This is why we can't have nice things, man

  • 70 results
  • 1
  • 2
#51 Edited by Seppli (10250 posts) -

I'm currently finishing up my Rayman Origins playthrough, and while it's admittedly beautiful, and an awesome 2D platformer - I'd never pay 60 bucks for such a thing anymore. I play it because it was free on PS+, and because it's undeniably awesome, but I'd rather spend my money and time elsewhere, if it comes down to it. Other genres just engage me more.

Guess it has to suck to be a 2D platformer fan these days. Outside of Nintendo, nobody makes enough money to warrant a triple A effort. Then again, indie platformers are plentiful, and generally much more interesting than all the standard fare we used to get during the 8bit and 16bit era. So yay!?!

Ubisoft won't likely pursue this direction anymore, outside of low budget small team efforts. How expensive was Rayman Legends in production?

#52 Edited by Roland_D11 (195 posts) -

I think it is interesting they released it for 60 bucks in the US. In the EU it is not a full price title. In Germany games cost about €70 (rrp), Legends ist €45 on PS3/360/WiiU and €30 on PC. I wonder what Ubisoft was thinking about that strategy.

About the cost: I imagine the cost for Rayman Legends was comparably low. Origins did not sell at all, but it was profitable.

#53 Edited by HerbieBug (4208 posts) -

@seppli said:

Guess it has to suck to be a 2D platformer fan these days. Outside of Nintendo, nobody makes enough money to warrant a triple A effort. Then again, indie platformers are plentiful, and generally much more interesting than all the standard fare we used to get during the 8bit and 16bit era. So yay!?!

For me, the indie folks picking up the slack in the platformer genre is definitely a yay! It works out fine as platformers are not, and never really have been, about pretty graphics. Mechanics rule the day. And indie developers so far have proven they can pull off satisfying mechanics very well. In fact, I will even go so far to say this is the best time to be a 2D platformer fan in the history of gaming thus far. So many great games can be downloaded in seconds for pocket change, it's amazing. :)

#54 Edited by ProfessorEss (7523 posts) -

I had my fingered crossed for Ubisoft but I'm ultimately not surprised. I have it and I love it but I was surprised it got a sequel in the first place so I'm not gonna bother worrying about it's further sequel potential.

#55 Edited by EsDeib (62 posts) -

I bought it on both PS3 and Vita because I'm a loser like that. Such a shame for it to be doing so poorly saleswise. It's an amazing game. Probably my favorite thing I've played all year. Sad.

#56 Edited by ProfessorEss (7523 posts) -

@esdeib said:

I bought it on both PS3 and Vita because I'm a loser like that. Such a shame for it to be doing so poorly saleswise. It's an amazing game. Probably my favorite thing I've played all year. Sad.

I have to wonder if the whole "B-Button" thing is hurt PC/360/PS3 sales much. I know I was super skeptical but since I have no plans on buying a WiiU I picked up the 360 version and frankly I love how the "B-Button" has been implemented.

#57 Posted by Roland_D11 (195 posts) -

@esdeib said:

I bought it on both PS3 and Vita because I'm a loser like that. Such a shame for it to be doing so poorly saleswise. It's an amazing game. Probably my favorite thing I've played all year. Sad.

I have to wonder if the whole "B-Button" thing is hurt PC/360/PS3 sales much. I know I was super skeptical but since I have no plans on buying a WiiU I picked up the 360 version and frankly I love how the "B-Button" has been implemented.

Yes, same here. I actually prefer the way Murfy works in the 360 version. I tried it on a WiiU at a friends house and it was awful in single player. You basically have to switch to the touchpad and direct Murfy around. In the meantime an AI controls Rayman and does all the platforming.

#58 Edited by Roland_D11 (195 posts) -

@esdeib said:

I bought it on both PS3 and Vita because I'm a loser like that. Such a shame for it to be doing so poorly saleswise. It's an amazing game. Probably my favorite thing I've played all year. Sad.

I have to wonder if the whole "B-Button" thing is hurt PC/360/PS3 sales much. I know I was super skeptical but since I have no plans on buying a WiiU I picked up the 360 version and frankly I love how the "B-Button" has been implemented.

Yes, same here. I actually prefer the way Murfy works in the 360 version. I tried it on a WiiU at a friends house and it was awful in single player. You basically have to switch to the touchpad and direct Murfy around. In the meantime an AI controls Rayman and does all the platforming.

#59 Posted by spraynardtatum (3728 posts) -

I just don't have the money right now. I'm saving for other things. I would have bought it had it come out when it was originally scheduled on Wii U but I'm going to wait now. Hopefully it gains some traction because it looks gorgeous.

#60 Posted by VirtuaGrant (52 posts) -

This game looks beautiful and I want to support it but...I really didn't enjoy Origins. It looked great and everything and had bags of charm but when it came to actually playing it I didn't have any fun.
It sucks that this game isn't selling well...but I can't justify getting it, especially with GTA and new consoles just around the corner.

#61 Edited by MonetaryDread (2180 posts) -

It's not that surprising to me. We live in a world where 2D platformers are usually sold for $10-15. I am sure that there is a lot of content in this game, but is it really $45 worth of extra content? For example, I have yet to play Mark of the Ninja, Giana Sisters, Spelunky, or Castle of Illusion. Is Rayman so much better than all four of those games combined that I should pick this up instead of those four games - especially since Rayman is the same price as those four combined.

#62 Edited by Humanity (10126 posts) -

Sorry man, the game just always looked incredibly lame to me. The characters, graphics, music.. nothing does it for me so I guess I'm part of the problem sitting here playing Killer Is Dead and oogling virtual women.

#63 Posted by Deathstriker (335 posts) -

It's largely Ubisoft's fault for releasing it between Splinter Cell, Saints Row, GTA, etc rather than one of the boring summer months.

#64 Posted by Oscar__Explosion (2422 posts) -

Didn't the original game sell really low as well? I had suspected that this would have been the case for Legends (as well as Ubisoft's great release timing with all the other games coming out soon)

#65 Posted by Rick_Fingers (523 posts) -

Awesome, I'll be picking it up for 5 bucks during a Steam sale in the near future

#66 Edited by ThunderSlash (1965 posts) -

Imagine what the numbers would have been if they had released this as a WiiU exclusive.

#67 Posted by Sooty (8082 posts) -

I know it's necro but I blame indie devs for oversaturating the market with 2D platformers and side scrollers, for $10-15 or less. It's giving people the idea that games like this are only worth that amount.

#68 Posted by RazielCuts (2987 posts) -

@sooty: Well it wasn't that long between Legends and Origins. I know Legends added more stuff but speaking for myself I found I had my fill after playing Origins. I guess they'll get another crack at it anyway with Legends coming out on XB1 and PS4 now.

#69 Posted by Veektarius (5025 posts) -

Price point definitely didn't work for me.

#70 Edited by TheManWithNoPlan (6006 posts) -

That really makes me sad. Just like when Origins came out, I'm just waiting till Black Friday to pick up a copy. Maybe others are waiting too.

#71 Posted by Marcsman (3296 posts) -

Ubisoft just confirmed a next gen Rayman Legends.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.