Reviewed on
Nov. 15, 2011
Rayman: Origins is as gorgeously rendered a platformer as you're ever likely to see--and hey, it plays great too!
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| Vita Version | VITA | Alex Navarro |
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Officially revealed at Ubisoft's 2010 E3 press briefing, Rayman Origins is a new 2D Rayman game developed by Michel Ancel and a small team, taking the series back to its roots.
Created by the forest nymphs, Rayman springs to life and is unexpectedly out of control. He quickly uses his detached head and hair as a fan to blow air up a nymph's skirt (to her aggravation and awkward satisfaction) and continues running amok until he is literally slapped in the face by his Double -- his blood brother, his id -- a Globox who somehow has a magical connection to him. The two are an inseparable pair and look to cause general mayhem around this new Rayman universe.
Rayman: Origins's gameplay is focused on jumping, gliding, slapping and climbing. Enemies and obstacles are either deftly avoided or quickly dealt with and include some familiar elements from Rayman and Rayman 2. However, there are also levels that focus on side-scrolling shooter action. At the end of each level, Rayman (or whomever the player chooses to be) will free some Electoons from a cage, though in most of the normal levels there is also two other hidden cages throughout the level. Additional Electoons may also be earned when the player collects enough Lums, or by completing the level in a given amount of time. The collection of Electoons unlocks playable characters and Treasure Hunt levels. Theese levels feature Rayman chasing a treasure chest through tightly scripted sequences, that are both chaotic and exhilarating, and includes elements such as falling boulders that block the players path, and a pirate ship that shoots the platforms from under the players feet. Aside from normal levels and Treasure Hunt levels, the game also contains "Shoot'em up" sequences and boss battles, all with multiple side missions for getting extra Electoons. The games featured co-op gameplay is mostly non-hostile, though the players can slap each other. Up to four players can play together in a "hop-in/hop-out" fashion.
Jibberish Jungle
Desert of Dijiridoos
Gourmand Land
Sea of Serendipity
Mystical Pique
Moody Clouds
The Land of the Livid Dead
At Ubisoft's E3 2010 press conference, Michel Ancel revealed that the game is being developed by a small team (5-6 employees) using a new backend called UBIart Framework. It is described by the UBIart blog as a toolset designed to "limit the repetitive tasks to keep the team as small as possible and to keep it happy." Somewhat like the tools given to players in LittleBigPlanet, it is as yet unclear as to how much freedom Rayman Origins users will have to create their own levels but user generated content is definitely a big part of the game's feature set.
| Game Name | Rayman: Origins |
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Add a new genre
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| Original US Release |
Nov. 15, 2011
need a fuzzy date? |
| Original US Release | November Q4 2011 know the real date? |
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| OFLC |
OFLC: G
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| CERO |
CERO: A
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| ESRB |
ESRB: E10+
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| PEGI |
PEGI: 7+
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