Overview
Real-time combat is a style of enemy engagement used in role-playing games as an alternative to turn-based combat. Player characters and enemy NPCs do not have to wait their turn in order to act, but instead may act as quickly as it takes for an action to be readied, whether that be as simple as swinging/firing a weapon or casting a spell. This style of game is known as an action RPG.
To prevent the spamming of powerful techniques, specific actions may be assigned a Cooldown time, which requires the player wait a specific amount of time before that character can repeat that action.
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