@Wong_Fei_Hung said:
Ancel:
“And I think this is where Nintendo is really out in front of things. The technology inside the controller is quite a bit more advanced than what people might think. It’s really responsive. The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive.
It’s crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it’s still 60 frames per second. And the latency on the controller is just 1/60 of a second, so it’s one frame late. It’s crazy, it’s so fast. It’s almost instant. That’s why it responds so well. So it can be used as a real game-design thing.”
This reminded me that I don't understand why on earth people actually got excited over the GamePad controls in that demo of Rayman Legends. Sure, it looks kind of nice and it's got neat ideas, but it ends there: ideas that look nice. In practicality who will want to be the one with the GamePad?
As people watched that demo, did they imagine themselves playing with the GamePad beside a friend playing on the TV?
What I remember from the demo was that while someone is playing a real game on the TV, the person with the GamePad is essentially playing an iPad game, tapping a few things on the screen that interact with the person holding the regular controller. The sliding and dragging and tapping that make up the GamePad facet of the multiplayer deliver an experience that's no more complex or amusing than the sort of entertainment an iPad game can provide. Not to disregard iOS games - they can be quality stuff - but it's not what you're looking for when you're sitting down on a couch, playing a game with a friend. If you're the one who's holding the tablet, the other facet of the experience will look much more appealing. Consoles offer what tablets can't, that's why you and I and everyone that buys consoles still buy consoles.
I have a younger sister who a few years ago might have been delighted, because she enjoyed playing as Tingle in Wind Waker using the GBA Connectivity feature that the GameCube provided. But that was a time when she would drop stuff to watch her big brother play video games. So how many people really want to be on the tablet end of things in this sort of asymetric multiplayer experience?
To be fair some games seem to actually do this asymetric multiplayer thing nicely, but those are the ones that give information to the tablet holder that's concealed from everyone else. This is why I don't think the Wii U matters a lot, but if it gave tablets to everyone it would: the way they can deliver private information to players in hot seat multiplayer games is the big innovation here - one that fits in perfectly with Nintendo's emphasis on multiplayer experiences.
I just don't get why I would want to be the one playing Rayman Legends with the tablet.
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