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    Ratchet & Clank: Size Matters

    Game » consists of 12 releases. Released Feb 13, 2007

    Ratchet & Clank: Size Matters was a PSP iteration in the series released in 2007, and the game was later ported to the PlayStation 2.

    spiceninja's Ratchet & Clank: Size Matters (PlayStation Portable) review

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    Size Matters tries too hard to be like it's big brother.

    A lot of the time when a major console game makes the transition to a handheld it often turns out as a completely different game or it takes place as a side story or a spin-off. This is apparent with games such as Vice City Stories and the Metal Gear Acid games. But this isn't the case with Ratchet and Clank: Size Matters. In fact it's almost the exact same as the console versions. It's a direct sequel to Deadlocked and picks the story up from there. Ratchet and Clank are on vacation and a little girl comes up to them wanting to take pictures of them doing "heroic" stuff. She gets kidnapped and they have to go save her. The story has many twists and turns but ultimately is pretty forgettable.

    The PSP is notorious for not have a second analog stick and because of this Size Matters controls feel a little sloppy. The camera is one problem. It has two different options, with one you use both shoulder buttons to move the camera to the left and right. This one feels the best and is the one that I recommend you use while playing. The other option makes the camera stick behind Ratchet at all times and when you move, the camera moves with you. It works for the most part but in the end it's more annoying than helpful. You strafe in the game by pressing left and right on the d-pad. This actually works very well and you'll have to circle strafe some bosses to beat them as it's almost the only way too, so the d-pad will quickly become your best friend in fights.

    The game plays pretty much the exact same as the PS2 versions. You travel through extremely linear levels on a couple of different planets blowing things up on your way to the end. Helping your blow up these things up are your trusty guns. There are a little over a dozen in the game and the more you use them the more experience they gain leading to them leveling up. All the guns are fun to use and helpful in eliminating the bad guys, but there is one gun in particular that is like a shotgun and it misses almost every time you shoot it making it pretty much worthless. There are boxes strewn about the levels and breaking them will give you bolts. Bolts is the games currency and you use them to buy new guns and gun mods. You also gain armor in the game. There are different types that you can equip and customize your appearance. Equipping certain parts will give you attack boosts such as making your wrench catch on fire that takes down double damage or if your throw your wrench you'll leave a trail of acid that will hurt enemies that walk across it. But you'll mainly only use the armor as a defensive upgrade and rely more on your guns for attacking.

    Size Matters isn't a particularly long game. It's around the 5 to 8 hour mark. However, once you beat the game you can go through it again on "challenge" mode that gives you bolt multipliers to get you more bolts and there is a new set of armor available for you to find. There are also races to partake in and Twisted Metal style Clank mini games to play. You can also play multiplayer matches to up to 4 people online and off. But the multiplayer is pretty uninteresting and you probably won't play it that much.

    Ratchet and Clank: Size Matters is a great PSP game. It's got everything you love about the PS2 games but it's in the palm of your hand. If your a fan of Ratchet and Clank you should defiantly pick it up although the $40 price tag is asking a little to much for a such a short game. But regardless of all that this game is worth your time.

    Other reviews for Ratchet & Clank: Size Matters (PlayStation Portable)

      Size does matter, but not when it comes to games. 0

       Ratchet and Clank: Size Matters Review The Ratchet and Clank series has been around for 8 years now. Insomniac really haven’t done much to change the (for the most part) winning formula that is the Ratchet and Clanks experience. Every game has always managed to create a very fun and challenging experience filled with great characters, outrageous weapons and original gadgets. The pinnacle of the series for me was RAC2, this expanded on the weapons, added the awesome space combat sections and ha...

      0 out of 0 found this review helpful.

      Size matters is a fun, bite-sized version of R&C. 0

      I've always like ratchet and clank, sadly this is the only one i've had the chance to play from start to finish. But i can say with great confidence that this is a great portable version of R&C. In fact this is just a great portable game even without  Isomniac behind it. Like all the games in the series you'll go through about a dozen differen't planets, shooting and smashing your way through various robot foes. And as always, collecting bolts to buy new weapons. And this is where the game h...

      0 out of 0 found this review helpful.

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