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Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Going barefoot is to go without the assistance of any type of footwear including shoes, boots, socks, wraps, etc.
A term for a humanoid creature with animalistic features which can comprehend everything from slightly feral humans to savage monsters with trace amounts of anthropomorphism.
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
Giant rats are like regular rats but significantly bigger. Giant rats are the first enemy in many role playing games.
Information on the time honored tradition of killing rats. Killing rats is a much cliched first quest for many western RPGs.
Genetically evolved humans, animals or aliens.
Oversized pests such as rats or bugs are often used as low level enemies in role playing games. They can be found in most any Western RPG, especially ones that use the Dungeons and Dragons rule set.
Rat Creatures are (as the name suggests) feral ratlike creatures. They eat nearly anything, including bones.
The main character is a humanoid rat.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
A race of rat-people found in the Warhammer universe. They are fully sentient, with their own religion, society, and technologies.
The Skritt are a race of bipedal Ratmen who inhabit the Maguuma Jungle.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
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