade your weapons over multiple levels and generally devastate a whole slew of counterattacking craft, both small and large.
Overview
Raptor: Call of the Shadows is a relatively straightforward, though quite polished, top-down shooter. Released in 1994, this PC-based shooter doesn't have a lot to differentiate it from other top-down shooters, but it is a well polished and very entertaining game.
Features
There are a few things that separate Raptor from the rest of the field. Most obvious is the ability to upgrade your ship. Early stages, of course, would let you get away with a minimally powered plane, usually only the machine gun you started out with. But before long, the ability to add missiles, bombs, and shielding to your ship became key, useful, and very entertaining. You could play through levels multiple times to earn extra money by blowing lots of ship, ground targets, and pretty much anything else that your bullets would stick to. The levels consisted of a main boss at the end and many also having an easier boss halfway through the level.
Eventually, you would earn enough money to buy a turret system, one of the more unique weapons in the game. The machine gun turret and laser turret would target any enemy, anywhere on the screen, and was key in allowing you to plow through waves of enemies with ease. You could eventually unlock some devastating forward blasters that would rip through nearly every enemy in the game, boss or no.
Summary
Overall, Raptor is mainly notable for a great deal of polish and a heck of a lot of fun. The graphics were quite good at the time, and the fast action, replayability, and addictive gameplay are exactly the kind of highlights of any great overhead shooter.
| Game Name | Raptor: Call of the Shadows |
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| Original US Release |
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| Aliases |
"Mercenary 2029" -- Working Title |

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