Ratchet & Clank Future: Quest for Booty
Ratchet & Clank Future: Quest for Booty is a video game that consists of 6 releases
GiantBomb Review
13 User Reviews
Reviewed on Aug. 25, 2008
Ratchet & Clank: Quest for Booty is a decent diversion for the price, but will make you long for the next full installment in the series.
By Vinny Caravella
This review is for the
PSN
release of Ratchet & Clank Future: Quest for Booty.
Man, I really hope you like pirates and robots, because Ratchet & Clank Future: Quest for Booty is, if nothing else, a vehicle for as much campy robot-pirate humor as a downloadable title can hold. Much like your Ikea bookshelf, you'll find that Quest for Booty looks great for the price, but doesn't really contain the love and craftsmanship of its higher-priced counterparts.
Quest for Booty begins soon after the events of Tools of Destruction, the previous PlayStation 3 installment of the series. Clank has been not-so-forcibly kidnapped by the Zoni, a mysterious race of robot that have some kind of greater plan for our little, metallic friend. This basically sets the scene for Quest for Booty, as Ratchet and his ladyfriend, Talwyn, search for clues regarding Clank's whereabouts and dig a little deeper into this whole Zoni situation. Along the way you'll encounter some old pirate acquaintances, some new pirate masterminds, pirate ghosts, pirate ships, bats, and pirates. Also? Pirates.
While this sounds all well and good, the story in Quest for Booty does little to flesh out the universe. Players that didn't make it through Tools of Destruction will be dropped into a world full of undeveloped characters and a plot that seems to revolve more around setting up campy pirate jokes than continuing the story arc from the previous game. As someone who thoroughly enjoyed Tools of Destruction, I found much of the charm to be missing and the whole experience to be a little hollow.
For me, the Ratchet & Clank series has always been about platforming, exploring, and powering-up your collection of weapons. While Quest for Booty certainly delivers on the platforming, the other two elements come up a bit short. There are really no incentives to explore the somewhat limited areas of the game, save for the few weapon upgrades hidden throughout. There are no golden bolts or collectibles to find, which is probably for the best, since this is strictly a linear affair and you won't be able to travel to previous locations at will. Finding enough bolts, Ratchet & Clank's currency, to buy the couple of items you're presented with is also a non-issue and doesn't require anything more than tearing into the crates and baddies presented along the course of the game.
With subtitles like Up Your Arsenal, Going Commando and Tools of Destruction, the Ratchet series has a pretty well-established reputation for delivering the goods when it comes to weaponry. Quest for Booty eschews the gun collecting and instead, in true abilitease fashion, starts you off with a set number of guns that you subsequently lose and then recover throughout the course of the game. This strips away an essential layer of the gameplay, leaving only the sticky residue of a half-hearted weapon powering-up mechanic. With enough use, each weapon will increase in power, up to a maximum level of five. Considering that each gun already starts on level three, the gun leveling doesn't require much effort. On top of that, you'll be hard-pressed to find a real need to use more than two or three items from your limited arsenal. Finally, as if to make the entire process even less meaningful, you'll keep the weapon's earned experience when you die. This is standard for the series, but the new levels come so quickly that you don't really get a sense of accomplishment when you've finally maxed out your weapons.
Making your way through the levels mostly involves either basic platforming or some confined combat situations. Everything is pretty solid, but I didn't encounter anything that made me feel like I was the prince of the double jump either. I didn't really feel a sense of danger or tension, except for the grind rail portions, which offer the most thrilling sequences in the relatively short experience. You'll also discover that your wrench has now mysteriously been upgraded to include the ability to remotely tether items and manipulate them. Many of the platforming puzzles throughout the game make good use of this new mechanic, and it's something that I hope to see more of in future iterations of the series.
The presentation is amazing for a downloadable title. The graphics, voice acting and animation are all comparable to its big-budget brother. You won't be overwhelmed with the variety in the enemies and environments, but what you do encounter looks great and seems to fit very nicely into the universe. The music is probably the only thing about the package that seems to not measure up, and it can get somewhat repetitive. Imagine taking a road trip with a guy who can only remember the first five bars to the Pirates of the Caribbean theme song. I was also hoping for a few more cutscenes, but considering the abbreviated length of the game, I can't really find fault in their absence.
I guess Quest for Booty just feels like the Aladdin 2 of Ratchet & Clank Future: Tools of Destruction. It has all the same elements as the original, but it just doesn't deliver the charm and appeal. Of course, it is an intentionally shorter game at a markedly lower price, so it's not unexpected that some compromises would have to be made. In the end, Ratchet and Clank Future: Quest for Booty delivers a quarter of a game at a quarter of the price, and ultimately, you're only getting a quarter of the entertainment.
Quest for Booty begins soon after the events of Tools of Destruction, the previous PlayStation 3 installment of the series. Clank has been not-so-forcibly kidnapped by the Zoni, a mysterious race of robot that have some kind of greater plan for our little, metallic friend. This basically sets the scene for Quest for Booty, as Ratchet and his ladyfriend, Talwyn, search for clues regarding Clank's whereabouts and dig a little deeper into this whole Zoni situation. Along the way you'll encounter some old pirate acquaintances, some new pirate masterminds, pirate ghosts, pirate ships, bats, and pirates. Also? Pirates.
While this sounds all well and good, the story in Quest for Booty does little to flesh out the universe. Players that didn't make it through Tools of Destruction will be dropped into a world full of undeveloped characters and a plot that seems to revolve more around setting up campy pirate jokes than continuing the story arc from the previous game. As someone who thoroughly enjoyed Tools of Destruction, I found much of the charm to be missing and the whole experience to be a little hollow.
For me, the Ratchet & Clank series has always been about platforming, exploring, and powering-up your collection of weapons. While Quest for Booty certainly delivers on the platforming, the other two elements come up a bit short. There are really no incentives to explore the somewhat limited areas of the game, save for the few weapon upgrades hidden throughout. There are no golden bolts or collectibles to find, which is probably for the best, since this is strictly a linear affair and you won't be able to travel to previous locations at will. Finding enough bolts, Ratchet & Clank's currency, to buy the couple of items you're presented with is also a non-issue and doesn't require anything more than tearing into the crates and baddies presented along the course of the game.
With subtitles like Up Your Arsenal, Going Commando and Tools of Destruction, the Ratchet series has a pretty well-established reputation for delivering the goods when it comes to weaponry. Quest for Booty eschews the gun collecting and instead, in true abilitease fashion, starts you off with a set number of guns that you subsequently lose and then recover throughout the course of the game. This strips away an essential layer of the gameplay, leaving only the sticky residue of a half-hearted weapon powering-up mechanic. With enough use, each weapon will increase in power, up to a maximum level of five. Considering that each gun already starts on level three, the gun leveling doesn't require much effort. On top of that, you'll be hard-pressed to find a real need to use more than two or three items from your limited arsenal. Finally, as if to make the entire process even less meaningful, you'll keep the weapon's earned experience when you die. This is standard for the series, but the new levels come so quickly that you don't really get a sense of accomplishment when you've finally maxed out your weapons.
Making your way through the levels mostly involves either basic platforming or some confined combat situations. Everything is pretty solid, but I didn't encounter anything that made me feel like I was the prince of the double jump either. I didn't really feel a sense of danger or tension, except for the grind rail portions, which offer the most thrilling sequences in the relatively short experience. You'll also discover that your wrench has now mysteriously been upgraded to include the ability to remotely tether items and manipulate them. Many of the platforming puzzles throughout the game make good use of this new mechanic, and it's something that I hope to see more of in future iterations of the series.
The presentation is amazing for a downloadable title. The graphics, voice acting and animation are all comparable to its big-budget brother. You won't be overwhelmed with the variety in the enemies and environments, but what you do encounter looks great and seems to fit very nicely into the universe. The music is probably the only thing about the package that seems to not measure up, and it can get somewhat repetitive. Imagine taking a road trip with a guy who can only remember the first five bars to the Pirates of the Caribbean theme song. I was also hoping for a few more cutscenes, but considering the abbreviated length of the game, I can't really find fault in their absence.
I guess Quest for Booty just feels like the Aladdin 2 of Ratchet & Clank Future: Tools of Destruction. It has all the same elements as the original, but it just doesn't deliver the charm and appeal. Of course, it is an intentionally shorter game at a markedly lower price, so it's not unexpected that some compromises would have to be made. In the end, Ratchet and Clank Future: Quest for Booty delivers a quarter of a game at a quarter of the price, and ultimately, you're only getting a quarter of the entertainment.
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Ratchet & Clank Future: Quest for Booty
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PSN
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I was a bit disappointed to see several reviewers of Booty complain that it was too short, and not a real Ratchet game. To me, this is like complaining that a nice hamburger wasn't made out of chicken. Quest for Booty wasn't made to be the next big installment in ...
Reviewed by Adrenaline on Aug. 27, 2008
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1 out of 1 found this review helpful. |
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One for fans of the series...
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PS3
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Ok, firstly, let me say that i REALLY like the Ratchet and Clank series. For me, when I got the first game on the PS2, i was blown away - it re-defined the platforming genre, which was in danger of becoming stale. Now, with the series' first release on the ...
Reviewed by skidd on March 24, 2009
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1 out of 1 found this review helpful. |
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Sir Mix A Lot was wrong!
(
PSN
)
Last year’s Ratchet and Clank Future left me pleasantly surprised. It was the first game of the series I had ever played, and when it ended all I wanted was more: more over the top weapons, more brightly colored seamless worlds presented at an impeccable frame rate, more intelligent platforming ...
Reviewed by chamberlain on Sept. 1, 2008
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| Game Name | Ratchet & Clank Future: Quest for Booty |
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| Original US Release |
Aug. 21, 2008
need a fuzzy date? |
| Original US Release |
Q3 2008 know the real date? |
| Aliases | R&C:QFB, R&CF:QFB |





































