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Game » consists of 6 releases. Released Nov 18, 2008
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Games that support the Wii Balance Board.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
The game mechanic of blowing into a microphone to simulate blowing air in a game.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Potentially deadly in the real world, annoying and funny in the animated world.
A grouping of characters whose eyes are abnormal.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
Usually done for stylistic purposes, these characters or objects lack limbs connecting their hands or wheels or other extremities to their body. The resulting appendage merely floats in mid-air in a mildly disturbing way.
DS games that feature gameplay elements requiring the player to speak or blow into the handheld's built-in microphone.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
In some video games, when some characters talk, what they say has absolutely no meaning, at least to the player. Whether it has any meaning to the character speaking is another matter entirely.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
Games that are arguably the most fun in a "party" scenario with multiple players in one room.
The 2008 Penny Arcade Expo (PAX) took place at the Washington State Convention & Trade Center in Seattle, Washington on August 29-31.
A race of crazy rabbits who star in Ubisoft's Raving Rabbids games, ended up getting their own spinoff series of games and a TV show, and often make cameo appearances in other Ubisoft games.
Rabbits, or bunnies, are smallish mammals with long ears and a cottony tail.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Sudden Death occurs when two or more players/teams have the same score at the end of the game. It can also be a penalty that activates when a player of match is taking too long. The players will then have to get rid of each other in a hurry.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Games that are controlled partially or entirely with a touch screen.
Games that allow you to touch the screen to start them instead of pressing the Start button.
Three games that are individually complete but are closely related in theme or sequence
Many of the games released for the Nintendo Wii take 'advantage' of the controls available by forcing the player to shake or 'waggle' the Wii remote and/or nunchuck. Waggling generally does not require skill on the part of the player; only shaking movements.
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